I did too when I was a kid, until I realized they were way to big to be on a ship that size and were better suited to a Galaxy class than a Constitution. The corridors found on the refit, IMO, were a much more efficient and realistic use of internal space.I always loved the TOS corridors better. These make sense higher on a saucer.
n” and the O/L fits within the available space limitations much better. Also we saw very little of the (mostly) invisible fourth wall of the O/L set in ST: TMP anyway, and what was visible (as in your superbly accurate rendition) was what appeared to be a series of smoky translucent panels suggesting the possibility that they might, in-universe, be fold-away or slide-away “privacy partitions” which can either remain closed when necessary or opened up to allow the full view of the lower lounge area with the windows overlooking the aft of the ship? 
I'm a little late to the party, but great work as usual!
I'm curious though, about your officer’s lounge,
I know from reading through http://rigel7studios.blogspot.com/ of the compromise you had to make between onscreen visuals and Shane Johnson’s and Andrew Probert’s blueprint versions of this area. I know you’ve done a ton of work and probably don’t won’t to redo anything, but I may have a (hopefully) helpful suggestion.
Btw, it looks like I've yet again switched Enterprises and started a TOS Enterprise build with the Unreal3 engine. Will be posting a thread soon.
Thanks for the suggestion, TIN_MAN!
Btw, it looks like I've yet again switched Enterprises and started a TOS Enterprise build with the Unreal3 engine. Will be posting a thread soon. I wish I didn't like to have multiple projects going on at once and would just focus on one, but it keeps me from getting bored.
Absolutely gorgeous! Wish we could budget a physical set like that!

We use essential cookies to make this site work, and optional cookies to enhance your experience.