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My TOS Shuttlecraft...

^^ The above profile is interesting, and raises some questions that have always nagged me about TOS shuttlecraft, especially given the added varieties seen during TAS:

1: I have always taken it that the aft array on the habitat module was an impulse engine, no? If so, where's the internal machinery?

2: In "The Galileo Seven", Spock takes a risk, jettisons the "fuel" and ignites it. Did Scotty's phaser conversion render some kind of plasma-fuel, or did Galileo operate on stricty fusion power (no antimatter required)?

3: In "The Menagerie, Part 1", Kirk and "Mendez" pursue the Enterprise, presumably at warp speed, on a course from Starbase 11 to somewhere on the way to Talos IV. This must mean that their shuttle is capable of more than Warp 2.5. Just how fast are those ships?

4: Is the TAS design essentially a 23rd century "runabout" type vehicle? Did anyone ever do any plans on that ship?
 
I would think there'd have to be a small matter/antimatter reactor under the floorboards to make any kind of worthwhile warp drive on that bucket. Or maybe in the forward half of the nacelles, as a concession to Aridas (no Bussard collectors, so it's less of a stretch).

I missed the remastered version of "The Galileo Seven", how'd they do the effects for that sequence?
 
this is one of those issues that's always been at the core of my "impulse can be FTL" argument.

The idea is that the shuttlecraft do not have "warp drive" but they do have subspace field generators in the "outrigger" nacelles. "Warp drive" is something that involves manipulation and distortion of a subspace field, but a simple static subspace field "bubble" can have the effect of increasing the "local speed of light" and of decreasing the apparent mass of any object inside of that bubble, relative to real space/time, pretty dramatically.

My idea is that you create the subspace bubble around your ship, decreasing it's effective mass to almost nothing, and increasing the effective speed of light inside that bubble so that, using regular Newtonian impulse-type propulsion, you can accelerate to a speed where "in-subspace" relativity effects start to show up... about 75C, or the equivalent on the "old" warp scale of WF4.2.

I refer to that 75C limit as being "the time barrier," the thing that Jose Tyler made reference to in "The Cage." Warp drive was a new system that doesn't rely on conventional Newtonian effects at all, and was PROBABLY an accidental (potentially even a disastrous!) discovery brought about by an imbalance in some ship's static subspace bubble. And the discovery of Warp drive would have occurred between the time of Vina's ship crashing on Talos and the time that the Enterprise, under Pike, arrived at Talos, obviously.

This is an explanation I've been preaching in favor of for a long time now, really... it explains how the Romulans could have fought an interstellar war using "simple impulse" ships, how the Enterprise, without operable warp drive, could have made it back from the barrier to the Delta Vega system (ie, the subspace field hardware was still there, but the computers which allowed the subtle "warping" control of the subspace field manipulation system were destroyed). And how "impulse-only" shuttlecraft were able to move at what were obviously FTL speeds, including but not limited to the example you give here.

Impulse HAS to be potentially FTL. But it can never be as fast, potentially, as warp drive. And impulse (by definition of what the real scientific term "impulse" means in reality) must be newtonian in nature.

So, there you go... you have, in the TOS shuttlecraft, a ship that has a fusion reactor in the back section, complete with a hydrogen store and some "mysterious energy storage" devices necessary to initiate the fusion reactions (I'm assuming that those were what the phasers were being used to recharge... call 'em "sarium krellide cells" if you like). It takes a LOT of energy to initiate a fusion reaction, after all... hydrogen bombs are initiated by conventional atomic warhead "detonators," remember!)

The fusion powerplant, once running, is self-powering... so the phasers were only necessary in order to "kickstart" the fusion power plant. Once it was running, the fusion plant would power both exhaust (through the ports on the back of the main cabin) and would flush highly-energetic plasma through the subspace field coils in the outrigger nacelles.

All the stuff in "The Galileo Seven" makes sense, if you only "internally retcon" your understanding of the story to include the idea that there were TWO problems rather than just one... discharged energy storage cells, AND a very small supply of deuterium in reserve.
 
