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Random Blender Art

Wow! What a difference materials make!

Today, I'm moving towards a more "new in the box" look for my Botany Bay. I'm toning down some of the reds, and trying to improve materials. This is in many ways a Botany Bay we never saw, because she was already pretty old and banged up when we saw her in "Space Seed".

This first shot is of her left back quarter. http://smg.photobucket.com/user/Irishman/media/Botany Bay6.png.html

This second shot is further away, to show the overall changes I've made.

http://smg.photobucket.com/user/Irishman/media/Botany Bay7.png.html

I know. It's a shock to me, too. We've never seen her clean and unmolested before. Am I being too precious with the red tones? Should I take more of the saturation out? Should I take more of the reflectivity out?

Thoughts?
 
So, I've taken quite a bit of a side trip into physically based rending (aka PBR), and node groups.

Quite a rabbit hole, and I don't know when I'll surface. When I do, I'll let you guys know! :)
 
Just an update on why no updates:

Yes, I know the Olympics are over, so I have no excuse not to post new progress, but this sharpened pencil effect is proving vexing - you know, like Harley Quinn? Yeah, I know, it's too early for Suicide Squad jokes, but it's frustrating. I did find a good tutorial for making the pencil effect, but only with a straight, non-curved cone.
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The problem with this method is I can't add loop cuts to curve it, either before doing the boolean operation or afterward. Nor does proportional editing seem to work.

So, yeah, still hitting my head against the wall on this one, because it looked like it should work, but nah.

Any ideas?
 
I saw your mention of me earlier. Thanks!

As for the render limit (not depth of field, but distance from camera) you can control that under the camera settings. I think it's odd to have a distance parameter for that in Blender, but it is what it is! Great work!
 
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