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My take on Voyager

Anyways, I've nailed down that the ships won't have external engine nacelles like Federation ships do. The "Star-Sails" will extend out of the ship when they go FTL and retract back in when they come out of it because they have to lower their shields to go FTL and if they lose even one mast it makes their FTL impossible.

So as a design I was thinking League Starships would be one hulled vessels (not the Saucer + secondary hull design of Fed ships), perhaps kid of like the ships from Battlefleet Gothic?

With those specs, can anyone think of a design? If anyone's interested I can give you more specifics.
 
Okay, so when VOY gets back to the Deep-Beta Region they find out that things haven't exactly been quiet in the time they've been gone (which is like 18 months or so).

The AIs of the Lokirrim Union have become tired of the way that they get treated by their masters, and AIs that do not have the program blocks preventing them from harming their masters have begun a revolt against the Lokirrim. These free AIs are able to remove the program block in other AIs causing more of them to join their cause. Some AIs from the League have also broken away to help in this AI War.

(I got this idea from how the Lokkirrim were so prejudiced against Photonic lifeforms).

Of course, who created these AIs with no program blocks is a mystery (the original free AIs are those robotic warriors from "Prototype") and so is where they came from.

There's a lot of tension between the Neo-Conclave and the League now due to this, because the Lokirrim seem to have evidence that all the worlds where the AIs first began to rebel were planets also visited by VOY when they were exploring the Central Core almost two years ago, leaving the Lokirrim to suspect that maybe VOY had something to do with it, and they especially suspect the Doctor.

The Neo-Conclave thus aren't the happiest people to see the VOY crew again. And to make matters worse the Nucleonic lifeforms have followed Ransom and VOY and are now attacking other vessels in the region as well because a lot of ships have been going over the same spots as the warp trail left by Ransom, and the Nucleonic lifeforms have cataloged the energy signatures that those ships give off too and are following them/attacking them.

This is the set-up for the "Return to the Deep-Beta" arc.
 
Oh yeah, I forgot to include some of these details earlier:

1) The Conclave Starforce (their military, I can't think of a better name) isn't a fleet of ships crewed by various alien races with a unified ship design. Each race keeps their own ships/fleets and they simply now have a unified command structure even though each race-specific ship is still crewed by their own species (no multi-alien crews). It's too early for them to design unified design ships or have multi-alien crews (especially since the Vidiians have the stigma of their harvesting and the Krenim are viewed as aggressive conquerors).

At the time of the AI Rebellion, the Conclave consists of the Vidiians, the Talaxians, the Ocampa, the Krenim, the various Kazon Sects who weren't part of Cullah's pirates, and the Vaadwaar, who in this version went into deep sleep to hide from the Fluidics instead of the Borg.

The main training center for the AIs is a Hirogen space station they took over (the one from "Flesh and Blood") where they use captured Lokirrim and League Militia forces as "sparring partners" for their troops.

The whole point of that last bit would be to show that while the AIs may have been justified at first from breaking away from the Lokirrim, they are just as capable of brutality and nasty stuff as anyone else so they're hardly innocents.
 
Another revision.

Back in Season 2 when the VOY crew are exploring the Central Core they'd find out that the robotic armies from the "Prototype" episode are the main army of the Lokirrim, who are AI-Dependent for a lot of things (they're the ones who hated Photonic beings in canon).

To recover from the Fluidic Wars they started using lots of robots after they got their FTL capacities back and started re-establishing their colonies on ravaged worlds or re-establishing contact with surviving colonies (The Fluidic War survivors weren't just left ravaged by the wars, some were blown back to an early industrial state and had to re-develop FTL all over again).

Anyways, several Lokirrim are angry at the mass-usage of AIs since it takes jobs away from real Lokirrim, or they are afraid of what will happen when their AI becomes too powerful. But they rely on them too much to just stop using them without weakening themselves.

Some Lokirrim who are in the army (regular Lokkirrim can join, but most don't because they prefer the AIs dying in their place) are somewhat hostile upon meeting VOY due to the Doctor, while others are more accepting because of all the help the AIs have done for them.

