Hail to the king, baby. Should've remained a vaporware legend.

$3? I'd buy it at that price (if I didn't already have it.)
Anyway, while it's not a good game by any stretch, it's not as terrible as its reputation would lead one to believe.
It does kind of sting that after being in development so long, it was ultimately a dud.![]()
Remember when it was going to be using the Quake engine? That's how fucking old this game is!
It does kind of sting that after being in development so long, it was ultimately a dud.![]()
I have the feeling the people who worked on it at 3D Realms got pretty frustrated with the whole process, since their boss kept making them switch to new engines. Remember when it was going to be using the Quake engine? That's how fucking old this game is!
Kind of sad that this is the game that bankrupted a once-respected development company.
Anyhow I thought this was going to be a thread about Sega who now consider Aliens vs. Predator a core property, completely ignoring all their actual classics aside from Sonic. *facepalm*
Well, changing from Quake to Quake II isn't so much a leap in logic since it's essentially the same engine, but with lots of improvements that have been made since the original, and it's always easier to keep the original assets that way. In a way, it stayed within the same family of engines. It's when 3D Realms changed engines completely several times throughout development that allowed it to stagnate. From Quake to Unreal, and I think another Unreal engine. They just kept switching because they were distracted by all the improvements they had to have.
Well, changing from Quake to Quake II isn't so much a leap in logic since it's essentially the same engine, but with lots of improvements that have been made since the original, and it's always easier to keep the original assets that way. In a way, it stayed within the same family of engines. It's when 3D Realms changed engines completely several times throughout development that allowed it to stagnate. From Quake to Unreal, and I think another Unreal engine. They just kept switching because they were distracted by all the improvements they had to have.
From what I understand, very little of the Quake code made it into Quake II. The architecture is quite different. The assets were not very portable, either, if I'm remembering right.
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