Wingsley said:
^^ The above profile is interesting, and raises some questions that have always nagged me about TOS shuttlecraft, especially given the added varieties seen during TAS:
Look back over the thread and you'll see the internal machinery and guts of the craft taking shape.

Wingsley said:4:
Is the TAS design essentially a 23rd century "runabout" type vehicle? Did anyone ever do any plans on that ship?
I've long thought of the TAS shuttlecraft as specialized vehicles loaned out for special missions. The Copernicus in TAS' "The Slaver Weapon" could well be a runabout type of craft. Drawings have been done of the TAS vehicles over the years by different people. At some point I'll be attempting adapted designs of the TAS craft to be more in line with a TOS-TMP look. Again look back over the thread to see sketches of those adapted designs. Indeed just look on the preceding page of this thread.
 
Finally a little something new to show this project is still alive.

ClassG-conceptb.jpg
 
I already made my comments to you in a PM, but I just want to say that I really like the direction you're going with this. The swept-back nacelles give this scout craft a very racy look, which I didn't think was possible with everyone's favorite flying butter dish.

:thumbsup:
 
When I originally drew this idea up thirty years ago I had based it on Franz Joseph's drawings of the shuttlecraft in his Star Fleet Technical Manual. But basing the idea on my more faithful recent shuttlecraft drawings some differences became apparent and so the final outcome will look somewhat different than what I had originally envisioned. In particular is the stabilizer details. In my original concept the warp nacelles were affixed to the outside edge of the stabilizers that angled downward. In the newer version the stabilzers appear much as they do on the Class F shuttlecraft but with shortened support pylons.
 
When you really look at it you'd think there would be little logic for this design. But it makes more sense if you need larger warp nacelles because nacelles with a greater diameter on the standard configuration would mean an increase in vehicle access height--the access step plate would be set higher because of the larger diameter of the nacelle. And thats a problem I was trying to minimize when I scaled my Class F shuttlecraft down to 26ft from the initial projection of 29-30ft. length overall.

If I can't make this variant work to my satisfaction then I'll simply adopt it as something of a TOS era runabout and resort to my previous design of the Class H as a enhanced version of the Class F.
 
A slow progression as I iron out design details. As noted I've shortened the nacelles and I may shorten them a smidgen more but only as much as I can still retain the overall look I want--I don't want the overall length to exceed 29ft. Appearances are deceiving, though, for while the new nacelles are larger in diameter than the originals Class F ones the new are actually shorter even though it may not look that way.

Despite what I've marked on my notes I'm reconsidering my vehicle classifications. If I can accomodate this design into the hangar deck then it will become the Class H and my previous "class h" will be a Class G shuttlecraft (simply because overall it isn't really that far removed from the Class F design).

Conceptually it would be so much easier to just accept my earlier Class H as the live-action version of the TAS shuttlecraft, but I admit I'd like to try to get something that is somewhat closer to a distinctly different looking vehicle as seen in TAS if I can.

ClassJnotes.jpg


ClassJnotesB.jpg
 
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There are things wrong with this pic, but it gets the idea across. The turntable/elevator on the deck recedes too far into the background and the overhead control towers are too far back. But then I was trying to merge basically two or three different images into one--note the fuzziness and lack off sharpness of the background control towers in relation to the shuttlecraft in the foreground.

GscaleRef2.jpg


FicPic197.jpg
 
I think this shuttlecraft is just fine...

...but it looks NOTHING like the TAS shuttlecraft, so I (personally) am not at all inclined to accept it as being the "real" version of that ship.

In my mind, form must follow function. Comes from being an engineer... or maybe it's WHY I'm an engineer... either way. I don't see anything but a STYLE difference between those two shuttles... it's more like looking at a 2003 versus a 2006 version of the same auto... a few "trim changes" but essentially the same.

The ship we saw in "The Slaver Weapon" was something quite a bit different, on the other hand. It was clearly intended to serve in a different sort of role, at least to my perceptions.

SO... as much as I love watching your work here, I just can't "get into" this "low-rider" version of the standard shuttle.

Maybe the shuttle we saw in "The Slaver Weapon" was attached to the 1701 for a mission but was never actually intended to be stowed ABOARD the ship at all... more like the scout we see in "Insurrection" than it would be like the Galileo.

