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New Redesigned Starship Enterprise Revealed ?

While that may have been true in the past, CGI has advanced enough that it has almost entirely eclipsed model work. Even BSG, with it's comparatively small television budget, has produced absolutely terrific effects in episodes like 'Resurrection Ship' and 'Exodus.' I think that a miniature can certaily add a certain weight to a shot, as they did in the Lord of the Rings movies, but they're by no means the only way to do the job.
 
gabekenterprise-front.jpg

What about this angle of Gabe's re-design?
/Re-hosted to not leech.
 
The Stig said:
While that may have been true in the past, CGI has advanced enough that it has almost entirely eclipsed model work.

To paraphrase Valeris, It has succeeded model work, not replaced it. That's more a matter of economics than anything else, except in the case of creatures, where I guess they figure cg is an easier sell than high quality Henson-style work.

I'm not dismissing its use; I'm just saying use it for what it does best (flexibility in angles, to-infinity shots, enhancing physical models), and don't pretend that a close flyby of the CG ENT in INS or NEM looks anywhere near as convincing in scale and texture as the majority of shots in TMP, done decades (and in just as much a rush or morseo) earlier.

Just for the sake of comparison, look at a shot of the E-E from the rear, just before the bad guys blow a hole in the windshield in NEM; the windows behind and under the bridge area look like fuzzy mailing label blobs. By way of comparison, if you look at the close rear shot of the E kicking into impulse after leaving dock in TMP, you can see something in there that looks like it belongs (same thing is true at end of credits on TNG, where they tracked some 2d animation inside the lounge, showing how a variety of conventional techniques can be mixed convincingly.)

You may be able to make comparisons that serve a different point of view, and that's fine; but when I THINK about these shows or watch them again, I find myself leaning forward in anticipation some times, and flinching in anticipation other times. More often than not, the flinching comes from a MIS-use of CG (or, to be fair, simple stupidity, like blue uniforms in front of a bluescreen in TMP.)
 
^ I like it. I think the front of the nacelles should look less like a kaleidoscope, but it's clear that it is a thoughtful reinterpretation of the design, and I like it as least as much as the Stage 2 refit.

I would love them to have a beauty Enterprise model 14+ feet long. Scan in that puppy, and then mix. That is what I would like to see. They do have 150 million dollar budget, and actors no better known than the ones in Starship Troopers.
 
It's a nice enough design (I don't like the nacelles, personally - too chunky), but it would be nigh-on impossible to fit that into a 'prequel' timeframe. If they are doing a prequel...
 
Garibaldi O'brien said:
They do have 150 million dollar budget, and actors no better known than the ones in Starship Troopers.

Denise Richards as Helen Noel? naw, too old, probably Noel's mother.

Now MIchael Ironside as Kirk's mentor Captain Garrovick, I'd buy into that.
 
MIchael Ironside can be in any film. He always lifts a films quality, no matter how bad the rest is.

Helen Noel(!!!) - Scarlett Johansson - imo.

/I'll be in the Holodeck. With the door locked.
 
Garibaldi O'brien said:
MIchael Ironside can be in any film. He always lifts a films quality, no matter how bad the rest is.

Helen Noel(!!!) - Scarlett Johansson - imo.

/I'll be in the Holodeck. With the door locked.

That is TOO much, I was thinking of Johansson too, but as her being a little too young to be playing Ruth, Kirk's 'older woman' from SHORE LEAVE.
 
IMO, the best EFX on the TNG was ILM with First Contact...and the Enterprise (model) never looked better on that one. The versions in INS and NEM did not look as good.

This latest rendering...the new image hides the engineering hull, so it looks ok there. In the end though I think that the nacelle redesign looks too much like later Federation starships, and the bussard collectors have attained a Doomsday Machine maw aspect, plus the over-detailed (and now old-fashioned looking) deflector.

Maybe I'm being too critical, but it seems like this design does nothing to improve on the overall design/contours of the Enterprise, unlike how the TMP version did. This version merely adds ridges and extra lines, and in doing so actually diminishes the overall graceful profile of the ship. Indeed, as someone commented, it looks like an alternate universe military version of the 1701. If they are redoing Trek as a militaristic version, then that might work, but it doesn't seem like the spirit of Star Trek.

And I hope we don't see some attempt to infuse ENT's design aesthetic. It's an old argument but I and others really never quite bought that the flipped-over Akira was a true predecessor to the Constitution class...the show had its own good parts but that look wasn't one of them IMO.
 
trevanian said:
North Pole-aris said:
One can build any level of fine detail into a CG model, scaled absolutely properly to the supposed "real" size of the object - there's no technical challenge, and it can be done far more effectively than on a physical model. It's entirely a question of how detailed one wants to go.

