Why the enormous skylights? What do the rooms look like below them?
Or, going back to your original idea of planetary landings and stuff, maybe it needs the big honkin' impulse engines to enable repeated landings and take-offs under unpredictable conditions?
Changed the pylons today. Other than that, I just played with the rendering engine. Got one decent image out of it:
![]()
I like it, I don't see a need for an exposed bridge, and a lengthened ship for carrier use would be cool. Are you considering bay doors or the drop out style from Bab5 or BSG?
Did you consider the (non-cannon) "rule" about nacelles line-of-sight with each other when you decided on their placement? Or just a non-issue with your design?
.
Yeah I see that. Cool, cool.I like it, I don't see a need for an exposed bridge, and a lengthened ship for carrier use would be cool. Are you considering bay doors or the drop out style from Bab5 or BSG?
I'm not. My previous comment was a one-off reply. This ship is not a carrier.
Not much work done in the last week. Worked on the landing skids a little:
![]()
We use essential cookies to make this site work, and optional cookies to enhance your experience.