How hard would it be, really, to put on fresh markings? It's not even really set in stone that the markings are PAINTED on at all... maybe they're some form of computer-graphic that can be generated on the fly, or maybe they're magnet sheet or some sort of decal that just sticks on and peels off... the point being that the markings would be EASILY changed, whenever desired and for whatever reason desired.

I don't object to the "tweaked" design... but it's just not the TAS ship, in any way. It's just a "tricked out custom job" version of the standard shuttle. All it needs is flames painted on the sides and spinning hubcaps... ;)
 
^^ I understand your point. But the shuttlecraft seen in TAS is simply just not workable as live-action as starship based vehicles. You could opt for the vehicles being loaned out for special purposes, but that ignores that the vehicles had hull markings identifying them as Enterprise shuttlecraft.

There's also the fact that if the TAS episodes had been done live-action then it's highly unlikely we'd have seen new shuttle designs rather than them going with what they already had.

I'm not 100% sold on this design variant. Much depends on accommodating it within the hangar deck. Admittedly it would be far simpler to just go with my earlier variant for the Class H which is exactly the same size as the Class F.

As for this design being a variation with many similar parts, so what? A lot of Starfleet ships are variations with similar parts, but the utilization of different parts and in different arrangements is dictated by different purposes for the vehicle.

FicPic198.jpg


FicPic199.jpg
 
Cary L. Brown said:
I think this shuttlecraft is just fine...

...but it looks NOTHING like the TAS shuttlecraft, so I (personally) am not at all inclined to accept it as being the "real" version of that ship.

In my mind, form must follow function. Comes from being an engineer... or maybe it's WHY I'm an engineer... either way. I don't see anything but a STYLE difference between those two shuttles... it's more like looking at a 2003 versus a 2006 version of the same auto... a few "trim changes" but essentially the same.

The ship we saw in "The Slaver Weapon" was something quite a bit different, on the other hand. It was clearly intended to serve in a different sort of role, at least to my perceptions.

SO... as much as I love watching your work here, I just can't "get into" this "low-rider" version of the standard shuttle.

Maybe the shuttle we saw in "The Slaver Weapon" was attached to the 1701 for a mission but was never actually intended to be stowed ABOARD the ship at all... more like the scout we see in "Insurrection" than it would be like the Galileo.

How hard would it be, really, to put on fresh markings? It's not even really set in stone that the markings are PAINTED on at all... maybe they're some form of computer-graphic that can be generated on the fly, or maybe they're magnet sheet or some sort of decal that just sticks on and peels off... the point being that the markings would be EASILY changed, whenever desired and for whatever reason desired.

I don't object to the "tweaked" design... but it's just not the TAS ship, in any way. It's just a "tricked out custom job" version of the standard shuttle. All it needs is flames painted on the sides and spinning hubcaps... ;)

I agree with the gist of what you're saying here. That's why, when showing the hangar and maintenance areas of 1701 in cross section, I opted for using Jefferies' own shuttle and support craft designs.

OR, I suppose you could look at Gene Winfield's car work for inspiration. OR, you could start with the TAS designs, make determinations as to their their function and layout, and then reinterpret them through a Jefferies and/or Winfield lens.

I still think this guy is one of the very few to do this kind of thing and get the feel "right":

http://outalance.battleclinic.com/Markyd/ship.php?id=3608

http://www.shipschematics.net/startrek/images/federation/shuttle_davinci.jpg

Not perfect by any means -- it doesn't need a side "window" for example -- but it gets the feel right. And this one passes the test of being different enough to fill in for the TAS designs (as well as having a little of the TAS retro panache).
 
Very interesting, definitely.

Stepping back, a bit, from the "Slaver Weapon" shuttle... we know the following:

1) It is a long-range, warp-propelled vessel.
2) It carries a crew of 3 (possibly more, but there's no indication that it can, does, or ever WOULD, the one time we see it)
3) It's got reasonably good sensor capabilities.

4) Oh, and we know what it looks like.

