How about this:
Starsphips, Starbases, etc. use the lights when up close. From a distance, however, why does it have to be just a blinking light? Why can't it also be a radio beacon of soome sort. Each light has its own. The starboard dorsal "light" also sends out a radio or, probably, subspace signal that this spot is the location of the starboard dorsal "light" for those vessels and facilities too far away to see the lights well, or at all.
This way, the lights now serve a dual purpose - a light and a radio/subspace beacon. Now the movement of ships is more easily accounted for as well. You could take it one step further and say that some ships that are shown on the main viewscreen are holograms and that their direction and movement is based on the beacons telling the computer where each of them are, thus giving the ship a 3D (well 4D, but we won't go into that) image of the vessel, its direction and any course changes.
YMMV
Starsphips, Starbases, etc. use the lights when up close. From a distance, however, why does it have to be just a blinking light? Why can't it also be a radio beacon of soome sort. Each light has its own. The starboard dorsal "light" also sends out a radio or, probably, subspace signal that this spot is the location of the starboard dorsal "light" for those vessels and facilities too far away to see the lights well, or at all.
This way, the lights now serve a dual purpose - a light and a radio/subspace beacon. Now the movement of ships is more easily accounted for as well. You could take it one step further and say that some ships that are shown on the main viewscreen are holograms and that their direction and movement is based on the beacons telling the computer where each of them are, thus giving the ship a 3D (well 4D, but we won't go into that) image of the vessel, its direction and any course changes.
YMMV