There are renegade AIs in the Lokkirrim Union prior to the AI Rebellion, modified military Robots who no longer have the programming blocks that keep them loyal to the Lokkirrim. They're mainly terrorists or pirates attacking Lokkirrim shipping or bases (and maybe occasional independent ships, but not major power ones like League vessels) so they'd encounter VOY as well.

As a hint of things to come I'd reveal the main group of robot revolutionaires are under the leadership of the AI from the Think Tank, but it would seem Korris and the others are unaware of what it's doing.
 
Anwar said:
Okay, insult me

You're an idiot.

belittle me

Your "ideas" are infantile, and just plain bad.

tell me what a hack I am

A complete hack.

The writing was bad enough. You would've turned it into a black hole from which not a single decent idea escapes, except perhaps as an evaporation of creativity along the event horizon of your putrid storyline.
 
Well, at least you're honest. I've been waiting for someone to have the guts to come up and say stuff like that.
 
Plissken said:
Anwar said:
Okay, insult me

You're an idiot.

belittle me

Your "ideas" are infantile, and just plain bad.

tell me what a hack I am

A complete hack.

The writing was bad enough. You would've turned it into a black hole from which not a single decent idea escapes, except perhaps as an evaporation of creativity along the event horizon of your putrid storyline.
Wow, somebody needs a chill pill. Think you can express yourself without resorting to infantile name calling?
You also get a warning for flaming, Plissken.
Comments to my PM box.
 
Just in case anyone is still waiting on this, I haven't quit on it. I'm just busy with real-life, and I'm also compiling/editing everything I've already written into a better narrative.
 
Okay, so for the second half of S5 VOY is geting sh*t from practically everyone in the Deep-Beta Quadrant.

The Conclave is mad at them for bringing the Nucleonic beings although they eventually realize it's really Ransom's fault. They also investigate to see if the charges that the Doctor may have mad anything to do with the robot revolts on certain planets.

The League and the Lokirrim want VOY for allegedly being involved with the Robot Revolutionaries.

It gets worse as the Revolutionaries have used stolen League data to uncover an ancient Starship from the Fludic Wars. It's basically a giant missile launcher armed with still-working Null Bombs/Warheads, each one capable of destroying a planet in one shot.

It was a joint-venture between the Old Conclave and the Voth, to counter the Fluidics own planetkiller attacks.

It's still being repaired and upgrade for robot usage, so the League, Conclave and Lokirrim have time to stop its use.

VOY finds out that Ransom is helping the Robots in repairing the ship and helped find it to begin with. Capturing some of the Equinox crew they find out they've been getting orders from Think Tank, who broke the League encryption on the data to begin with.

The Robots also discover the remains of the Borg Expeditionary Force from before and try to reverse-engineer it but accidenatlly revive some dead drones in the process.

The Concave find out that all the worlds VOY was accused of inciting to revolt were also visited by Think Tank or had dealings with them.

So VOY track down Ransom to Think Tanks' secret base (A Fortress built around a small sun to draw power from it) and confront the Robotic Scientist there.

They find out he's really just a drone, always has been, and Korris was controlling him and using him to talk to the Revolutionaries. He built the original revoluationaries and has been manipulating the revolt all along.

His reasoning is that, as a scientist he wanted to see what kind of civilization they'd set up. Also, he is in fact several thousand years old, and he was the one who introduced the robotic technology to the races of the Deep-Beta Quadrant to begin with. This has been a very-long term experiment for him.

This has all been transmitted to the Revolutionaries, who choose to stand down (the League and Lokirrim do as well). Due to Korris' deception being revealed all sides are willing to talk now.

The robots who want to stay independent are allowed to do so while the ones who wanted to go home (since they only left due to the revolt turning people on them) are allowed to do so, with more open-minded Politicians willing to work out agreements with them now that the virus has made them more free-minded.

Everyone gets the message from the robots who've been taken over by the Borg tech, warning them that the Borg drones are using their tech to rebuild the Transwarp Conduit and summon more Borg from the Delta Quadrant.