(borrowing from the site referernced here: http://www.startrekanimated.com/ )

tas_sw_01.jpg


http://www.danhausertrek.com/AnimatedSeries/Copernicus.html

Now, the approach most folks seem to take is to try and make a large-ish shuttle that looks like that, and when they fail, they start adjusting the shuttle shape.

But it seems to me that you could have a shuttle, about the length of the Galileo, like this, which would seat 3 and have some cargo room. Don't think of it in "minivan" terms... think of it like a 1970s STATION WAGON.

Inside... you'd have a pilot and copilot in front (as closely spaced as a driver and front-seat passenger would be in a car). You'd have a "back seat" mission specialist, and behind that would be a tiny little toilet and some cabinets for foodstuffs and emergency gear.

It would be a very fast little ship... but it would be a LITTLE SHIP, not the huge thing that people keep assuming.

Same thing applies to the "aquashuttle" (which need not be remotely as large as shown in the "in through the cockpit" view seen here: http://www.danhausertrek.com/AnimatedSeries/Aquashuttle.html in order to do the job we see on-screen)

Same thing also applies to the so-called "heavy shuttle." The main issue with that one is the tendency to scale it from the hatch drawn on the side. But scale that HATCH up larger, and the whole thing can be the same length as the Galileo, can't it?

After all, all we know about it is that it looks the same size as the Galileo type in the hangar, and it carried ONE person to the planet surface (Harry Mudd).

http://www.danhausertrek.com/AnimatedSeries/HvyShtle.html

Thoughts? Comments?

There's NO problem with these designs... if, instead of sticking with the on-screen visual size cues, we simply focus on the on-screen DUTY REQUIREMENTS. It doesn't have to be the size a semi to do the job of a station wagon. ;)
 
This little project began rather simply. The objective was to fashion a believable “realistic” Star Trek TOS shuttlecraft that integrated the three differing versions of the vehicle seen onscreen: the full-size filming mockup, the full-size filming interior set and the “flying” filming miniature. This type of project has been attempted before with varying results primarily because different individuals bring different mindsets and talents to the effort.

To some extent I felt the full-size exterior mockup was closest to the final form of the exterior design although I felt the mockup looked somewhat worn or damaged with its blatant “nose down” attitude. Of course that merely reflected what could be clearly seen on the mockup’s construction drawings as shown by Phil Broad on his cloudster.com website. Meanwhile the filming miniature showed no such “nose down” attitude and so I chose to retain the full-size mockup’s look although modified to be less extreme. My objective was an integrated design that looked very close to the full-size and miniature mockups. Now the craft does retain something of a pitched forward look yet without looking extreme or damaged.

Integrating the full-size exterior and interior set was more challenging. If you opt for scaling up the exterior to accommodate the interior set as seen onscreen then you end up with a very sizable craft of about 31ft. long. The design of the TOS shuttlecraft doesn’t really lend itself to that size for two basic reasons: the step height to enter or exit the craft becomes very awkward and the vehicle itself becomes too large to be properly accommodated within the Enterprise’s hangar deck, never mind four such craft. If you opt to retain the apparent size (about 22ft.) of the exterior mockup seen onscreen than you soon realize it’s impossible to have an interior even remotely resembling what was seen onscreen—it’s simply much too small.

Initially I tried to retain the interior as seen onscreen, but soon appreciated that the corresponding sizeable exterior was simply too unwieldy to fit properly into the Enterprise’s hangar. And so I went back and studied the episodes again as well as whatever other reference material I could review. I realized that the exterior and interior mockups seen onscreen were actually production compromises to facilitate filming rather than what Matt Jefferies may well have intended for his design. The exterior mockup, out of necessity, was scaled to be moved around and even transported without too much difficulty while the interior set was given a standing height ceiling to facilitate lighting and filming interior scenes. But there are clues right onscreen that suggest what Matt Jefferies might really have had in mind.

Firstly the exterior mockup’s pitched forward look. It might be that Matt Jefferies had the idea of filming the mockup mostly from side and rear angles and so the pitched forward look would create some illusion of extra length and height. This is an old trick in film and television production to create the illusion of size and so why couldn’t MJ have used it here? This notion is bolstered by the fact that all other drawings of the vehicle other than the construction plans do not show a pitched forward design. Secondly there are inconsistencies in the interior set: why are the chairs and controls apparently set lower than usual or necessary and why are the actors crouching slightly when the standing height ceiling allows them not to? Is it possible that they were trying to suggest the interior was smaller than it actually was?