You must know I've made a point of ignoring your posts when possible for several years, but come the hell on!

If there's no technical challenge, then why hasn't it happened?

I would argue that the new Battlestar Galactica (a four-year-old model) more than proves that you can build fine detail into a CGI model. That baby has enough crap on it stand toe-to-toe with any physical model from 2001 or Star Wars. Or, for that matter, the first Battlestar Galactica.

Though of all the things one could accuse CGI models of not having, I have to wonder why you would choose "infinite scalability."
 
Kegek Kringle said:
Ah. Suspected it was too faithful. :brickwall:

Take heart! I bet you anything, the ILM version from Ryan Church will be MORE FAITHFUL than this one. This is needlessly different. although nice, there is no need for it to be so different.

I bet you anything, 3 imaginary dollars that the real version will be exactly like the old show version but with this:

close ups of the hull we never saw
windows
texture we never saw
close up of the nacelles reveals ornate detailed gaseous red stuff in the tips--you know
details that "could be there" from a distance; but we never saw---
These guys are the best; they can do it!

Not just in craftmanship, but creatively as well---

For all we know that nacelles rotate in part, you just never noticed before...

Maybe just the tips rotate and from a distance they Enterprise would still look exaclty the same but ...anyway...there are creative ways.

So it still looks exaclty like an Ent '66.
 
trevanian said:
Garibaldi O'brien said:
MIchael Ironside can be in any film. He always lifts a films quality, no matter how bad the rest is.

Helen Noel(!!!) - Scarlett Johansson - imo.

/I'll be in the Holodeck. With the door locked.

That is TOO much, I was thinking of Johansson too, but as her being a little too young to be playing Ruth, Kirk's 'older woman' from SHORE LEAVE.

Two of the most beautiful women I can think of. I wouldn't kick either out of my bunk.

ALL:
Here is his alternate version of the nacelles, that is quite a bit less-glowy and more TMPish in their interior detail? Better? Worse?
gabekenterprise-2.jpg
 
David cgc said:
trevanian said:
North Pole-aris said:
One can build any level of fine detail into a CG model, scaled absolutely properly to the supposed "real" size of the object - there's no technical challenge, and it can be done far more effectively than on a physical model. It's entirely a question of how detailed one wants to go.

You must know I've made a point of ignoring your posts when possible for several years, but come the hell on!

If there's no technical challenge, then why hasn't it happened?

I would argue that the new Battlestar Galactica (a four-year-old model) more than proves that you can build fine detail into a CGI model. That baby has enough crap on it stand toe-to-toe with any physical model from 2001 or Star Wars. Or, for that matter, the first Battlestar Galactica.

Though of all the things one could accuse CGI models of not having, I have to wonder why you would choose "infinite scalability."

Again, 'crap on it' is not the point. Sense of presence is more like it. I've called it taking-lens-to-object in the past, the amount that a physical model can overflow the taking camera view above and below, something you SHOULD be able to dial in digitally, but it doesn't ever seem to hold up when you do.

It is a problem even with midsize models, because when you use a conventional camera and a 4 ft model, the lens barely fits between the saucer and the lower hull, so you have this sense that the object is only a little bigger than the camera ... something you NEVER get when you're dockside beside an enormous ship, but it is something you get slightly on TOS when the huge miniature flies into camera.

As for the scalabiilty thing ... well, you can pull back forever in CG, but it won't necessarily hold up at all points. I think there's more to the pullback in BRAZIL than most cg-heavy pullbacks, but admit that sometimes CG in tandem with real or model also works superbly (FIRST CONTACT open), and that principally model (with a bit of cg morphing) can also be tremendous (the space station pullback in EVENT HORIZON.)
 
Does anyone remember the design for phase II Enterprise. To me that was 2001 meets TOS but it's usually the people who think they know better that happened to be the ones with less talent.
 
xortex said:
Does anyone remember the design for phase II Enterprise. To me that was 2001 meets TOS but it's usually the people who think they know better that happened to be the ones with less talent.

http://memory-alpha.org/en/wiki/Image:Enterprise_concept_%28Phase_II%29.jpg

http://memory-alpha.org/en/wiki/Image:STTMP_magazine_advertisement.jpg

It's basically the love child of TOS Enterprise and the eventual design for STMP.

Though no one associated with Abrams's movie asked me ( :mad: ), I'd have thought "backwards designing" a new Enterprise from the STMP refit Enterprise would've been a good idea.
 
I have always had a soft spot for the version of the Enterprise on the "23rd Century Odyssey Now" TMP poster you linked to. :bolian:
 
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