Hey folks, I am currently in the process of modelling the Romulan BoP from TOS. All went great sofar as far as modelling goes (I'm using splinecages and shapemerging in 3ds Max 9) but UVW-Unwrapping has been less than stellar, because upon application of the UVW-Unwrap modifier, the model's actual polygons are shown and not the splinecage's surfaces anymore.
Here's the model:
And here's the schematic view from MAX:
My question is now, is there any way to preserve the spline-cage's outlines instead of the actual polygons of the model when unwrapping it?
Any help would be greatly appreciated.
Thanks in advance.
Here's the model:


And here's the schematic view from MAX:

My question is now, is there any way to preserve the spline-cage's outlines instead of the actual polygons of the model when unwrapping it?
Any help would be greatly appreciated.
Thanks in advance.