This was the thinking I followed and consequently I elected to scale down the craft as much as possible to hopefully reach an accepted compromise—an exterior that could be more easily accommodated within the starship’s hangar deck and an interior that allowed for the events depicted and still look near exactly like that onscreen and supporting the idea of a smaller interior the actors and set dressing seem to be trying to convey. In the end I arrived at a vehicle a smidgen under 26ft. in length overall. And then a rather curious realization arose when I measured the main hull without the added length of the nacelles and aft landing gear—the main hull just happened to be near exactly 24ft. By pure chance I might have hit upon an obscure measurement that could rationalize a spoken reference to “a twenty-four foot shuttlecraft” as spoken by Kirk onscreen.

My design is by no means definitive. The results I arrived at were based on my particular reasoning and aided by the sharp insights of many other people. But I will say that my design does integrate all three versions of the TOS shuttlecraft as seen onscreen into a integrated “realistic” whole while in most respects still looks near exactly like what was seen onscreen both inside and out. The distinction is that I am trying to depict an integrated whole vehicle as opposed to strictly duplicating filming mockups and sets.

During this exercise I was also thinking about tackling the shuttlecraft seen in Star Trek’s animated series. Specifically the three disparate vehicles seen in the episodes “The Slaver Weapon,” “Mudd’s Passion” and “The Ambergris Element.” Way back in the mid ‘70s when I was first watching TAS I soon realized the new shuttlecraft designs, while intriguing, were shown much too large to be accommodated within the Enterprise’s hangar. Of course the question arises: why didn’t the animators simply use the existing TOS shuttlecraft design? I believe the answer lies in the very nature of the series being animated and thus allowing anything imaginable to be depicted without any budgetary concerns in actually building it—you just draw whatever you want. While commendably ambitious I feel that in some respects the animators and writers might have been a little too quick to ignore what TOS had already established. (It must be said that if you scrutinize the panning shot of the ship’s hangar area in TAS you can see a vehicle that does bear some resemblance to the familiar TOS shuttlecraft)

Mind you, though, there was some precedence for what they did. In first season TOS we saw a rather simple Main Engineering interior set. This set was greatly expanded for the second season. But now we had two rather different looking Engineering sets. How is that explained? A simple explanation is to accept that the expanded set we saw in 2nd and 3rd season is how the set was supposed to be all along. However, some have suggested a more elegant explanation that we are actually seeing two different locations: the set seen in 1st season is the Engineering facility located at the aft end of the main hull (purportedly for the event the main saucer hull must separate from the rest of the ship) and the set seen in the latter seasons was Main Engineering located down in the secondary support hull. A little creative thinking made sense of an apparent onscreen contradiction.

Of course this isn’t the end of the Main Engineering issue because in TAS they expanded and redressed the set yet again. Now how could that be rationalized? You can either gloss over it and accept that that was what Main Engineering was always supposed to look like or you can assume additional changes were fitted to it at some point. There is, however, a third option and one that I’ve elected to follow as general practice where applicable. I try to look at what we see in TAS through a TOS “live-action” perspective. If what I’m seeing can be accommodated with that already established in TOS then fine. But if not then I resort to the notion that TAS is essentially a storyboard of live-action episodes. What that means is that some of the things seen in TAS cannot work as shown “realistically” and so they are just storyboard concepts that must be adapted for the more realistic TOS universe. Of course this brings us back to the three disparate shuttlecraft in TAS and how can they be rationalized within the context of “realistic” TOS.

Firstly I must say that I like the idea of variant shuttlecraft designs. It makes the Star Trek universe more complex and more interesting. That said I feel I must still apply my perspective of TOS “realism” to the issue to rationalize what we see onscreen. In “The Slaver Weapon” and “Mudd’s Passion,” we see vehicles that differ greatly from the familiar TOS shuttlecraft for no truly justifiable reason. In both instances the TOS shuttlecraft would serve perfectly well for the events depicted. However, are there any clues as to why these vehicles should be different from the TOS craft?

