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S3 theories/wishlist

And on behalf of my wife's primary complaint, a request for Michael to TONE IT DOWN next season. SMG is great, and in the first season she was pretty badass. But this year there's an AWFUL lot of emotionality, crying, and in my wife's view, overacting for the sake of it. Training to repress emotions or not, Michael should be a bit more in control than she was this year.

Not really fair to pin this on SMG. The (over) emotionality of her character this season was undoubtedly dictated by the writers. There were too many unearned emotional beats this season, and they weren't all about Michael.
 
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4. Tell stories with weight and meaning and a bit of thought to them. I'd like my Trek to feel chewy again, if you know what I mean. Something to discuss other than Klingon prosthetics [God how are they doing future Klingons? That's a thread waiting to happen].

Ironically, after so much blood shed over what proper Klingons look like, it turns out they naturally evolve to look indistinguishable from humans within 900 years.
 
No theories, fanwanky hopes, or left-field inane predictions for me.

Here's my short wish-list:

1. More straightforwad and simple storytelling. Create a more simple and well-planned arc and tell it with more simple, less frantic / over-crammed episodes. This should be priority-frigging-one. If they get this right, everything else will follow. Simple does not mean unintelligent, and conversely, complicated does not necessarily mean smart.

2. Find more meaningful things for this excellent cast of characters to do. It's like they gave each supporting character a 2-episode mini-arc and then forgot them. Spread that love out rather than lumping it together.

3. Please do not have the crew trying to overcome the destruction of spacetime as we know it. Simplify, simplify, simplify.

4. Avoid "Rebuilding / Fall of the Federation" foolishness. If anything, do Star Trek: Voyager, but do it right this time. 900 years in the future, with a defunct spore drive, and on the far side of Beta Quadrent. Boom, done. If you're gonna trash your original premise, DO IT. Commit to it 100% Don't fuck around with the history of the Federation's future or whatever other craptasitc thing you might do there. I liked the setting and premise as it was, so if you're going to junk it, go all-out, or I'm going to be really let down.
 
I'm not convinced they'll stay 950 years in the future. Something will happen that will cause them to have to time jump backwards. Maybe not back to the 23rd century, but some point after DS9/VOY/Nemesis.

Is Boreth still around in the future? Someone somewhere surely has more time crystals. To say nothing of all the many ways Trek has to travel time.
 
Is Boreth still around in the future? Someone somewhere surely has more time crystals.

They have to be plentiful in 32whatever. They got one in the 23rd century that apparently was only good for one trip. Mama Burnham has supposedly made thousands of trips through time.
 
Where would they be going in this time? What would be the endgame?

I'm not really sure, which is why I'm not a writer haha. Maybe the difference is there really IS no endgame. They have committed to staying in this century and need to find a way to make it work and survive. That would be a reasonable and different premise.

I think it would be kind of cool if they ended up somewhere they are needed or are uniquely suited to help some less-advanced spacefaring civilization. Or perhaps they need to go planet-to-planet on some overarching quest trying to put puzzle pieces together that might solve someone's problem / solve a great mystery (which was actually where I thought this last season was headed).

I'd kind of like to see them helping another race or group and/or working to solve some wonderous mystery rather than fighting the enemy and saving the multiverse this time. I think that gets back to the roots of the franchise a bit, and could be very effective in a serialized format. Also, as much as I loved Pike and Spock, it gives them a chance to focus on the main characters as a developing (and now very inter-dependent) family.
 
No theories, fanwanky hopes, or left-field inane predictions for me.

Here's my short wish-list:

1. More straightforwad and simple storytelling. Create a more simple and well-planned arc and tell it with more simple, less frantic / over-crammed episodes. This should be priority-frigging-one. If they get this right, everything else will follow. Simple does not mean unintelligent, and conversely, complicated does not necessarily mean smart.

2. Find more meaningful things for this excellent cast of characters to do. It's like they gave each supporting character a 2-episode mini-arc and then forgot them. Spread that love out rather than lumping it together.

3. Please do not have the crew trying to overcome the destruction of spacetime as we know it. Simplify, simplify, simplify.

4. Avoid "Rebuilding / Fall of the Federation" foolishness. If anything, do Star Trek: Voyager, but do it right this time. 900 years in the future, with a defunct spore drive, and on the far side of Beta Quadrent. Boom, done. If you're gonna trash your original premise, DO IT. Commit to it 100% Don't fuck around with the history of the Federation's future or whatever other craptasitc thing you might do there. I liked the setting and premise as it was, so if you're going to junk it, go all-out, or I'm going to be really let down.
All of this.
 
Future Prime Universe conquered by the Mirror Empire. You know, for the sake of human kind. And for the children.
 