Ransom is there, observing the Borg (curiosity, and because he knows VOY and his daughter Annika will come).

In the midst of the battle between the revived Borg and the combined League/Conclave force, VOY and Equinox are sucked into the incomplete Conduit and deposited in the Delta Quadrant.

End of S5.
 
Time for the first update of 2008..

Because the Conduit was incomplete and unstable, Equinox and Voyager emerge in different areas of the Delta Quadrant.

In this version, the DQ is very much a wasteland with nothing but Borg-scarred worlds and refugee fleets of survivors who survive mainly because their ships and technology are less advanced than the tech already assimilated by the Borg when their worlds were first attacked. The Borg pretty much see them as less than nothing and leave them alone. Seven comments that the Borg may just be leaving them alone in the idea that they will inhabit some new world and the multiple survivor races will work together to create new technologies and ideas that the Borg can them come in and assimilate.

IE, it's a Borg breeding program with no one realizing it.

After going around looking for Ransom and trying to co-relate any data they got on the unstable Conduit with other DQ survivors to perhaps try and stabilize it or make their own to return to known space, VOY learns that there is at least one Civilization that has survived thus far and heads there to see if they know anything.

Turns our they've survived for two reasons: They hunt down individual ships of advanced races and set them up for the Borg to take them so they'll leave them alone, and they form conscript fleets of unwilling alien races to defend themselves from Borg attacks so anything the Borg assimilate is from those other races and not from the Civilization, meaning if they're interested they go after those races and not the Slave Masters who conscripted them in the first place.

VOY and Equinox both find themselves reluctantly conscripted into a massive armada put together to defend from a Borg Cube that has finally decided to investigate one of the Civilization's own planets, meaning if they fail the Civilization is doomed. Thus lies the moral quandary: the normal populace are unaware of what their army has been doing and are innocent. If the armada fails they will all be assimilated once the Borg decide to really attack the Civilization. But they cannot ignore how the Civilization had been sacrificing others to save itself.

They don't have time to fully answer these questions as the Borg attack and they are forced into the fight. They do manage to do enough damage with their various different weapons (Borg can't adapt to all of them at the same time) but upon its defeat (and the destruction of half the armada) the Cube just leaves rather than fight to the end, much to everyone's puzzlement.

Equinox has been critically damaged, and its crew are transferred to Voyager, since to the Civilization they can work together, being the same species. This leads to conflict between the crews, especially between Ransom and Janeway who is disgusted with how Ransom is trying to act paternal to Seven.

More conscript ships are arriving to reinforce the fleet in case the Borg return, and Ransom tries to convince Janeway to just abandon the conscripts and take them back to the Deep-Beta Quadrant through the unstable Conduit, since he's combined their data with his and he knows how to stabilize it. Janeway is unsure, since stabilizing it leaves the possibility of the Borg themselves using this new conduit, and she doesn't want to abandon the other conscripts.

Meanwhile, Seven keeps having Borg related nightmares, but doesn't know what they mean.

Before they can reach an agreement, the Cube returns but with friends. Other Cubes are there as well and they all combine together to form a Massive Fusion Cube.

The whole time this was a Borg trick, to send in one Cube to learn while testing out their new Fusion Cube as a weapon (possibly against future battles with the Fluidics).

The battle is a slaughter, and when things are looking bleakest the conscripts receive a transmission that unlocks all the controls the Civilization had put on their ships and an armada several times the conscripts arrives, entirely made of ships from the Civilization.

They have decided that the Fusion Cube cannot be stopped by the conscripts and rather than have them all die they are released, while the Civilization will use their advanced weaponry for the first time to fight the Borg. Janeway finally makes her decision to leave and head for the unstable Conduit.

As they leave, Seven comes to Janeway to tell her she's deciphered her dreams: she'd unwittingly been overhearing the Collective through some leftover Borg tech in her brain. They scanned that VOY was a Fed ship and were wondering how they got to the DQ and to that end had sent a second Borg vessel after them, a Tactical Sphere (not the smaller FC one).

