Mariner Class said:
An inflatable Arthur Brown to alleviate boredom during long shifts?

Mariner Class said:
An inflatable Arthur Brown to alleviate boredom during long shifts?
And since you can't see the hangar bay clamshell doors behind the shuttlecraft, the only logical explanation would seem to be that this set of double doors is indeed on the starboard side of the hangar deck (assuming that the shuttle is pointing towards the clamshell doors).Timo said:
(Peering through it, one should be able to see the shuttle, as indeed happens on occasion.)
But see, that's the argument I'm trying to make... there just isn't enough vertical room for a storage space that tall.SonicRanger said:
^^^
Can't that shot show the shuttle after the hangar deck elevator has lowered it to a storage or maintenance facility?
Professor Moriarty said:
But see, that's the argument I'm trying to make... there just isn't enough vertical room for a storage space that tall.SonicRanger said:
^^^
Can't that shot show the shuttle after the hangar deck elevator has lowered it to a storage or maintenance facility?
Look at this photo from "The Immunity Syndrome". The Galileo prop was over seven feet tall, and we can just barely see something at the top of the frame that might be the roof, but that's twice the height of the shuttle overhead. Sure, I suppose you could have a 14-foot roof in the under-hangar maintenance bay, but why would you? Volumetric space is at a premium--there's no need to have a under-deck maintenance/storage bay that's much taller than the shuttle itself.
The very same. I wonder what the acoustics on the hangar deck would have been like?Mariner Class said:
[ image]http://www.bbc.co.uk/cumbria/content/images/2006/07/20/arthur_brown_313x470.jpg[/image]
Professor Moriarty said:
And since you can't see the hangar bay clamshell doors behind the shuttlecraft, the only logical explanation would seem to be that this set of double doors is indeed on the starboard side of the hangar deck (assuming that the shuttle is pointing towards the clamshell doors).
Professor Moriarty said:
But see, that's the argument I'm trying to make... there just isn't enough vertical room for a storage space that tall.SonicRanger said:
^^^
Can't that shot show the shuttle after the hangar deck elevator has lowered it to a storage or maintenance facility?
Look at this photo from "The Immunity Syndrome". The Galileo prop was over seven feet tall, and we can just barely see something at the top of the frame that might be the roof, but that's twice the height of the shuttle overhead. Sure, I suppose you could have a 14-foot roof in the under-hangar maintenance bay, but why would you? Volumetric space is at a premium--there's no need to have a under-deck maintenance/storage bay that's much taller than the shuttle itself.
Professor Moriarty said:
Thanks to everyone for their help on this. Here's a little sneak peek of what the photo request was for.
Professor Moriarty said:
Also, after further consideration I think Mariner Class was right about the wall color and "Lite Brite" colors on the winky-blinky panel... I think these are bit closer to the Trek universe.
Professor Moriarty said:
And since you can't see the hangar bay clamshell doors behind the shuttlecraft, the only logical explanation would seem to be that this set of double doors is indeed on the starboard side of the hangar deck (assuming that the shuttle is pointing towards the clamshell doors).Timo said:
(Peering through it, one should be able to see the shuttle, as indeed happens on occasion.)
Oh believe me, I will be tweaking this thing right up until the point where I actually need it for filming, so keep the comments coming. And yes, those fonts are just placeholders right now--I'm still looking for more TOS-era-looking fonts. One of my biggest complaints regarding the current Enterprise model they're using on "Remastered" is the font used on the saucer registry--it's completely wrong. Typefaces are surpisingly one of the biggest things to make or break a CGI model. Don't believe me? The next time you see a model of a contemporary automobile, look at the license plate.FalTorPan said:
No problemo, Professor Moriarty. By the way, your work is nothing less than jaw-droppingly cool. I love it, especially...
* the "shiny concrete floor" texture
* the trim around the pocket doors
* the lighting!
Professor Moriarty said:
Also, after further consideration I think Mariner Class was right about the wall color and "Lite Brite" colors on the winky-blinky panel... I think these are bit closer to the Trek universe.
If you don't mind further criticism, only two things keep the image from feeling "authentically TOSsy:"
1. The typefaces of the "FUELING STATION" and warning label surrounding the shuttlecraft elevator look too much like the standard Windows fonts that they probably are. I recommend searching for (or creating, if you're so inclined) type faces that are more consistent with pre-established ones from TOS and/or the 1960s.
2. The winky-blinky panel still doesn't seem right. The structure of the console looks great, but I would consider reworking the three tiers like so:
* Upper -- something inspired by the engine room panels only seen in "That Which Survives"
* Middle -- Either (a) tan "circuit board" with sparse flashing lights, like one of the wall panels in the engine room, or (b) a large, more square version of an upper-panel display screen from the bridge
* Lower -- The control panel is much more dense with blinkies than any panel in TOS. Try something inspired by the engine room control consoles, control panel, or the bridge helm console
It might also be fun to add a couple of those white engine room "pipe wrenches" from "Space Seed."
Just some suggestions. Your work is outstanding.
Professor Moriarty said:
Oh believe me, I will be tweaking this thing right up until the point where I actually need it for filming, so keep the comments coming.
One of my biggest complaints regarding the current Enterprise model they're using on "Remastered" is the font used on the saucer registry--it's completely wrong. Typefaces are surpisingly one of the biggest things to make or break a CGI model. Don't believe me? The next time you see a model of a contemporary automobile, look at the license plate.
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