In “The Slaver Weapon” the vehicle shown appears to be a rather rakish looking craft with starship like warp nacelles. This could suggest a craft meant to be a fast long-range vehicle. This seems supported by the fact the Enterprise is nowhere nearby to aid the shuttlecraft’s crew in their encounter with the Kzinti. The markings on the craft clearly identify it as originating from the Enterprise and not borrowed from Starbase 25. And finally there is the spoken reference by Spock in his mission log stating the Copernicus being an “Enterprise shuttlecraft.” Acknowledging those clues we’re now faced with the fact that the large vehicle shown cannot be properly accommodated within the starship’s hangar facility. We must also ignore the fact that TAS depicted an Enterprise hangar facility that was oversized and impossibly larger than previously seen in TOS.

If you ignore the vehicle’s markings you could rationalize that for whatever reason Spock, Sulu and Uhura have borrowed it from Starbase 25. However, it’s harder to ignore Spock’s spoken reference and as we’ve already noted there’s no reason a standard TOS shuttlecraft couldn’t have served for what we saw onscreen. And so could the TOS Enterprise have had variant shuttlecraft for different purposes and we just never saw them before? Why not? Of course now we hit the real problem of accommodating a fast long-range craft within the starship’s hangar as well as the remaining standard shuttlecraft.

In years past I’ve tried repeatedly to scale down the shuttle seen in “The Slaver Weapon” to be more consistent in size with the TOS shuttlecraft and failed repeatedly. It isn’t just a matter of size, but also trying to retain the overall look of the design—it’s too long in relation to height. The only recourse was to alter the proportions and end up with a rather stubby looking design that bears little resemblance to the ship seen onscreen. The results were rather disappointing overall. And so my recourse was to approach the issue differently: given time and money how could TOS have depicted such a vehicle and still fit it in the Enterprise’s hangar deck? I admit a bias here, but I felt strongly that to be aesthetically consistent with what had already been established a new shuttlecraft would be a variation of the already familiar TOS design. What we saw in TAS simply must be a storyboard concept that would had to have been adapted to be done live-action. However, wherever possible I hoped to include features that could be conceptual bridges between the TAS ship and a new and previously unseen TOS design.

The most readily recognizable feature that could be adapted into the new design would be the starship like and distinctively tapered warp nacelles. This approach, however, necessitates setting the nacelles further aft and rethinking the hatchway setup to maintain a reasonable entry/exit step height. Fitting these nacelles to the familiar shuttlecraft isn’t really a problem aesthetically, but it unavoidably results in added length to the overall size of the craft. The new design is 29ft, three feet more than the Class F design. The new design admittedly looks nothing like the TAS ship--that was unavoidable—but it does look credibly consistent with everything else in TOS. For me, though, the real issue is if that extra three feet in length is a deal breaker or not. I devoted a lot of time and effort to get the Class F design down to a manageable size yet here we are trying to accommodate a larger vehicle again.

Although it might be possible to accommodate a 29ft shuttlecraft an even simpler solution would be to assume the new design differs primarily in its systems rather than in overall appearance. This is little different from having two near identical looking cars only one has a performance tuned powerplant and suspension, and leaving us with a ship of manageable size within the Enterprise’s hangar facility. As much as I like my design with larger warp nacelles I find this latter approach a more elegant solution. I could still accept my other design as a sort of 23rd century runabout designed for remotely located starbases and one that can be temporarily taken within a starship hangar. In counterpoint, though, that extra three feet in length and perhaps no more than a foot extra width might well not be an insurmountable problem. And if so then it would be quite feasible to have a shuttlecraft variant stored aboard ship that looks distinctly different than the familiar Class F.

