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PS5 Pro And Other Midgenerational Upgrades

Yeah, that's true, and generally the PC has more room to experiment with improvements. I've come across some great looking games that performed very well on my old PC running an ancient i5, such as Mafia 3 for example, when it shouldn't have been possible.

On the other hand, the opposite is true too. It's amazing to me how badly optimized Batman: Arkham Knight is on the PS5, leading to frequent crashes, something that has never been fixed via patches. I was playing this one until recently, when the frequency of crashes made it unplayable.
 
Yeah, that's true, and generally the PC has more room to experiment with improvements. I've come across some great looking games that performed very well on my old PC running an ancient i5, such as Mafia 3 for example, when it shouldn't have been possible.

On the other hand, the opposite is true too. It's amazing to me how badly optimized Batman: Arkham Knight is on the PS5, leading to frequent crashes, something that has never been fixed via patches. I was playing this one until recently, when the frequency of crashes made it unplayable.
It's all about how much resources the Devs are allowed to have on improving the game.
Especially by the Publishers who don't seem to care about "Game Performance".

"As long as it works, Ship it!"

That's usually the Big Publisher's attitude.

"They don't care about Fine Tuning / Refinement" to work well on any system.
 
Yeah, that's true, and generally the PC has more room to experiment with improvements. I've come across some great looking games that performed very well on my old PC running an ancient i5, such as Mafia 3 for example, when it shouldn't have been possible.

On the other hand, the opposite is true too. It's amazing to me how badly optimized Batman: Arkham Knight is on the PS5, leading to frequent crashes, something that has never been fixed via patches. I was playing this one until recently, when the frequency of crashes made it unplayable.

F9r consoles you would think they'd be on top of that kind of thing since they all seem to have pretty much the same hardware.
 
F9r consoles you would think they'd be on top of that kind of thing since they all seem to have pretty much the same hardware.

Right? Well, aside from the Pro versions, but I hear even the Pro versions are having issues with this game. And the game is tecnhnically pretty good in terms of its story, but that's all well and good if the game performs in a manner that prevents most from enjoying it.

"They don't care about Fine Tuning / Refinement" to work well on any system.

Sure seems that way, and ironically sometimes that attitude leads to the game not working very well on any system.
 
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Sure seems that way, and ironically sometimes that attitude leads to the game not working very well on any system.
Most Publishers don't understand anything about Tech.
They know $$$$ and Costs.

They can't seem to fathom that if you refine your game to work well on any tech, you can afford to charge reasonable prices like Nintendo & never drop the price of their software or very rarely drop them.

Look at how Nintendo's own Developed & Published 'VERY RARELY' get any price drops.

That's because they refine the hell out of them to work on their specially designed consoles.
 
And no doubt, this would trickle down to treating the workers better.
Nintendo CEO’s refusal to layoff staff goes viral following industry-wide cuts
Satoru Iwata took pay cuts to ensure staff didn’t have to be let go
However, he was also CEO during the turbulent Wii U era of Nintendo, which was considered a flop by many. Following the failure, he took a 50 per cent pay cut while other executives reduced their salaries by 20 per cent.

This is what a REAL GOOD CEO does.

They cut from the Top Down, not bottom up.
 
Wow, I hadn't heard of that. Makes you wish there'd be more people like that in the world. And it also gives you the impression that he really cares about his company.
May Iwata, Satoru-sama R.I.P.
He's one of the greatest Gaming Company CEO's to have ever existed.

The man had his hands in the creation of some legendary Franchises:
Every title he helped create is pretty legendary in their own right and has their place in gaming history.
 
Wow, I hadn't heard of that. Makes you wish there'd be more people like that in the world. And it also gives you the impression that he really cares about his company.
You will find that attitude pretty prevalent in both Japan and China. If a project is seen as a failure those at the top take the blame. They r push employees to absolute breaking point but when something fails they at least accept blame. It used to be that way in the US and you can still find a few examples but that attitude of leaders taking responsibility for failures has faded a ton.

It reminds me of a professor I had in college who was a recent immigrant from China. The class did poorly on our first exam and he almost wept as he asked us where he had failed us. I didn’t think it possible to shame a group of American college students but this absolutely did. None of us could understand why he felt blame for us collectively screwing up.

I don’t think his intention was to make us all feel bad but rather to genuinely ask us what went wrong and what he needed to do better to help us succeed. I had done well on the test but was as embarrassed as everyone else that we had done something so hurtful to him. Class shaped up after that though.
 
I think it's an admirable concept, and I think North America could learn a lot from those attitudes. Certainly, there's a lot of finger pointing going on in companies these days when it comes to failures.
 
I think it's an admirable concept, and I think North America could learn a lot from those attitudes. Certainly, there's a lot of finger pointing going on in companies these days when it comes to failures.
And TOO many people at the Top C-Suites & Management who think they never did anything wrong, any blame, the lower down workers get canned / fired.

We see this all too often.

That's not the way it should be.
 
