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Okuda and Sternbach -- Star Trek Online

Herbert1

Captain
Captain
Hello Mike and Rick,

What can you tell us about "Star Trek Online"? Will we see starship classes that were referenced in TNG and DS9 etc., such as the "Zodiac"-class.

Will we see several post "Sovereign"-class designs.

Or can you not comment under the terms of an NDA?
 
I thought STO published a list of all ships they were going to use months ago? Can't remember where.
 
Herbert said:
Hello Mike and Rick,

What can you tell us about "Star Trek Online"? Will we see starship classes that were referenced in TNG and DS9 etc., such as the "Zodiac"-class.

Will we see several post "Sovereign"-class designs.

Or can you not comment under the terms of an NDA?

I can't say anything about STO because I don't know anything about STO; Perpetual never hired me to actually do anything on the project. At this point I don't have a whole lot of interest in the title.

Rick
www.spacemodelsystems.com
 
Rick Sternbach said:
Herbert said:
Hello Mike and Rick,

What can you tell us about "Star Trek Online"? Will we see starship classes that were referenced in TNG and DS9 etc., such as the "Zodiac"-class.

Will we see several post "Sovereign"-class designs.

Or can you not comment under the terms of an NDA?

I can't say anything about STO because I don't know anything about STO; Perpetual never hired me to actually do anything on the project. At this point I don't have a whole lot of interest in the title.

Rick
www.spacemodelsystems.com

Thank you for your response Rick. My mistake for believing you were involved with the project.
 
Y'know, I hate this. I love Mike Okuda's work, but I've been admiring Rick's stuff long before TNG. Since Enterprise, I really feel like one of their best artists and "visual engineers" has been neglected.
 
Aaron said:
Yeah I second that, I cant beleive Rick was not approached. Very odd.

I was contacted by Perpetual back in June 2005, had some very confusing and unclear conversations with them (email and horribly staticky voip-like phone calls) about possible involvement, and then absolutely nothing came of it. No big deal to me; I just think they're not terribly professional.

Rick
www.spacemodelsystems.com
 
Psion said:
Y'know, I hate this. I love Mike Okuda's work, but I've been admiring Rick's stuff long before TNG. Since Enterprise, I really feel like one of their best artists and "visual engineers" has been neglected.

Thanks for the thumbs-up. Nothing to fret about; time will tell if they come up with a product that works.

Rick
www.spacemodelsystems.com
 
Well, they have Andy Probert involved, which (to me) DOES bode VERY well. Nothing against Rick, mind you... I've been following Rick's work for years and have always enjoyed it. But Andy Probert, as a KEY guy in the creation of the 1701-D, is someone I'm ecstatic to see back in the Trek fold after being chased off during the early-TNG-era purges!

If only they could get Lee Cole involved... ;)
 
Ah, a dream-team: Sternbach, Okuda, Probert, and Cole! Wow, nothing could stop 'em!
 
Cary L. Brown said:
Well, they have Andy Probert involved, which (to me) DOES bode VERY well. Nothing against Rick, mind you... I've been following Rick's work for years and have always enjoyed it. But Andy Probert, as a KEY guy in the creation of the 1701-D, is someone I'm ecstatic to see back in the Trek fold after being chased off during the early-TNG-era purges!

If only they could get Lee Cole involved... ;)

Hello people,

Wasn't he the guy who was dead set that every Star Trek starship should only have two warp nacelles?
 
Ghost said:
Cary L. Brown said:
Well, they have Andy Probert involved, which (to me) DOES bode VERY well. Nothing against Rick, mind you... I've been following Rick's work for years and have always enjoyed it. But Andy Probert, as a KEY guy in the creation of the 1701-D, is someone I'm ecstatic to see back in the Trek fold after being chased off during the early-TNG-era purges!

If only they could get Lee Cole involved... ;)

Hello people,

Wasn't he the guy who was dead set that every Star Trek starship should only have two warp nacelles?
Uh... no, that was Gene Roddenberry.

Lee Cole is a WOMAN, first off... and she's the person who created all the new-style graphics in TMP (which have been used consistently ever since). The cargo-container labels, the turbolift label, the transporter symbol... I BELIEVE the use of "Microgramma Bold Extended" with a red outline for hull markings... everything "graphics related" in TMP was Lee Cole's work. She also did the "Star Trek - The Motion Picture" blueprints, along with David Kimble and Andy Probert.

Here's the Trek Wiki on her:
http://memory-alpha.org/en/wiki/Lee_Cole

It's relevant to point out that, besides the signage and marking styles, she also did all the console graphics. In other words, she did the pre-Mike-Okuda "Okudagrams" we saw in TMP and later. And overall (no offense if you're reading, Mike!) I liked her style better.
 
Regarding Star Trek Online, does anyone know precisely how it will work? will players be actual characters on ships or would the player be able to control actual starships ie. like Eve Online.
Im trying my best to get info regarding this but its still a little confusing as to what the game is supposed to be like.
 
Here's what we know... you create a character, and play as that character. You take on a career path of some sort. There are a variety of ships you can work off of (and presumably places to go in those ships!). The ships we've seen tend to be quite small... trek versions of the Millenium Falcon, basically. The BIG ships... specifically the Galaxy... will serve as "hubs" in the game, and you cannot command one of those (though you MIGHT be able to serve on one as a lower-level crewmember?).

It will almost certainly be like every other MMORPG ever made. You start off at the hub, perform tasks to get enough money (or "experience points" or whatever) to get a ship, possibly work alone, but possibly join a "party," and get assignments (aka "quests") to go perform. I'd assume that quests would involve things like "fly to this place and scan this phenomenon" or "go to this planet and make first contact" or "engage this pirate group here" or whatever.

I can't imagine any MMORPG having a STORYLINE or a PLOT... and as such, it really doesn't intrigue me all that much. I want to see the settings and ships, but I have no interest in spending my time killing Targ infestations in the forests, just to build up experience points. ;)
 
Cary L. Brown said:
I can't imagine any MMORPG having a STORYLINE or a PLOT... and as such, it really doesn't intrigue me all that much. I want to see the settings and ships, but I have no interest in spending my time killing Targ infestations in the forests, just to build up experience points. ;)

Not to mention the fact that in most MMO's I've seen, most players aren't hardly into roleplaying, which I think would really be detrimental to this game.
 
The latest news I heard was that you will not play as a "character", but as a starship. There will be no starship interiors at all. I got this from mmorpg.com
 
I find that ... implausible.

EVERYTHING associated with the development so far has indicated otherwise, and this concept seems utterly unworkable anyway.
 
No, you do not play as starships. You misread the MMORPG article - you are a character, and your character can command ships you acquire.

The game is both ground and space combat - a first for MMOs.
 
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