Sorry for the ignorant question, is this meant to be the same S.S. Valiant that was mentioned in "Where No Man Has Gone Before"?
I believe so.
Sorry for the ignorant question, is this meant to be the same S.S. Valiant that was mentioned in "Where No Man Has Gone Before"?
This is the very same S.S. Valiant. So she does not get a happy ending.Sorry for the ignorant question, is this meant to be the same S.S. Valiant that was mentioned in "Where No Man Has Gone Before"?
Yeah, that's the problem with using post-render glow effects in what's supposed to be a vacuum environment. The "Halo" effect is just wrong, but that's inherent to pretty much all of the post-render glow effects I've seen. There should be no "atmospheric scatter" effect... that's where you sometimes end up playing with that "normal fall-off" technique...Pretty much. This is all done in post. In this case (and with such an extreme glow) the setup involves making sure that EVERYTHING doesn't glow, just the bits I want.The thing about that form of glow is that it's a post-render effect... meaning it won't actually provide illumination to other parts of the scene, it only "fakes" the glow. So if you do that, you need to create an invisible "ambient light source" to fake out the illumination coming from that region.
That's also a "node" effect, by the way, so I'm presuming that what you mention works much the same way?
Oh, I see. I have been trying to figure out how to get that kind of effect with Blender's normal renderer, so that glows show up in animations and stuff. All I can figure to do is to fake it with lamps all over the place.Awesome. I think aridas would be ok with that. I know I am.Nice work, but to me it looks neither NASA nor Star Trek. That is pure Chesley Bonestell.
Using Blender's render nodes. There's a new node called Glare. http://www.blender.org/development/release-logs/blender-246/compositing-nodes/ I set up a separate render layer that just has the lights, apply glare to it, then composite it back together.This looks great, but I have a tech question for you.How do you make the glowing areas glow? I haven't been able to achieve that look....
-=MadMan=-
Well, that's the nice thing about the nodes system. They can be used with animation.Oh, I see. I have been trying to figure out how to get that kind of effect with Blender's normal renderer, so that glows show up in animations and stuff. All I can figure to do is to fake it with lamps all over the place.
-=MadMan=-
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