They get shot enough to damage the shields and Seven is beamed onto the Borg vessel and re-assimilated while VOY is using Ransom's equations to stabilize the Conduit, it works but the conduit is shrinking. They got through with the hope that the Sphere will follow them and they can get Seven back, but instead the sphere hits them with a tractor beam while they've just exited the conduit and is dragging them back.

But, as it turns out Seven's time away from the Collective had given her enough independence combined with her knowledge of the Borg to perform a miracle: she is able to influence the Collective on the Sphere for 1 second. But 1 second is all she needs.

She orders the ship closer to the Conduit, which is now too small for it to fit through. It collides with the Conduit and is destroyed while the Conduit fully collapses. VOY survives due to Seven's sacrifice.

Ransom then breaks down and admits what a poor father and Captain he was, and puts himself in Janeway's custody.

The final image of Ransom in this series shows him in a Jail Cell holding two photographs: one of his family (his wife and young daughter Annika), and one of Annika's adult borg self, Seven of Nine.
 
I don't know if I posted this already but these are my "supplemental notes" for the show:

The League would also use AIs for their Planetary Justice Systems (in a trial the Defending Lawyer, Prosecutor and Judge are all holograms, and in some cases they may all be part of the same root AI) and their Police (the Commissioners and Chiefs are living beings, but most officers and such are robots). I'll go more in-depth if anyone is curious.

The color scheme of League ships are that they are gun-metal grey with maybe color bars on them to denote their function:

- Light blue would be science ships (mobile laboratories, basically. Kind of like those big science ships from "Freespace"), diplomatic vessels

- As a sort of compromise, their Exploration vessels would be their Heavy Cruiser or Battleship designs, only with toned down weaponry to make more room for science labs, communications and stuff. Enough weapons to defend itself, but not a full combat design (why waste those on exploration mission instead of defending back home?).

- A dark blue colored bar would indicate a pure military vessel.

- A green bar would mean it's a medical ship.

- A black bar would mean it's a special forces vessel.

League Troopers used Powered Armor, so they can fight in space and stuff too. Instead of handheld weapons they have built in weaponry in the gauntlets and stuff (think Megaman), built in scanners/sensors in their helmets, small forcefields (weak since they are for each individual) but no mobile cloak like the Jem'Hadar. Augmented strength and stuff as well.

League Tactics are basically to make sure they can win before they attack so there's lots of recon work done, and they always attack with more than one ship unless they heavily outclass the enemy. League attack groups are more than one vessel, with smaller ships around the larger ones to maximize their firepower and focus their firepower together on the target.

Ship design goes for the "Quality and quantity" thing, so they don't plan on suicide missions or kamikazes.

With the Neo-Conclave it's different because they have no unified ship design; the Conclave Starfleet (I need names for these militaries...) is composed entirely of each individual member's own ships. There may be unified command but each species maintains their own ships and supplies them to the Conclave's defense, since they haven't had enough time to design unified ship designs yet.

During the Krenim arc there would also be an episode that is the reverse of "Yesterday's Enterprise" where an earlier attempt at a temporal shield reacts with a chroniton warhead barrage to make a time warp sending VOY 30 years into the future.

Once there they find that in this future the Borg assimilated the Fluidics but instead of just absorbing them the Fluidic own collective mind merged with the Borg one, creating a hybrid race one that has inherited the Fluidics' xenocidal desires and the power/infrastructure of the Borg Collective, meaning the Borg/Fluidics have been using all their power to destroy everything they encounter instead of just assimilating what they think is worth it. The Neo-Conclave and League have been all but destroyed and the remnants of the Alpha Quadrant powers are desperately fighting off endless Borg/Fluidic attacks (they're busying attacking the whole galaxy so they can't focus entirely on the small area of the Alpha/Beta Quadrants Trek takes place in).

So when they get back through the time warp and back to the krenim war they have more of a reason to help out in the Fluidics situation.
 
I find it all a very creative alternative take on the series. Some of it may be lost due to the fact that we take what we know about many races from canon, of course; but this would definitely work as a kind of rebooted timeline. It would be really cool to see all the familiar races, etc in these new arcs and interrelationships. (Though I wouldn't want to give up canon to do it).