I'd kind of like to see them helping another race or group and/or working to solve some wonderous mystery rather than fighting the enemy and saving the multiverse this time
Definitely. Like you, I thought this was where season 2 was going, and I'd love to see it in season 3. No end of the world stuff, just a compelling scientific or personal mystery. I'd watch the fuck out of that, and honestly, I think it suits this show's characters and tone better. They love humanising the characters and throwing in emotion and personal reactions, that's got to be better suited to a voyage of, well, discovery, than to existential space battles for the multiverse. You can see it in early season 2 episodes, it just works.
 
After 2 seasons of Discovery, I am well over the 90s style of cramming 20 minutes of storytelling into 45 minutes. If anything is going to get me to rewatch any episodes its got to have a lot more going on than what we generally got back then.

Simple isn't enough for me.
 
After 2 seasons of Discovery, I am well over the 90s style of cramming 20 minutes of storytelling into 45 minutes. If anything is going to get me to rewatch any episodes its got to have a lot more going on than what we generally got back then.

Simple isn't enough for me.

My feeling exactly.
 
After 2 seasons of Discovery, I am well over the 90s style of cramming 20 minutes of storytelling into 45 minutes. If anything is going to get me to rewatch any episodes its got to have a lot more going on than what we generally got back then.

Simple isn't enough for me.

I agree the episodic format has had its day, but at the same time with the concept of Star Trek as exploring space, going to strange new worlds and encountering exotic phenomena its a difficult balancing act to do this in the context of a season long arc with interconnected stories. I'm not sure Discovery has successfully done this yet. It's just a single plot over a season with no room for traditional Star Trek stories.
 
Discovery pops out of the wormhole right into the middle of a VERY large war, with essentially 3 sides:

A.I. that wants all non-A.I. eliminated or assimilated.

Organic life forms that want all of A.I. and the threat it represents eliminated forever.

A third side that believes the two can exist in harmony.

Our old friend Flint, from TOS, could even have a significant role. If he had created a Rayna Kapec 2.0, and it was just the tip of the iceberg and things got out of hand at some point, he could be stuck in a mess that he had a large hand in making. Throw in Harry Mudd, for added drama....wanting to be at the center of things, and having traveled to the future via time crystal(s). He already had a bit of a Baltar thing going on. Up the ante. Flint and Mudd could be on opposite sides. Mudd wanting all A.I. and Flint wanting to simply entirely eliminate the mess he feels he created. Have someone trying to change his mind about that.

It would be relevant to the present, because of the desire right now to create worker robots....and 'companions'....and speculation of whether A.I. will ever be reasonably indistinguishable from organic life.

Don't make it too much like The Terminator or Blade Runner, though.

It would be interesting to see how the crew of Discovery would handle a situation like that. The fish out of water that has to deal with its new reality.

Many opportunities to explore more complex relationships, while the war is going on.

Being that Flint is immortal, and has been around the block, he may very well know about Gateway and The Guardian of Forever. Heck, the GoF may be made of time crystals. Not that it's a necessity to use anything from TOS, but an occasional bit here and there, if done well, could be interesting and could expand on the lore....
 
Episode 1: Aftermath - The Discovery finds itself in the 33rd century, having overshot its destination by a few decades. The ship is in disarray, and much of the crew injured from the battle. Michael's suit ceases to operate, and she is saved from certain death by a last-minute transport. The time crystal is no more.

Episode 2: Pirates - With Stamets still out of commission, Discovery begins the weeks-long journey to Terralysium. The Federation, if it still exists, is long out of communications range, and this part of the Beta Quadrant seems barren of civilizations. Suddenly, pirates attack! The technology is far superior to Discovery's, crippling the already ailing ship, and boarding the ship very soon after commencement. A close battle is fought, with heavy casualties amongst the crew (RIP Dr. Pollard), and at the end of the episode, we find the dark secret: the pirates (all dead) were human.

Episode 3: Terralysium - The ship makes it to its destination, only to find the planet completely abandoned. War had come to Terralysium, and the inhabitants had made it off-world. Some likely going into piracy. No sign of Dr. Burnham or Control, and it's believed that the timeline was reset, and she was lost to the sands of time. Michael ends the episode grieving over her mother.

Episode 4: The Benevolence - Still working on repairing their spore drive, the Discovery meets its first non-aggressive society, the Benevolence. The Benevolence greets them openly and peacefully, and offers to repair their ship and crew. Taking it under advisement, the Benevolence share many details of the 33rd century Beta/Delta corridor, but they lack information on any Federation cultures. Discovery deems the spore drive off-limits, as the Benevolence deems their transwarp off-limits. In a pilot program to prepare some of the crew for Benevolent quick-healing, acting CMO Culber makes a startling discovery: the Benevolence are actually controlled by metallic nanites!

