There's no tension on my end; I'm merely clarifying that I was not assuming what you suggested I was. I don't know why you've continued to make an issue of it.
I converted FJ’s dates to the “Writer’s Guide” Stardate system which I am using (1 day = 1 stardate), keeping the Organian Treaty as a constant:
AD 2155 - Articles of Federation; first wave of DDs/SCs/CAs/Tugs authorized
AD 2167 - Federation-Romulan Treaty
Stardate 0000 - AD 2258
Stardate 0104 - Second wave of DDs authorized
Stardate 3199.5 - Organian Treaty
Stardate 3573.8 - Second wave of CAs authorized
Stardate 11243.9 - Second wave of Tugs authorized
Stardate 11773.5 - Second wave of SCs authorized
Stardate 25926.6 - Four replacement CAs authorized
Stardate 30583.5 - Third wave of DDs authorized
Stardate 35897.8 - Third wave of Tugs authorized
Stardate 37888.3 - Third wave of SCs authorized
Stardate 53064.1 - Third wave of CAs authorized
Stardate 55547.8 - First wave of DNs authorized
This helps me reckon exactly what ships are available in my tabletop RPG campaign (present Stardate 7157.1). Of course I can change it if I want, but, it’s neat to know what FJ had in mind. And I do think this more or less works for me. I tend to like a small fleet. The one change I am likely to make is to slip a Dreadnought or two (“prototypes”) into the campaign at some later point. Great fun!
Sure. First I subtracted 3199.5 from all stardates in order to set the Organian Treaty to 0.Can you explain your conversion process to "Writer's Guide" dates? Other than your stardate for the Organian Treaty, I'm not sure how you derive any of those numbers.
That’s exactly what I am doing!Pick any four digits that seem right … then try to remain consistent at one unit per day within a single campaign.
My personal notions help me imagine a persistent universe, and don’t do anyone else any harm. Trust me, my players have no problem accepting my word as gospel within the campaign — especially when I am consistent with myself.…without trying to prop them up with personal notions…
That’s exactly what I am doing!
Pick any four digits that seem right without trying to prop them up with personal notions
I would be saddled with providing them with “calculations”.
I prefer to just have one timekeeping method which always advances sequentially and predictably.
Hey, Alex, I’m running a lite/homebrew/old school game, taking bits and pieces from various different rulesets:Off the topic of stardates, as a fellow role-playing game enthusiast, I'm curious what rules you're using for your game.
Oh wow... lots to browse here! Thanks!Well let me just put a nice link for you in my sig…
Anyway, although there were some outliers, the majority of my results were in the range of 2.5-2.8 stardate units per day, surprisingly close to the TNG standard of 1000 units/yr (about 2.7 per day).
By timing that scene, I came up with a ratio of 3.248 stardate units per day, though my surviving notes only have the result and not the computation. Anyone who's curious can surely try it for themselves and compare their result to mine
What DOES draw my “mission clock” interpretation into some question are the times when stardate is said to be unknown. If it is a mission clock, it is observer based, on the ship. Off the ship, on the Guardian planet? Sure. Stardate is unknown. But on that ship? I don’t think it should ever be unknown.
I feel just the opposite. We get three episodes in a row that test Spock heavily. He is taken over by parasites and nearly blinded. Then he ends out having to break things off with his wife/ fiancee and almost kills his best friend. Then he meets an old friend whom he could have loved but did not let himself, finally lets himself enjoy her affections, and the three-episode saga ends with him saying that for the first time in his life, he was happy. Three types of pain that Spock faces are explored, and then he finds acceptance.It puts "This Side of Paradise" immediately after "Amok Time," which rather undermines the impact of Spock's experience of emotions in TSOP.
Perhaps it does seem like a twist of fate but nobody really understand the Guardian after allIt puts "Tomorrow is Yesterday" immediately before "The City on the Edge of Forever," which beggars coincidence.
t puts "The Practical Joker," in which Romulans are using Klingon ships, considerably before "The Enterprise Incident," where this is noted as a new practice.
t puts "Mudd's Passion" only seven episodes after "I, Mudd," way too short a time for his intervening escapades.
Not to mention the inconsistency of interspersing episodes from different seasons (including TAS) where there were notable differences in set design
That is fascinating. I'm impressed it worked that closely. Any thoughts on the length of time between ST:4 and ST:5?
I can overlook most of these like the color of Spock's scanner, nylon vs. velour uniforms, use of pilot stock footage in TOS.
The two-month long journey in front of the asteroid is between "I Mudd," and "Mudd's Passion," so even though it is only seven episodes, and not a huge amount of stardate units, there is some time in between.
My scheme wouldn't work there, since it was based on comparing stardates at the same location (following Roddenberry's assertion that they proceed differently in different places). The stardate in TVH is given at Vulcan and the one in TFF is at Earth.
It seems easier just to overlook the stardates. That's just one inconsistency you have to ignore, instead of having to ignore a whole bunch of different inconsistencies just to justify a bunch of numbers being in order. That seems like letting the tail wag the dog.
Even several months isn't nearly enough time to account for all of Harry's escapades recounted in "Passion."
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