cooleddie74 said:
![]()
Am I the only one who think's Gabe's version here---though nice and a very neat alternative view of the NCC-1701---looks like the old TOS Enterprise cross-bred with the Ambassador-class Enterprise-C from NEXT GEN?
ST-One said:
trevanian, watch 'The Return of the King' and then tell us again that a good CG-model cannot looks as convincing as a 'real' model.
I'm, of course talking, about the collapse of Barad-Dûr.
The intent was that it was the same ship, otherwise they would have just flat out stated "this is a new Enterprise". But what was said pretty much states it is the same ship. Consider the following lines for Star Trek: The Motion Picture...Cary L. Brown said:
It's been debated to death about how the TMP ship could be considered a "refit" when it was stated on-screen that it's an "almost entirely new" ship (One has to wonder... what parts were retained? Maybe a terrarium from the botany lab???) Bottom line is that the TMP ship was NOT really the same ship at all. Most likely, calling it the "same" was a pure political maneuver... an attempt to bypass treaty clauses or funding restrictions.
So, the TMP ship was NOT the same ship as the TOS ship.
I get the distinct impression that you don't get out much. I wouldn't classify myself as a fan of either the new Star Wars films or LOTR, but I saw all of them in the theaters.trevanian said:
Ep 3 isn't a good argument for me, because nobody has offered to pay me money to watch it yet...
-and-
whereas the two LOTR films I watched had very little that looks real to me even in the live-action scenes.
Well, lets look at the economics of this.If you are going to embrace cg as a be-all/end-all, do so on the economic basis, not on some limited notion of what constitutes superior imagery (though I still haven't been able to figure out why motion-control shooting, which usually only requires 1 or 2 people on a stage plus what you're shooting, would cost more than all these geeks on their computers.)
trevanian said:
If you are going to embrace cg as a be-all/end-all, do so on the economic basis, not on some limited notion of what constitutes superior imagery...
...though I still haven't been able to figure out why motion-control shooting, which usually only requires 1 or 2 people on a stage plus what you're shooting, would cost more than all these geeks on their computers.
Shaw said:
The intent was that it was the same ship, otherwise they would have just flat out stated "this is a new Enterprise". But what was said pretty much states it is the same ship.
North Pole-aris said:
trevanian said:
If you are going to embrace cg as a be-all/end-all, do so on the economic basis, not on some limited notion of what constitutes superior imagery...
That's not necessary, since current CG excels at both...
...though I still haven't been able to figure out why motion-control shooting, which usually only requires 1 or 2 people on a stage plus what you're shooting, would cost more than all these geeks on their computers.
Didn't you have some background in all of this at some point? Whether one has "figured it out" or not doesn't alter the reality - if motion-control were cheaper and more reliable for achieving the results necessary to compete in the commercial film marketplace that is what the studios would use.
6th day of XMe$$ said:
This reminds me of similar debates those in my industry have had over digital audio. There are many who believe that recording on tape delivers a much richer sound to digital audio, but since the industry standard has now moved onto digital, it is widely accepted that most albums are recorded digitally on protools and mastered digitally.
trevanian said:
ST-One said:
trevanian, watch 'The Return of the King' and then tell us again that a good CG-model cannot looks as convincing as a 'real' model.
I'm, of course talking, about the collapse of Barad-Dûr.
Take a look at the night explosion sequence in LIVE FREE OR DIE HARD first. And keep in mind that DIE HARD is supposed to be taking place in something approximating reality, whereas the two LOTR films I watched had very little that looks real to me even in the live-action scenes. More in the vein of WHAT DREAMS MAY COME, in fact.
Blip said:
Another god film?? Don't you remember how bad STV was?! :P
(yes, I know it was a typo but it's early where I am and it was too easy to poke fun)
starburst said:
I think it was the writers strike forced Shatner to pretty much write the script...
No, the incredibly great-looking plant explosion.ST-One said:
trevanian said:
ST-One said:
trevanian, watch 'The Return of the King' and then tell us again that a good CG-model cannot looks as convincing as a 'real' model.
I'm, of course talking, about the collapse of Barad-Dûr.
Take a look at the night explosion sequence in LIVE FREE OR DIE HARD first. And keep in mind that DIE HARD is supposed to be taking place in something approximating reality, whereas the two LOTR films I watched had very little that looks real to me even in the live-action scenes. More in the vein of WHAT DREAMS MAY COME, in fact.
Do you mean that shockingly cheap looking power plant explosion?
Then watch the destruction of Barad-Dûr!
North Pole-aris said:
Didn't you have some background in all of this at some point? Whether one has "figured it out" or not doesn't alter the reality - if motion-control were cheaper and more reliable for achieving the results necessary to compete in the commercial film marketplace that is what the studios would use.
Shaw said:
I get the distinct impression that you don't get out much. I wouldn't classify myself as a fan of either the new Star Wars films or LOTR, but I saw all of them in the theaters.trevanian said:
Ep 3 isn't a good argument for me, because nobody has offered to pay me money to watch it yet...
-and-
whereas the two LOTR films I watched had very little that looks real to me even in the live-action scenes.
I may be wrong, but you seem to have predetermined things are "good" or "bad" based on your own bias regardless of what you see. While this is quite the time saver (you already dislike things without giving them a chance, so why give them a chance?), it also (from my point of view) drastically limits the weight of any of your arguments. You aren't arguing the merits, your arguing your preconceptions.
Well, lets look at the economics of this.If you are going to embrace cg as a be-all/end-all, do so on the economic basis, not on some limited notion of what constitutes superior imagery (though I still haven't been able to figure out why motion-control shooting, which usually only requires 1 or 2 people on a stage plus what you're shooting, would cost more than all these geeks on their computers.)
Computers are dirt cheep these days and the software for doing most of this type of stuff has fallen to the degree that mere mortals can afford it. This is why you have tons of hobbyist making their own special effects scenes these days.
But when you are talking about motion control equipment... these are very rare and very expensive articles (ranging in price between $20,000 to $200,000), and people who are well trained and experienced in using them are about as rare as the equipment itself.
A couple geeks on their computers for a few days (or even up to a few weeks) is often far less expensive than putting together the model makers, effects camera men and the effects camera equipment to attempt the same shots.
But it is never that simple, specially on large scale productions. Both LOTR and King Kong made extensive use of motion control and miniatures because in those cases the cost had tipped in favor of those methods.
What was the deciding factor? It was easier to create natural feeling landscapes as miniatures, and film them to create environments for both live action and CG characters than to attempt to build that type of stuff within the computer.
Further, it isn't an all or nothing type of thing. CG artist use real life footage within their effects because attempting to create that same look and feel from scratch in a computer is not cost effective. I have used footage of flames and explosions in my brief attempts at CG modeling because it seemed like a waste of time to attempt to make such things within the software.
I started out building physical models and props, and still love building them. But within a matter of weeks I was able to learn a lot about CG modeling and animation, and how to use video editing and effects software. From my limited experience, it seems quite clear that all these tools should be (and are) available and that the best results come from combinations of them rather than a "one-size-fits-all" approach.
We use essential cookies to make this site work, and optional cookies to enhance your experience.