Episode 5: Resist - The Benevolence senses the apprehension from the Discovery, and six crew members are infected by the Benevolent nanites. They are not Control, but the Borg, seeking to understand this ship and its crew, and peacefully add them to their Collective. The Spore Drive is anathema to them, however, and a short battle is ended when Stamets sends the Discovery and the Benevolent Sphere into the mycelial network, where the jahSepp makes short work of them.

Episode 6: Tilly! - Stranded in the mycelial network, the Discovery meets with the jahSepp known as May Ahearn, who is mad at almost 1000 years of loneliness. Tilly makes amends and negotiates safe passage back to Earth on one condition: the destruction of the Tardigrade race. Captain Saru won't stand for such destruction, and is accused by May of hypocrisy after they had destroyed the Benevolent ship and all inhabitants. After much deliberation, the Discovery provides May with a method of tagging and locating tardigrades, utilizing sphere data, with the promise that they won't genocide the creatures. The ship is then deposited outside of Earth.

Episode 7: Pax Galactica - The Federation of All greets the crew of Discovery after a long journey. A multi-species, multi-cultural hive of technology exists on Earth and they were all expecting the Discovery to arrive. Captain Saru is hailed a hero, Commander Burnham offered her own ship to Vulcan. But something's not right. Reno and Nhan go over the records allowed. This Federation is keeping secrets, deep dark ones, buried in their official histories. It turns out, that a Civil War has been brewing, and the Federation was ruled by a cabal of oligarchs. Vulcan has rebelled, Andoria has fallen, and the colony worlds cut off and attacked. Stamets is kidnapped by the oligarchs, who only want the key to time travel, a lost technology, and the sphere data. A last minute rescue by Nhan results in Discovery jumping as far away as it can go.

Episode 8: Where the Sirens Dwell - Discovery has travelled beyond all known galaxies, into a place believed to be near the edge of the universe, if such a place could exist. Illusions appear: Burnham sees her parents, Saru sees his sister, Detmer sees that guy she mentioned that one time. It's all very confusing and weird. The hallucinations cause discord amongst the surviving crew, but Reno, ignoring her dead wife, straps an unconscious Stamets into the spore drive and they head to Boreth.

Episode 9: The Promise - Boreth remains unchanged. Despite lying deep within an expanded Gorn Hegemony, the surviving Klingons have managed to keep their world closed off from outsiders. Saru and Burnham fail to make a plea, and a Gorn Armada prevents anyone from beaming down. Knowing a thing or two about Gorn, Specialist Georgiou manages to beam a strike team on their main ship and order Boreth to allow beam-ins on principle. Georgiou and Nhan beam to the monastery and receive an audience with Tenavik, who has not aged a day. Unfortunately, only one time crystal remains. And they are not worthy of it.

Episode 10: Chrysalis - Going against Saru's order, Georgiou and Nhan fight through the monastery to get the last crystal. These Klingons are strong, and masters of illusion it seems. Tenavik knows all their moves before they make it, and Saru and Burnham beam down to diffuse the situation. In the end, Georgiou manages to gain the last time crystal, but is paralyzed by Tenavik in a bubble gun. For breaking the laws of time, she and the crew, the entire crew, of the USS Discovery must do penance on Boreth. The ship vanishes to parts unknown, as the Gorn and Klingons beam their prisoners down to the monastery.

Episode 11: No Time Like the Present - After several years of penance, Gabrielle Burnham appears to Michael in her cell at night. Turns out she's alive and coming to rescue Michael and bring her to the 23rd century. Michael refuses to go without her crew, but Gabrielle can only take one. A convoluted plan is hatched, involving sending Owo back with the understanding that she will have a stasis ship ready and set to rescue them, but Georgiou complicates matters by mixing up Owo's DNA sample with her own, so only Georgiou can use Gabrielle's suit to travel to the past. She leaves promising to send the cavalry.

Episode 12: The Cavalry - Georgiou is in 2259, where she must inform Starfleet all that has transpired. They lock her up for Control's crimes, all blamed on her introducing an invasive program in order to wipe out the Federation and take over. Captain Pike doesn't buy any of it, and uses his contact with Commander Tyler to get her out of a secret Section 31 prison. She tells him the plan, and they begin plotting the best course of action to prepare a well-armed stasis ship for a journey of a thousand years. Their requisition doesn't work, mainly due to the interference of Commander Mendez, Tyler's rival, who is tasked with hunting down and killing Georgiou to protect from temporal interference. Pike and Georgiou's stasis ship is shot down by Mendez before it can launch, but a battle is prevented by the unexpected arrival of an abandoned Discovery.

