I’d posted this awhile ago, but haven’t visited it in awhile; I lost all of my files and animations except one from catastrophic drive fail-overs. Not good timing since I’d deleted my YouTube channel.
It was an attempt to re-envision the Enterprise (perhaps as a TOS reboot) with a classic hull colour borrowing from the Apollo program, with newer aesthetics. I’ve been taking a look again I would love thoughts, suggestions, advice, recommendations on next steps (eg. how to approach Star Trek specific greebling and details, materials/texturing, best practices on mesh preparation, etc.).
Assorted untextured, mid-poly shots:
Darkness of space partial reveal:
Low-poly profile shot with some base material colouring (shows a bit of the beveled registry):
I was using Maya but will be learning Blender - anyone’s feedback or suggestions would be really appreciated (eg. best ways to create space scenes).
I still have my old design pillar notes if anyone’s interested on my approach to reimagining the Enterprise:
Design pillars
1) a rectilinear superstructure atop the primary hull that would have
2) same rising curves and lowering curves into the neck, blending to to an
3) Elongated swooping secondary hull that blended into large sweeping pylons with its apex at the negative delta space of the
4) Sweeping pylons principally made of two geometrically similar overlapping wings folded into one another, where the leading edges traded height along the edge (combined height at front is the same). The bottom broadened out like a wedge so it looks more aerodynamic from the side, which allows for a nice flare where the pylon pieces are effectively one at the rear. The
5) Nacelles are inspired by Boeing’s Bird of Prey. Very neat looking craft! I wanted the buzzard collectors to look more powerful - black holes scare me so I thought black would look best in renders. The pylons and nacelles used to be much smaller owing to advances in fields and materials technologies, but couldn’t get away from the Excelsior’s beauty.
6) Minimal overt windows - not from laziness but felt that transparency/holography would be fairly easy to implement, which leads me to the
7) Primary saucer’s rings (black parts), which are intended to be cavernous “sky windows” as I’d imagined the inside to more of an open concept using 6’s concepts to make everything feel larger. Speaking of, I love the deflector-grid style bands along the TMP 1701 saucer so used that idea for
8) Varying sensor strips, above which you may notice the placement of
9) Tri-sets of phases on either side of the saucer, which I imagined when preparing for use look like bowls of of swirling dark-matter-like granules. To complement this
10) Vertical launchers for probes and other ordinance are located near the bridge and neck superstructure.
It was an attempt to re-envision the Enterprise (perhaps as a TOS reboot) with a classic hull colour borrowing from the Apollo program, with newer aesthetics. I’ve been taking a look again I would love thoughts, suggestions, advice, recommendations on next steps (eg. how to approach Star Trek specific greebling and details, materials/texturing, best practices on mesh preparation, etc.).
Assorted untextured, mid-poly shots:














Darkness of space partial reveal:

Low-poly profile shot with some base material colouring (shows a bit of the beveled registry):

I was using Maya but will be learning Blender - anyone’s feedback or suggestions would be really appreciated (eg. best ways to create space scenes).
I still have my old design pillar notes if anyone’s interested on my approach to reimagining the Enterprise:
Design pillars
1) a rectilinear superstructure atop the primary hull that would have
2) same rising curves and lowering curves into the neck, blending to to an
3) Elongated swooping secondary hull that blended into large sweeping pylons with its apex at the negative delta space of the
4) Sweeping pylons principally made of two geometrically similar overlapping wings folded into one another, where the leading edges traded height along the edge (combined height at front is the same). The bottom broadened out like a wedge so it looks more aerodynamic from the side, which allows for a nice flare where the pylon pieces are effectively one at the rear. The
5) Nacelles are inspired by Boeing’s Bird of Prey. Very neat looking craft! I wanted the buzzard collectors to look more powerful - black holes scare me so I thought black would look best in renders. The pylons and nacelles used to be much smaller owing to advances in fields and materials technologies, but couldn’t get away from the Excelsior’s beauty.
6) Minimal overt windows - not from laziness but felt that transparency/holography would be fairly easy to implement, which leads me to the
7) Primary saucer’s rings (black parts), which are intended to be cavernous “sky windows” as I’d imagined the inside to more of an open concept using 6’s concepts to make everything feel larger. Speaking of, I love the deflector-grid style bands along the TMP 1701 saucer so used that idea for
8) Varying sensor strips, above which you may notice the placement of
9) Tri-sets of phases on either side of the saucer, which I imagined when preparing for use look like bowls of of swirling dark-matter-like granules. To complement this
10) Vertical launchers for probes and other ordinance are located near the bridge and neck superstructure.