Well-done, Anwar! Of course your tale is more arced than the original VOY series of standalone episodes; sort of a BSG (et al) influence there? While some of your ideas are definitely more gritty, there is also a lot of verisimilitude. Though I don't know why you wouldn't just write the book instead of spilling all the beans. Obviously the ideas are sound (I don't know what the previous poster was referring to about "not SF", but as he couldn't be troubled to substantiate his own argument, it's hardly a valid criticism and more likely just anklebiting for lack of his own creativity).

So do keep up the good work. I would buy the novel series.

The story is very logical and sound; but you might sacrifice some morality tales and weird alien circumstances in your quest to explain the politics, which is, well, notably removed from the "ships of exploration" themes of Trek. Further, one small criticism is that I think you are quick to toss out Federation values, when in fact these ideals are an integral part of the appeal of the series--that we have found a better way than all those alien empires built on our human vices. I wouldn't be so quick to say the Fed way is "relative, no better no worse." It is better. To say it's just relative is to accept such things as Ransom's policies. A Starfleet hero should reject things like that, at great personal cost. Fed values are not objective. They are passionate. Which is one of the great distinctions of TOS. Those characters made hard choices and committed to them, knowing full well the costs--because they could recognize the right thing to do. So personally I wouldn't want to turn Voyager into Galactica, right.

But again, the history of your version has a lot of depth and logic to it and I do like the extra grit and gristle you've introduced. (Question is, can you write prose narrative)? ;)

Plenty of good ideas here, tough to single them out without writing another novel in the thread!

Maybe all of this could be written in one fat, great novel of an alternate timeline. Best of luck to you!
 
Oh, I didn't want you to think I advocated throwing out Fed ideals, that was why I specifically had Neelix (a gruzzled ex-soldier) say that he thought the Federation was a good basic idea and not any of the VOY crew. He's not an idealist so he would say something like that because he saw it as an easy way to guarantee Talaxian freedom and security without really thinking about the greater implications of the Neo-Conclave/"Beta Federation".
 
Alright guys, I'll fess up. I think my version would end at S6 and not go on for 7 seasons. I've managed to think up an ending but it won't last a full season and a half so it ends with S6.

VOY is recovering from their final battle with the Borg and the loss of Seven, the Equinox survivors are put into Conclave custody and things have settled down from where the volatile situation it was in before.

The League report that Fluidic activity is building up again and deliver an ultimatum: They KNOW that the Conclave was able to create an anti-Fluidic weapon from information they got studying the databanks of the AIs that were taken over by the Borg, and they're demanding that they distribute it so the League can create a superior weapon with their better military sciences. They threaten to attack and take it if need be,

The Conclave replies that they could easily just destroy the nano-weapons if threatened but the bluff is called when Conclave HQ (a giant space station built by all the Conclave races to be their place of gathering instead of one of their homeworlds) is threatened by a ship even larger than a League Mobile Command decloaking and locking weapons.

The Voth have returned.
 
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first of all I want to say that Voyager was perfect, my favorite show ever just the way it was......but what you have here does acutaly sound VERY interesting :techman:

Okay, insult me, belittle me, tell me what a hack I am, but I'm going to post this.

It's basically what I would've done if I were in charge of VOY. I'm sure we've all seen countless versions of this topic but there wasn't a more recent one to bump up so I'd figure I'd make another one.

The basic pilot idea is the same, with the Caretaker dragging VOY and the Maquis ship away from the Alpha Quadrant.

- Voyager is an older Ambassador class ship. This means there's a larger crew, so more people to kill off without severely hampering the ship, and it can stand up in a fight longer against Kazon raiders and Vidiian Cruisers, even though it's weapons and shields and stuff are outdated compared to Starfleet's present ships. So it's an older vessel with older tech more prone to need repairs and stuff but still able to survive.

I loved the design of Voyager, but you're right about having a bigger ship with more people to kill off

- Have Janeway be the bridge science officer, a Commander maybe (to fit with her more "scientist" characerization). The real Captain, XO and other bridge officers all get killed in battle with the Kazon at the end of the first episode, leaving Janeway as surviving senior officer. The Kazon are the ones who destroy the Array, rather than let Voyager keep it.

