I've greatly enjoyed reading your posts and didn't have any problem with the length.
I was under the impression that Ptrope was suggesting collecting a number of those posts together into a couple posts rather than six separate posts. I know that for such occasions I generally use a divider to help show a change in subject within a post... like this:
I'd like to think that my posts are nicely formatted, specially as I hand code my posts while writing them off-line. There are only a handful of tags to learn, but I've been posting so long on boards like this that they have become second nature at this point for me.
Just stay true to the material and say what you have to say.
It's interesting you've decided to integrate FJ's deck layout into MJ's external scheme. I've long nursed the idea of doing just the opposite. Someday, when I get around to it, I want to "Matt Jefferies-ize" the FJ Constitution design. FJ's external arrangement, and an internal deck arrangement based on the one drawn up by Matt Jefferies.
That way I can deal with some of the things that have always irked me about the BGP. Like that swimming pool right behind the deflector housing, and the hangar deck/pylon arrangement.
Anywho, most of your points pertain to the original Jeffries design and and the 'writers guide' that was Whitfields referance for his book 'The Making of Star Trek', which in turn was Joseph's main source, so you can't blame him for these 'percieved' shortcomings.
^It's a gripe - no, let's say "criticism," that I share. There should be more machinery, a thicker hull or an internal pressure hull, consumables storage, etc.
I think FJ was assuming a strong monocoque structure (after all, he was familiar with such things), rather than one which relied on bulkheads or supports, based on what was shown in the series. (The series did MENTION bulkheads more than once, but never provided a clue where they possibly could be.)
I think you should study his plans a little closer... because he make sure that there is additional structural support for both the nacelle supports and the dorsal in the form of four structural rings.FJ has the nacelle pylons mounted to the skin outside the hollow shuttle bay!![]()
I agree with the idea of a monocoque structure, but even a modern aircraft designed with such a structure needs things like a carry-thru spar to support the wings and a solid bulkhead or frame to mount the engines. FJ has the nacelle pylons mounted to the skin outside the hollow shuttle bay!![]()
That's just because you weren't there on the bridge when Chris Pike took command, and kept jumping when people snuck up behind him!I think they're great blueprints, extremely good quality, well planned, all around awesome, especially considering the times (no computer help, little other work for reference.)
And now a list of nitpicks:
-rotated bridge. That's never, ever going to look right to me, and that's that.
Well, he was under a really bad constraint on that. Remember, it was RODDENBERRY who'd come out, publicly, stating that "engineering is in the primary hull, by the impulse engines." I seem to recall he did it at a convention in the early or mid 70s... but he just basically pulled it out of his... back pocket... and refused to ever bend on it after that point (regardless of what Jefferies may have intended).-engineering. Not what we saw on screen. Close, but not right. Noooooooo!
Well, I don't recall it every being called the "engine hull" in TOS. Or anything else, for that matter.-I think the fact that there is no real deflector machinery or warp core leaves the engine hull looking not...enginey enough.
Agreed. The ENTERPRISE never looked like that. But (as was mentioned above), perhaps the Constitution did.-The ship doesn't have the same proportions as the 11-footer, which is the version of the ship I consider closest to 'real'.
This is part of what I think demonstrates that he only had a few production stills and occasional afternoon-viewings to work from. His windows are just about as well-placed as they could be, based upon the handful of photos I'd seen over the years, back when information was harder to come by. And, in his case, at least we know that they line up with his decks.-Window/hatch placement on the models seems to be largely ignored.
No, it's a jihad, an anti-FJ jihad, I tell ya!But those are nitpicks, minor annoyances at best.
So one of us should propably just take and whittle down and rearange FJ's plans to fit within the casimiro drawings, accurise, and see where we are
Capital Idea Praeter, I was hopeing someone would volunteer.I have some ideas for such a project, but my drafting skills are mediocre at best and my computer art skills are non-existant.
However, a good place to get some ideas on what would be required in the project is "Dave's Holodeck", He has an article w/ a deck-by-deck internal/external comparison, I don't agree w/ everything he says , but its a good place to get started?
This is also one of those ideas I've been toying around with to occupy my spare time. I've had a strange couple of years which have, honestly, distracted me from taking on any new projects recently. But, I'm seriously considering getting down to a serious, hard-core 1701 model sometime soon.Capital Idea Praeter, I was hopeing someone would volunteer.So one of us should propably just take and whittle down and rearange FJ's plans to fit within the casimiro drawings, accurise, and see where we areI have some ideas for such a project, but my drafting skills are mediocre at best and my computer art skills are non-existant.
However, a good place to get some ideas on what would be required in the project is "Dave's Holodeck", He has an article w/ a deck-by-deck internal/external comparison, I don't agree w/ everything he says , but its a good place to get started?
I can help with your computer art skills - I've been building a TOS Enterprise, life-sized, from the inside-out using the FJ BP's. I use VRML 2. Essentially I type a bunch of 3d points into a text file, point to the points I want to make surfaces of a specific colour (or texture), and view the result in a free web browser add-in - the cycle time for edit/review is really short. There's no expensive software to buy, no tricky software-specific stuff to learn, no modeling courses to take, and with VRML you get to walk around in whatever you build, just using a mouse (having a wheel-mouse helps!)
I've taken it to the extreme with animation within the VRML scenes I build. I was able to make the workstation screens on the bridge actually work! My point is, that you can do this if I can do this... all it takes is a little trig. How's your math skills?
Here's something you don't see everyday - the turbolift system of the TOS Enterprise - a larger version here:
![]()
Yes, I know, it's incomplete - I just haven't gotten around to building deck 16 and 17 yet!!!
So one of us should propably just take and whittle down and rearange FJ's plans to fit within the casimiro drawings, accurise, and see where we are
Capital Idea Praeter, I was hopeing someone would volunteer.I have some ideas for such a project, but my drafting skills are mediocre at best and my computer art skills are non-existant.
However, a good place to get some ideas on what would be required in the project is "Dave's Holodeck", He has an article w/ a deck-by-deck internal/external comparison, I don't agree w/ everything he says , but its a good place to get started?
I can help with your computer art skills - I've been building a TOS Enterprise, life-sized, from the inside-out using the FJ BP's. I use VRML 2. Essentially I type a bunch of 3d points into a text file, point to the points I want to make surfaces of a specific colour (or texture), and view the result in a free web browser add-in - the cycle time for edit/review is really short. There's no expensive software to buy, no tricky software-specific stuff to learn, no modeling courses to take, and with VRML you get to walk around in whatever you build, just using a mouse (having a wheel-mouse helps!)
I've taken it to the extreme with animation within the VRML scenes I build. I was able to make the workstation screens on the bridge actually work! My point is, that you can do this if I can do this... all it takes is a little trig. How's your math skills?
Here's something you don't see everyday - the turbolift system of the TOS Enterprise - a larger version here:
![]()
Yes, I know, it's incomplete - I just haven't gotten around to building deck 16 and 17 yet!!!
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