There is a HUGE (MASSIVE) number of steps between "I approve of Janeway's death. I think it's important to show sometimes that these characters aren't immortal." and "More people should die. I like lots of death."
I would disagree. I don't think there are that many steps. In fact I would say there are pretty damn few.
Whether or not a person agrees with the first premise (it's important to show sometimes that sometimes these characters aren't immortal) most people can agree that, after a character death such as this, there are only two options.
Option A is that the character gets resurrected, in which case not only is the concept of mortality not really dealt with, but one can reasonably look forward to a myriad of character deaths, secure in the belief that they won't stick. Not a huge number of steps there.
Option B is that the character stays dead. In which case, yes, one character has died - but how long can that single example reasonably carry the banner for mortality? Not that long, I would argue. Fifty books from now, will we be hearing "No, Picard isn't dead. But he is in danger of dying sometime in the next fifty books, because see! Ten years ago we killed Janeway..."? That would be ludicrous. It is not a huge number of steps to say that, if mortality is going to be explored, it needs to be a regular occurrence or else it is a stunt.
Now if it is a stunt, fine. But let's not pretend that a stunt death excuses other main characters from getting kicked in the arse by their own mortality.
You're creating a false dichotomy. There's a huge difference between "one after the other DEAD DEAD DEAD" and "100 novels away, it won't matter!". Let me attempt to explain the middle ground - Troi and Riker are married. Picard and Crusher are married. Calhoun and Shelby are married. I think someone in SCE got married, too. As a result: I know that Trek is interested in exploring married, stable relationships, and that this is a potential story for characters. As a result, if two characters are flirting, I know that several books down the line, they could end up together. (As opposed to, for instance, the TV series, where unless they were both regulars you'd know one of them would be dead or transferred within the hour.)
Now, a couple characters have died in New Frontier...but not many. A couple characters have died in SCE...but not many. Janeway's died...but she's the only one. Nonetheless? Taran'atar is in serious peril right now, in the DS9 relaunch, and I know that it's a possibility he'll end up dead. That makes his story more thrilling. Janeway's death shows that that thought process is allowed for TV characters as well as book characters. Which is good.
No one is suggesting death is an end worth pursuing just for the sake of DEATH DEATH DEATH. This just means stories with death are not off limits. And in much the same way you wouldn't want to publish four books in a row featuring hijinks with Tribbles (or whatever), you're not going to want to kill off too many main characters in a row because it would be repetitive and thus bad storytelling.
But it's not a "stunt death". It just means the same rules apply to the main characters as everyone else - their fate is based on what is in character and what makes the best Trek story, and not limited by any other external constraints. Which is as it should be, since novels have nothing to limit them except imagination.
Or to put it another way, it's not about quotas. It's not like we have to have one marriage a year, one death a year, and one promotion a year just to prove that they're still viable storytelling options. Instead, we see a huge variety of stories being told, where each of those options occurs when appropriate. Which provides the sense of realism that I, and others, require to deeply love a story. It may be that no stories arise in the next 3 years in which the authors or editors feel like killing a main character would make that story the best it could be. Great. But it's clear they're willing to make that choice if they feel it best, and that's a large part of what makes this whole massive universe worth following.
Battlestar Galactica, alternately, didn't let main characters die, until this last season, among the many other egregious reset buttons it hit. And it hurt that show tremendously, for me. I watched the whole thing, but by the end, I wasn't interested in it as a story about people, just as a kind of allegory, a thought experiment. I couldn't love it, because I didn't believe it.
Right now, I believe Trek in a way I didn't when it was on air. On air, Trek ventured too close to that kind of allegorical storytelling for me sometimes. Now, anything is fair game...not for shock value, but for storytelling value. And I think that value is immense.
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