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Game "Our Man Bashir" DS9 Line-by-Line

[Ops]

EDDINGTON: Orinoco, cut your impulse engines and drop your deflectors. We're going to try to beam you out of there.
 
[Runabout Orinoco]

SISKO: Acknowledged. Cut main power.
 
Ops]

EDDINGTON: I've locked on. Energizing.
(Sisko, Kira, O'Brien, Worf, and Dax are just beaming in when KaBOOM! goes the Orinoco and BANG goes the transporter pad. Red alert goes off. Eddington goes down into the pit.)
 
EDDINGTON: Captain Sisko's runabout exploded while I was trying to beam them back. Some of the energy travelled back along the transporter beam and blew up the primary energising coils.
 
EDDINGTON: Yes. They're in the buffer. But the patterns will start to degrade if not used immediately. We need to store the patterns somewhere.
 
ODO: This is more complicated than just an ordinary transporter pattern. We're going to have to preserve all the neural signatures of everyone on that runabout. Do you know how much memory it would take to save just one person's neural signature, much less five?
 
EDDINGTON: I don't think we have any choice. Computer, I need to store all data currently in the transporter pattern buffer. Where can I save it?
 
ODO: The pattern buffer's beginning to lose coherence. The patterns will start to degrade any second now.
 
EDDINGTON: Computer, what if we wiped all computer memory in every system on the station and then stored the patterns?
 
COMPUTER: That procedure has not been tested. It cannot be predicted.
 
EDDINGTON: Computer, this is a command priority override. Wipe all computer memory necessary in order to save the patterns from the buffer. Authorization Eddington zero six five alpha enable.
 
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