The shuttle seen in “Mudd’s Passion” is perhaps the most intriguing of the three new designs. While somewhat sleek it also seems to suggest a sturdily built craft perhaps intended for unusually hostile environments. It also has Enterprise markings on the hull although once again you could ignore this and assume the craft is “on loan” for an unspecified mission. Still there is nothing in this episode that argues a familiar TOS shuttlecraft couldn’t have served for the events depicted. This design is also much too large to be properly accommodated in the Enterprise hangar and I’ve also failed in scaling it down satisfactorily. In the end I simply accept that if done live-action then we would simply have seen a familiar TOS shuttlecraft used here.

Now in both cases of “The Slaver Weapon” and “Mudd’s Passion” I’ve rationalized what we see through a TOS perspective. However, those new designs are still intriguing enough that I’d like to reconcile them within the TOS universe. My solution is to adapt the designs into something a bit more “realistic” while still retaining their general appearance and as specialized starbase based vehicles.


Finally we come to the design seen in “The Ambergris Element.” The vehicle seen there is not only different looking, but it operates in a manner different than anything seen before. This is an aquashuttle, a vehicle intended to operate within an aquatic environment as well as the vacuum of space. Suffice to say that there is obviously no way a TOS type shuttlecraft could be used in this manner. Furthermore this vehicle is once again too large to be reasonably accommodated within the Enterprise’s hangar area.

If we also recall that the Enterprise’s mission is to explore predominantly Earth like planets we can accept that periodically they may well also explore aquatic environments on some of those planets. But since exploration of aquatic environments is an occasional rather than routine practice then we could assume that an aquashuttle could be loaned out to a starship for specialized missions. With that assumption then the usual restrictions of vehicle size needn’t be so rigid. The aquashuttle need only be sufficiently scaled to fit temporarily within a starship’s flight deck area until it can be returned to its base of origin. Its eventual size can also take into account that this vehicle likely isn’t designed for prolonged flights in space. It is strictly a short-range orbit-to-surface and return craft.

The apparent design of the aquashuttle actually doesn’t look particularly aqua-dynamic. The TAS animators and writers would have done better to mimic something akin to the Proteus submarine seen previously in the 1966 feature film Fantastic Voyage. That said I believe it’s possible to adapt the aquashuttle into something a little more TOS “realistic” while still retaining the general look of the animated design.

There are some who sidestep the whole issue of reconciling TAS with TOS by simply ignoring the animated episodes as not “real” Star Trek. But in many respects TAS has for a long time been accepted by many as just as authentic if not more so than any Trek spin-off that has followed since. Furthermore various elements of TAS have been referenced or even adapted into live-action Trek over the years. Admittedly I don’t like the idea of wholly ignoring TAS since I do feel it is more consistent and more authentic than the live-action Treks that have since followed. For that reason I try to accept TAS and elements of it as is unless it badly contradicts what TOS has already established. And in those cases than I simply reason that TAS is showing us an animated storyboard representation in place of what we would have actually seen in live-action Star Trek.

This has been a rather protracted bit of exposition, but in a roundabout way I am soliciting opinions particularly from those of you whose insight I’ve greatly appreciated along the way and during this project.

And so the options are:
(A) A Class H variant that differs only in its systems upgrades but otherwise is sized exactly like the earlier Class F. (this is the simplest alternative)
(B) A Class H variant that is adapted from the existing Class F design yet looks distinct and is slightly larger. (if it can be accommodated within the Enterprise’s hangar facilities then this is my preferred alternative)
(C) An adaptation of the scoutship seen in TAS’ “The Slaver Weapon” and based on the assumption that this vehicle was on loan from a starbase (and consequently ignoring that the craft had Enterprise markings on its hull and Spock’s spoken reference).
(D) None of the above and ignoring TAS altogether.

Thoughts anyone?

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That was one heck of a read... finally, someone who can out-type me! :D

Seriously, you know where I stand... I'd like to see ships that look like the TAS ones. But that doesn't mean that YOUR proposals can't exist too.

I have to wonder... move the nacelles up top, reconfigure the nose... put the "skids" on there and put a deflector on the nose...replace the aft end with a swing-down ramp-hatch (ala TNG)... the only issue then is where do the impulse exhausts go (I'd assume, in runabout fashion, under the side "wings").

In other words, sure, stick with the "starting from TOS" concept, but modify it to match the TAS...

Just another suggestion in a long line of them. ;)
 
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