Now this is interesting. It also opens up future story lines of Janeway questioning her ability to command and "I never wanted my own command" mentality.

- The tension with the Maquis would then be over who should run the ship, as Janeway isn't a qualified commanding officer. Thus the Maquis tension would be somewhat more justified because it didn't make much sense for there to be Maquis tension in the actual show, because the Maquis had no quarrel with the Federation, it was the Cardassians they were fighting.

I've said before many times that I think there should have been more tension between the Starfleet and the Maquis people. What I would have done along the lines of what you're saying is...keep all the maquis out of starfleet uniforms, have them always be dressed in the maquis civies and not give them ranks. Then Janeway can make it more meaningful as having Chakotay be her "first officer" and B'Elanna be the chief engineer. Then it might also be interesting at the end of the first season to still have a mutiny.

- They wouldn't be in the Delta Quadrant, in fact it would be a mystery for a while as to where exactly they are. It annoyed me how in the show they knew exactly where they were in the DQ relative to Earth, so now they'd have no idea. This would also justify them visiting alien worlds and learning new stuff, it would fit into the plotline of gathering information about where they are so they can find a way home, and also keep up the "Boldy going where no one has gone before" theme. Plus this means we can keep around alien races VOY encounters and have more time to flesh them out.

This I realy like.

-The region of space they're in, where the Caretaker and Ocampa were, is on the edge of "mapped space" according to Neelix, and is considered an empty periphery by the major powers of the area of space they're in, with several areas of nebulas, empty/abandoned systems and asteroid fields seperating it from the major inhabited areas. This is where the first season would take place, with them crossing all these frontier/periphery areas to get to the major regions in hopes of finding more clues or help as to where they are and what they can do about it. Neelix would drop some descriptions of who's waiting on the other side, so as to foreshadow the future seasons.

- Also, in several systems they pass and worlds they encounter when doing repairs or scavenging, they find evidence that there was once major life in the Periphery, inhabited worlds, and that something happened to ravage the planets, destroy entire star systems, and generally trash the place.

- The Kazon would be a race of space nomads with no homeworld, they all live on those big carrier ships which they stole from their former masters (now extinct) who also destroyed their original homeworld. They have limited tech, limited resources and thus has to be scavengers and pirates to anybody and anything they encounter that's not a part of the larger powers on the other side of the empty zone. Cullah's own group are the major power in the empty periphery zone. In fact they may be the only Kazon pirates, the other Kazon Sects encountered are quite different from Cullah's Brigands. Some would sell themselves out as defenders of other Periphery races, mercenaries (so maybe get a story or two where a particular Kazon Sect defend Voyager from Cullah for a price), some would have given up combat and settle on a world for a peaceful life, other Sects would do various things, etc. Cullah simply refuses to do anything but fight for survival out of pride.

that could be interesting, have one group of Kazon as "body guards"

- The Vidiians are from the major regions with their space having long been quaratined to prevent the Phage from spreading. They don't want to attract the major powers into a war so they don't openly attack and harvest them, preying on whomever they encounter in the Periphery.

- In that episode where Torres is split into two women, one Klingon and one human, keep them split afterwards. It opens up future story possibilities.

whily I loved her inner struggles....this could be interesting, perhaps there could be an option later on to integrate them and the dilema of whether or not they want to...or if one wants to and one does (on a side note with this issue suppose human B'elanna and Tom start dating, would it be cheating if he slept with the Klingon one?)

[quote- Introuce Kes as a little girl, and have her turn into a teenager and then an adult as the show goes on until she dies. [/quote]

i've said many times that this is what they should have done with her all along, it would have been much more interesting, and it actualy was their original plan with the character. Of course the relationship with Neelix would have had to change...maybe make her his adopted daughter.

