But what can Activision do about it? If it was an exploit in their code that they could patch, then yes it would clearly be Activision's fault. However, the system itself is broken. They made this game with the assumption of a working encryption scheme in the PS3.
I think the point she's trying to make is that devs like Activision should have a vested interest in this situation, and need to be on the consumers side with it. If PS3 users stop buying games like CoD because the online play is corrupted due to cheaters taking advantage of this hack, Activision are not going to be pleased. Same goes for any other game where the biggest draw is the online play.
This is the thing that people like
Switch either don't get, or don't care about. In their rush to rally against "corporate fascists" and make like they're on the side of the consumer, they fail to realise that not everyone will use this information for good, and the consumer is the one who gets fucked over. For every one person who uses this for something cool, there are a thousand cheating pricks who will use it to fuck people over online. Where's the consumer then? Left with a broken system that's only good for playing offline games.
Yay hackers! Power to the people!
The situation is more complicated than you or
darthraidr acknowledge. The fact is, someone was going to crack the PS3 sooner or later. Armed with that information, a hacker could do one of two things: keep it to themselves and use it to cheat or do God-knows-what, or release it into the world so everyone is aware that the system has been broken and how. Those who wish to use it for legitimate purposes can now do so--unfortunately, those who wish to use it to cheat can also indulge. But then the fault lies primarily with the cheaters and the developers who made such easily-broken games.
A philosophy some PS3 developers seem to have forgotten is "trust nothing from clients." Given that users connected to a game server can apparently disrupt damn near everything on the server, including screwing up other people's accounts, it sounds like Activision (in particular) made no effort to sanitize the data coming from clients. Frankly, it's on them for not anticipating that it would one day be possible to cheat.
What I don't understand is how Sony and PS3 developers didn't see this coming. No system remains closed forever--it just doesn't happen. Sony made some pretty stupid decisions when designing the PS3's encryption system, as evidenced by how easily it was broken once hackers figured out where to look.
I just love how all the blame is supposed to be assigned to Geohot, et al, for providing this information. Information itself is neutral. People can use it for both good and evil purposes. The cheaters are at fault for cheating, not those who released the keys into the wild.
I hope Sony gets a handle on the situation quickly and determines how to thwart cheating on PSN. I have no problem with them doing that. I
do have a problem with them telling consumers they can't load their own software onto a system
they paid for, which is exactly what happened when they removed the OtherOS function. I don't think it's a coincidence that the race to break open the PS3 accelerated once Sony threw down the gauntlet and removed that functionality.
I agree that the situation sucks for legit PS3 players who are now faced with cheaters. I don't condone that at all and that's not why I support cracking the PS3.