Ah but they haven't dropped support for the Wii U. They admitted last week they do have some games in development for it. http://www.computerandvideogames.com/408381/ea-is-developing-games-for-wii-u-says-cfo/
Nah. I bet this is laying the groundwork for some bullshit pay-for-play cloud service. Not enough room? Buy cloud space for an additional $30 per month so you can play ALL the games you want. Mark my words - it's coming.I agree about the HD, if it's going to install to the HD. I would have thought a 2TB HD would be needed. As you say with DLC, save files, if they want it to be a media centre/function perhaps as some sort of DVR that sapce will soon disappear,
Unlike the 360, it'll support USB hard drives, so upgrading later will be fairly painless.I agree about the HD, if it's going to install to the HD. I would have thought a 2TB HD would be needed. As you say with DLC, save files, if they want it to be a media centre/function perhaps as some sort of DVR that sapce will soon disappear,
The other thing in all this, of course, is that game prices will increase with the release of a new system. If prices went down on the understanding that secondhand games would no longer be available then there might be something worthwhile in this idea. But they won't do that.
I'd be very surprised if any of these companies would reduce prices of games to give the incresed profits back to the customer.
It is anathema to any company whose prime reason for existence is to maximize profits so i don't expect any significant (rather none at all) price decreases
Nah. I bet this is laying the groundwork for some bullshit pay-for-play cloud service. Not enough room? Buy cloud space for an additional $30 per month so you can play ALL the games you want. Mark my words - it's coming.I agree about the HD, if it's going to install to the HD. I would have thought a 2TB HD would be needed. As you say with DLC, save files, if they want it to be a media centre/function perhaps as some sort of DVR that sapce will soon disappear,
I'd be very surprised if any of these companies would reduce prices of games to give the incresed profits back to the customer.
It is anathema to any company whose prime reason for existence is to maximize profits so i don't expect any significant (rather none at all) price decreases
You're probably right about this. If this turns out to be the case, this lifelong console gamer is putting his money where his mouth is (something most people can't seem to do and will proceed to bitch about it instead) and not supporting this B.S. in any way.
Very early on it was established that ESRAM is indeed incorporated into the Xbox One design - essentially a large, very fast cache of embedded memory attached to the GPU and CPU that helps to make up the bandwidth deficit inherent in using slower memory. So even without direct confirmation, we now knew that the 8GB of memory in Xbox One is indeed DDR3 as opposed to the bandwidth-rich GDDR5 found in the PlayStation 4 (and Wired's internal photography of the One confirms 2133MHz DDR3 Micron modules). Xbox One may well have a latency advantage over PS4 and power consumption will probably be lower, but GPU bandwidth - a key element in graphics performance - is indeed more limited on the Microsoft hardware.
In terms of the GPU hardware, hard information was difficult to come by, but one of the engineers did let slip with a significant stat - 768 operations per clock. We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock. So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One's GPU is confirmed - 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core. So that's another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4's 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console. Now, bearing in mind that we fully expect PlayStation 4 and Xbox One to launch at similar price-points, how did this disparity come about?
The answer to that comes down to a specific gamble Sony made that Microsoft could not - the utilisation of a unified pool of GDDR5 memory. In the early days of PS4 development, only 2GB of this type of memory looked viable for a consumer-level device. As higher density modules became available, this was duly upgraded to 4GB. By the time of the reveal back in February, Sony had confidence that it could secure volume of 512MB modules and surprised everyone (even developers) by announcing that PS4 would ship with 8GB of unified GDDR5 RAM. The design of its surrounding architecture would not need to change throughout this process - one set of 16 GDDR5 chips would simply be swapped out for another.
They did backtrack a little on that, but his statements there were still critical of the Wii U and strongly pushing the XBO and PS4 as the true future of gaming. Although I suppose that could just be his experience from last gen carrying over to this gen and not some sinister plot to make Nintendo look bad.Ah but they haven't dropped support for the Wii U. They admitted last week they do have some games in development for it. http://www.computerandvideogames.com/408381/ea-is-developing-games-for-wii-u-says-cfo/
Interestingly, there's now rumours that the backlash against the XBO is making Sony reconsider their rumoured anti-used games policy.
Obviously that needs to be taken with two fistfuls of salt, but his sources within Sony have been correct in the past and several people on Neogaf have vouched for him.“The jist of it is that Sony is listening to the backlash that Microsoft (MS) is getting and they are basing decisions off of this,” he said. “I would assume MS is also, but I don’t know that for sure. But I can say, for sure, that the past week’s PR nightmare for MS has not been lost on Sony and they, in fact, do have a used game ‘solution’ working and have been going back and forth for months on whether to use it. This past week is pushing them strongly into ‘Yeah, let’s not use that.’ ”
In a separate post, he said, “I just heard on Friday that [the used games DRM] wasn’t [coming]. I didn’t want to come right out and post about it because leak-y individuals like myself are getting a bit too much attention. and I don’t care about myself, but I’m not really looking to get my friends into trouble. But I’ve confirmed it with a second person so I got dumb and posted it.”
The other thing in all this, of course, is that game prices will increase with the release of a new system. If prices went down on the understanding that secondhand games would no longer be available then there might be something worthwhile in this idea. But they won't do that.
Color me severely disappointed.
It's basically a spy box as it now ships with a Kinect 2.0 in every box that will NOT work unless the Kinnect is attached and on.
I was watching the Jimquistion on Escapist. He mentioned a fact that I didn't know. Gamestop makes about $2 dollars for every new game purchased. The other $58 goes to the game developers. Gamestop earns its profits from the used game market.
http://www.escapistmagazine.com/videos/view/jimquisition/7370-When-The-Starscreams-Kill-Used-Games
I don't believe what I am hearing - if the used game market is killed, then the new game prices will go down. In fact, I believe the reverse will happen - the new game prices will go up - and this will create a smaller number of people who can play these games.
Greed and stupidity seem to go hand-in-hand.
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