Episode 13: Unexpected Discovery - Tyler, Mendez, Georgiou, Spock, and Pike explore the abandoned Discovery and Georgiou informs them of where it arrived from. Spock determines the ship to be over a thousand years old, travelling in isolation the same distance backwards as it would be forwards. Remnants of Control have taken over the ship, and has seperated the crew from each other as it warps away. Spock is infected with the nanites, as the Enterprise, under Una's command, pursues the ship. Pike and Georgiou develop a countermeasure to Spock's infection, as Mendez is presumed killed. Finding Benevolent nanites in Culber's test lab, Georgiou reconfigures them to fight Control on a microscopic level within Spock's body (Spock is quarantined in the spore chamber), causing much physical torment that would kill a normal human. The Sphere Data, having evolved itself an AI personality, fights Control within itself, as parts of the ship power on and off, lights flicker, and Discovery even torpedoes itself. Finally, Georgiou gives the Sphere AI full access to all ship functions, and it immobilizes and destroys the Control remnant. Mendez is resurrected with Benevolent nanites, and no memory of the events, as Pike programs the ship its new destination of Boreth in 1000 years, and wishes "Zora," named for his mother, godspeed on her journey.

Episode 14: The Klingon Redemption - Zora arrives, the long way, at Boreth in a 1000 years, and begins the process of fighting the Gorn Armada. Zora has examined technology of the period, as well as access to technology from 100,000 years of galactic history, and is more than capable of besting the Gorn. But, Tenavik and the monks of Boreth open up a time tsunami to swallow the ship and planet. Tenavik, though, is a turncoat, and decides to save the ship and crew. He gives them the last time crystal. He is killed by a rival monk, played by Michael Dorn, but its too late, and Zora transports them to the ship and they leave Boreth. Weeks later, they contemplate their next move when Gabrielle appears to Michael and informs them of a dire threat to all of time and space itself: the jahSepp have declared war on the universe, and are in the process of devouring the Big Bang.
 
I had the same issues with Season 2 that I had with Season 1, the two main ones being:

- Pacing of episodes
- Planning of arcs

The showrunners really need to let the episodes slowdown and smell the roses. Episodes like 'Brother', 'New Eden' and 'If Memory Serves' are what I want to see next season.

Plan out the damn arc and don't waver from it. I hate it when showrunners make shit up as they go along or change tack half way through an arc. (Ronald D. Moore, I'm looking at you)

The showrunners now have this massive sandbox to play in, nothing is off limits and they can basically create new canon. They need to go nuts and use the 32nd Century to it's full potential. Some initial ideas I'd like to see:

A flip on 'Cause and effect' with Discovery being like the Bozeman, coming through the temporal anomaly and needing to adjust to a new timeline. The erasure of Control in the past means that the events of Calypso never happen and Terralysium is now a vibrant and prosperous Federation world. As Discovery exits the wormhole it is hailed by a Federation ship investigating the sudden appearance of a wormhole in the Terralysium system. Discovery is welcomed with open arms and the ship is taken to earth to be refit and upgraded. This upgrade also give the Sphere consciousness what it needs to become fully conscious and Zora is born.

The V'draysh is the Alcorian word for Federation. Alcor IV is a long isolated colony of the Federation who sought independence in the 27th Century. Since then the Federation has inadvertently become a faceless monster to the Alcorians due to Alcorian military propaganda. They've basically become the 32nd century version of the Sentinelese Islanders, and rebuff fairly violently any and all attempts at contact from Starfleet. During one of their initial missions Discovery rescues Craft who has left Alcor to seek help against a new threat. During his time on Discovery, Craft learns that the Federation are actually decent people and with the crews help begins to broker a peace between the Alcorians and the Federation.

Terralysium become home to the Discovery crew, until it is wiped out by the new alien menace.
 
I think they will get back to their own time at the end of the season.

It’s hard to predict what direction they go. If Starfleet was just still Starfleet it would be too easy. They’d be treated kindly and sent home by the first sixth grader they meet with a school desk.

The major avenues to me seem like:
-Federation is destroyed
-Federation is now a dictatorship
-Federation is at war with BQ and they are behind enemy lines

I do not think they are going to be in any other show’s territory. Maybe something from one or two eps of another show but not the Borg or Dominion. I think Control is gone but the sphere data will still be in play.

If I took a guess, the Federation as we know it will be gone and replaced by something bad and Discovery gets involved. And Burnham will want to get involved and others will not.

If I were writing it, I’d have the Federation become a dictatorship because it was the only way to stop the rampant temporal meddling of the 29th through 31st centuries that repeatedly threatened to completely unmake the timeline. So time travel is now illegal except it’s used by the central bad guy to protect order retroactively. Then there are existential questions when they find out the Federation was prosperous for 800 years before the downfall. But the resistance to this (With temporal shields) wants to use Discovery for its own purpose because of something they can uniquely do (Like use the spore network or use the sphere data).
 
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