I never claimed to be smart.
Now that I remember, I had tried the Displacement modifier a couple of decades ago when I was working on the filmstrip and tape holders on the Security section of the Refit from TWOK, but I had no idea what I was doing at that time and I ended up with horrible geometry so I promptly forgot about that modifier. What I did end up doing was modeling the panel with harder geometry. Today I would do it much differently (and NOT using Displacement), but at the time I was fumbling my way through learning 3d modeling on my own and YouTube--if it had even existed at the time--wasn't what it is today. Same with the ceiling rim greeblies.
Well, lately I've been searching for a way to add image-based geometry textures to models for things like cracked skin or fabric or...Kydex Haircell, so that the geometry would be 3d-printable. I even thought about subscribing to Mudbox, which is still a possibility, but I don't
need to do that. UVW mapping, however, is NOT my strong suit, so I would love to get the plugin called Unwrap Pro by Marius Silaghi
https://mariussilaghi.com/products/unwrap-pro
for some of the things that I'd like to use the Displacement modifier on I believe this would be the best option.
@Donny, how is Substance Painter at unwrapping more organic shape so that it equalizes the UVs over the geometry like the plugin I posted above? Does it even do such a thing? TBH, I haven't played with it much, but I really need to.
And here's a blast from the past that I wasn't expecting...the entirety of my Max workspace at my monitor resolution back when 3.1 was still current:
By comparison, here's today's empty project screenshot: