I didn't see it, but I find it hard to believe this "cheat code" bidness is any dumber or less believable than the rest of the movie.
In the movie Dinklage's character is a rival pro-gamer to Adam Sandler's character. They call him in because they need another pro retro-game to combat the aliens.
We're in the Pac-Man sequence (which actually was a really good sequence) where the characters (Dinklage, Sandler, Fat Pervy Conspiracy Guy and Pac-Man's original creator) are in cars designed to be the "ghosts" and their goal is kill Pac-Man three times to win the battle.
So they're driving through the streets of Manhattan while the military watches on computer screens their progress. Dinklage's character "inputs a cheat-code" that
teleports his car from one location to another in order in order to better trap Pac-Man.
Let me say that again, he
fucking enters a cheat-code that teleports his equipped with a machine that can kill the type of energy the aliens used to recreate Pac-Man but otherwise perfectly ordinary car. This wasn't something the aliens gave them, this was something the humans made.
As much as we have to accept in this movie I think that stuff is very, very different than Dinklage being able to
teleport his goddman car by entering into his car's controls a cheat-code he once used in an arcade cabinet 30 years earlier.
I took the Pac Man cheat code to be an up down left right sorta thing where if you in put this complicated code it unlocks the ability to go through the walls.
All fine and good. But... At the 1982 tournament the gamers were being recorded so that the footage can be put in a capsule to be sent to space, the winner's video being the one used. So..... Why didn't those reviewing the footage notice the cheat and disqualify Dinklage's character? When the aliens viewed the footage how did they interpret what happened in the video as being a "cheat" and not part of what they interpreted to be a "challenge" from humans? Why did the aliens translate the "cheat" into being part of the battle? And, arcade machines back-then DIDN'T HAVE CHEAT CODES!
Cheat-codes started off as "back-door tricks" from programmers debugging the program. They needed ways to give themselves abilities in the game in order to test for bugs but they needed to do this in a way that was quick and easy and prevented them from actually having to play through the game like a normal player. Boom, cheat-codes. More/infinite lives or invincibility are common ones, makes sense. This gives debuggers opportunity to go through the game without having to worry about the "mortality" in the game.
Cheat-codes started when one of these back-door tricks was accidentally not removed before production and it was discovered by a player. (IIRC this was the infamous "Konami Code" that was left in an early Konami game (not Contra) and it was discovered by a player.)
But in the early days of gaming there was little need for these tricks as games were fairly simple. Pac-Man had one screen, that's it. Each successive "level" only upped the challenge by making the ghosts faster and other aspects like that. So there was no need to have "teleporting cheat codes" because such a thing wouldn't give programmers -who only had one screen to test- any information they needed to debug the program.
But all that aside, let's accept the cheat-code notion.
What's that cheat-code keyed to do? It gives the player the ability to circumvent the rules of the game in order to prevent being killed. What's the player in a Pac-Man game? That's right, Pac-Man! What's Dinklage's character in the Pac-Man sequence? That's right, a ghost! So
how does entering a code to give Pac-Man the ability to have super-speed give Dinklage's ghost car this ability?!
And, as said above, the purpose of arcades was to get people to keep pumping in quarters. Why negate that by giving them the ability to circumvent the rules of the game to complete it faster or easier?
Ugh....
Yes, I'm thinking too much about this.