Yep, exactly. Funny how the executives never take the blame for the decisions leading to the failures of certain games that were big bets. And inevitably, the studios themselves end up getting canned. Latest one being Monolith Productions, which has had a long history of game development.
 
Yep, exactly. Funny how the executives never take the blame for the decisions leading to the failures of certain games that were big bets. And inevitably, the studios themselves end up getting canned. Latest one being Monolith Productions, which has had a long history of game development.
Look at the C-Suite Exec that was running the show at WB Games.

Blame David Haddad.

When Haddad took over the division, WB Games was profitable, was good.

10 years, later, he drove it into the ground.

Read the article, it's sad how David Zaslav gets the blame, but he wasn't the one directly running the games division.

As Schreier explained, WB Games was thriving when Haddad first took over the games division in January 2015. As we checked for ourselves, Haddad came in just in time to oversee the releases of Mortal Kombat X, Batman Arkham Knight, and Lego Dimensions. Months before, WB Games also released Middle Earth: Shadow of Mordor and Lego Batman 3: Beyond Gotham.

Schreier alleges that Haddad’s lack of true leadership led to the division making a complete 180 in the decade that he had been at the forefront. He claims Haddad was a classic example of management guilty of executive indecision. As Schreier puts it, Haddad refused to make calls, AKA big risky decisions, because making calls exposed him to risk. And those risks could mean that he could lose his job, so it was better for him to stay seated.

But because of his indecision, backed up by the rest of WB Games management, Monolith Productions and WB Games Montreal floundered with no games to show for it. WB Games would pretend to hear out their pitches for new games and not approve any of them in the time that Haddad was in charge.

And we can fill in some of the gaps ourselves on why WB Games made mistakes in other games and franchises. When the NetherRealm fandom came down on Mortal Kombat One, for example, more proactive leadership could have taken quicker action, if not to make sudden changes to the game, at least to address the fans and their concerns.

Subsequently, WB Games’ poor management of the marketing and promotion of Suicide Squad: Kill The Justice League can be partly attributed to management requiring Rocksteady to make them a moneymaker, but lacking the conviction to defend the choices they made. They left it up to Rocksteady, who had been beloved by gamers for years, to take the blunt of the blame for them.

Schreier also explained that Haddad came from Vivendi, as well as various toy and entertainment companies, prior to WB Games. He decried Haddad’s MBA approach of avoiding decisions, and his lack of vision.

Schreier concluded:

“Having the wrong people in charge, who won’t make decisions, and had no vision for a really long time, can be cataclysmic.”

And so we understand that bad management in the video game industry can be more than the stereotypes of the greedy capitalists who overwork their staff, or the micromanagers who could keep projects like Duke Nukem Forever or Star Citizen go on extended development for years.

It can also come in the form of a high ranking executive, who’s afraid to take risks in business, and is willing to coast on the success of others. Subsequently, those kinds of managers can’t be relied upon to be able to turn around a business when the chips are down.

David Haddad was the same guy who drove the entire Guitar Hero Franchise into the ground, effectively killing music games for many years.

This kind of "Non-Gamer" who's a business major should be Black Listed from the entire Gaming Industry at all levels.

There's no need for Harvard MBA Types who are just there to milk things.

David Haddad should be "Black Listed" from being a C-Suite in ANY business EVER, for the rest of his life.

His track record is such a failure, he shouldn't be allowed to work in anything other than a Mc Donald's job serving food.
 
You see a lot of that kind of thing going on currently where the company has been fine before someone took over. Technically, the same thing could be said of Microsoft's Xbox division under Phil Spencer. They've gone drastically downhill in the last several years alone and some of the decisions boggle my mind.
 
You see a lot of that kind of thing going on currently where the company has been fine before someone took over. Technically, the same thing could be said of Microsoft's Xbox division under Phil Spencer. They've gone drastically downhill in the last several years alone and some of the decisions boggle my mind.
There are bigger issues with MS, when Satya Nadella took over: the quality of their software went down.

I used to never worry about MS patches back in the day.

Now I always wait weeks to see what happens to other people's machines before I even consider patching.
 
There are bigger issues with MS, when Satya Nadella took over: the quality of their software went down.

I used to never worry about MS patches back in the day.

Now I always wait weeks to see what happens to other people's machines before I even consider patching.

I delay updates via the settings and find out what they break via user forums and such
 
You see a lot of that kind of thing going on currently where the company has been fine before someone took over. Technically, the same thing could be said of Microsoft's Xbox division under Phil Spencer. They've gone drastically downhill in the last several years alone and some of the decisions boggle my mind.
Gamepass and psplus are both unsustainable simple because their increasing pricing model is slowling killing them, so at some point both will cost too much to have games on and cost too much to subscribe to, so it is a lose lose situation no matter what they do, and Sony are in a much worse situation because their basic teir entry is £60 now for 12 months, and rumor has it that it will be going up to £80 here in the Uk for the release of GTA6 as Sony thinks this one game will have players throwing money at their online service simply to play GTA6 online.......it is insane how they both got their prices this high with their walled online ecosystems.
 
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