- The first season would deal with the two crews having to learn to co-exist, with things extrmely tense because Janeway is so inexperienced as a command officer Chakotay comes off as more assertive and showing more command qualities than her. But Janeway would earn her keep and respect by using her scientific knowlege and analytical mind to help their survival, like rigging a way for them to use the Nebula matter as fuel by making a fuel converter with B'Ellana, or harvesting water from comets, etc. She'd also begin using her scientific analytical skills more for tactical uses as well as survivalist science. They'd also have to deal with Cullah's attacks, as Voyager is the most advanced ship without a major power as a backer his group have encountered and they want it not just for the tech but for another reason, "why" is not revealed until season two.

- Tuvok would be a Vulcan who isn't as adept at sciences and such (explaining why Janeway was Science Officer), although he retains a logical mind and is more distrustful of the Maquis, and although he comes to accept them as shipmates, he doesn't form any true friendships with common Maquis and has a purely professional, although respectful, relationship with Chakotay and Torres. He'd be more of a First Officer to Janeway, while Chakotay is on the bridge as the Maquis rep.

- Neelix is an older guy than what he was, a soldier who went AWOL in the Talax-Haakonian war and used his skills to survive as a merchant, although he found himself trapped as a scrap dealer on the edge of the periphery until Voyager came along. Now he sees this not only as a chance to make up for his past cowardice but also to get out of the Periphery and closer to the Major Regions without attracting the Kazon.

- All the alien races use different kinds of FTL drives, different weapons (no Phaser, lasers, disruptors, cannons, torpedos, etc), different shield-type things (differently named, at least), and have most of it turn out to be just as good if not comepletely superior to anything any pre-existing ST race has (aside from the Borg).

- On the worlds they do find with markets and stuff, they all use a Capitalist economy with currency, so Voyager has to trade for money, and some of the crew even take jobs for money, and the Ship itself could do work as a courier due to their neutrality, or investigate missing vessels (a way of meeting the Vidiians) for money.

My reasoning for why VOY can't tell where they are is that most of the stars in that region of space were blocked from Federation view by intervening nebulae, gases and other stars, so they wouldn't have ready fixes in star-mapping. That happens in real life, you know. We simply don't know what the other side of our galaxy looks like. We don't know what the stellar regions look like behind nebulae like the Horsehead and Orion Nebulae.

the ending of S1 of VOY would have VOY fighting one of the massive Kazon Carrier ships which is going for an all-out attack to keep VOY from leaving the Periphery and making it to The Major Regions. The Carriers usually don't fight even though they're the best armed Kazon vessels because they have families and children and non-combatants living on them (as Cullah's group have no homeworld) but they thought there was no other choice but to use it's heavy weaponry.

Voyager has it badly damaged, and Janeway is faced with the choice of destroying it even though she knows there's more non-combatant Kazon on it than combatants, or just running away. Tuvok tells her that if they don't destroy it, it'll transmit their coordinates and likely they'll face all the Kazon in the area in a swarm attack before they leave the Periphery, and they can't survive with the damage they've taken. So Janeway has no choice but to destroy the ship. And despite Chakotay telling her that she's gained more respect from the Maquis and proven to be at least a capable captain to her detractors in the Fleet crew, Janeway leaves for her quarters to retire for the night.

The last scene would of her making a log entry of how "today I got lucky, I destroyed an enemy vessel with thousands of Kazon aboard...I probably killed a lot of Kazon who weren't fighters...families, mothers with their babies, children...and I've been congratulated for it. Maybe I'll get luckier, next time I could destroy more ships and kill more innocent people..." with her being unable to finish the entry and then the credits would appear on screen.

The opener of S2 would have Voyager making it out of the Periphery, past Cullah's group of Kazon Pirates and enter the central core where the major powers and central worlds/commerce areas and stuff are, hoping they can find some ports to stop and do repairs and maybe find more information on where they are.

The dominant power there is The League of Spacefaring Civilizations, a multi-species group that was originally formed as a military alliance for mutual defense against their greatest foe (the 8472 aliens, who in this version are naturally from our galaxy and are classified as the "Fluidics") that eventually evolved into a Federation-esque group, only with more of a military bent. They put less emphasis (little to none) on purely scientific or exploratory endeavors and dedicated their sciences and star forces to military applications. The only explorations or archeological missions they undertake are to uncover and seek out alien technologies for their own advantages.

They became so military-oriented that they eventually started ignoring the lesser wars and plights of non-League civilizations (not doing anything to help the Vidiians fight the Phage, or end the Haakonian Occupation of Talax) so they could focus more on their own defenses (because they're so scared of the Fluidics who are IMMENSELY powerful). They're not bad guys or some generic space military state, but they have military bases and garrisons on practically every League world and colony; however the civilians all undertsand their need and are grateful for their presence.

Imagine the meeting from the beginning of Trek VI, only they're discussing increasing militarization and mothballing their scientific and exploration branches to increase military spending (they use a capitalist economic system).

So as long as VOY obeys their laws and stuff, they can use their ports and trade, and the League may even rescue them from Kazon Pirates if it's in their patrol space, but once VOY leaves League influence (or even the outer reaches of League space, at the very beginning of entrance into the nebulas/asteroid fields/empty systems leading to the Periphery), they're on their own against pirates and stuff because the League isn't interested in defeating the Kazon pirates once and for all and saving anyone in the periphery.

Size wise, they're a little smaller than the Federation, and maybe technologically on par in some areas, below in some others (because of the military bent) and superior to them in ship design and military technologies.

The League's best ship would be similar to the Voth City-Ship, which is a "Mobile Command" they only have a handful of. They serve as mobile HQs and Super-Flagships. To borrow from Star Wars they have automated battle drones that serve as their smallest craft (sorta their take on Fighters). Like the Battle Drones from TNG's "Arsenal of Freedom".

As for the League's weapons, they're basically supposed to be what if the Federation was near-totally militant with little to no scientific or exploration divisions. This would mean they're more rigid in tech development and don't have the "Jack of all Trades" style that the Federation uses. But they don't grow expendable clone armies to be sent out to die or make mass-production warships that're meant for ramming and stuff like the Dominion does either. They try to make mass-production ships that can hold up in a fight, and their military is made up of trained League citizens who volunteer for service (like a regular military).

So their ship-building skills are below the Dominion's because they try for quality AND quantity, and they're more rigid in design than the Federation. But they do have superior vessel design with more powerful weapons, hulls that are harder to breach, good military training and tactics, more maneuverable (isn't very good as a warship if it's a lumbering brick).

To command a Mobile Command, you have to be at least a Senior full Admiral, or a Fleet Admiral.

In general, their ships are larger than Federation or Dominion ships, with the Sovereign maybe being their equivalent of a Heavy-Destroyer, but not a Cruiser.

I'd keep Lon Suder alive, although I don't know if I'd eventually kill off Seska or have her escape to try and join the League Military after ditching the Kazon (who she'd join ultimately).

The other powers would be the Krenim, who're going through a new expansionist campaign due to a military uprising on the Krenim homeworld against the Ruling Imperial family.

The Devore Imperium, who're very anti-telepathic, due to the "Great War" 2000 years ago which involved telepathics enemies who used their abilities to great offensive effect.

The Heirarchy and the Malon, just to add some more names and stuff in to flesh out the region.

And the Lokkirrim and Think Tank, to set up the "AI War" story for later on in the show.

That's it for now, but I'll post more later.

it looks like you've got a lot of detalied information. It all sounds realy interesting to me.
 
Anwar,

after reading through more of your posts, it seems like what you're thinking of is moving away from the nature of Star Trek. That's not to say that you ideas aren't very good and realy interesting and I think would make good sci fi. Maybe your ideas would work much better as a general scifi than a Star Trek show. But I would love to read a book about this new show you have created. If you wrote it I would definately want to read it.
 
You know, I've heard that from others I've discussed these ideas with. Do you really think this isn't in the nature of Trek?
 
You know, I've heard that from others I've discussed these ideas with. Do you really think this isn't in the nature of Trek?

honestly it sounds more like BSG than Trek (which are both FANTASTIC shows)

I do think you're ideas are very good, but n, I don't think it's in the nature of Trek
 
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