Rhinoceros is incredible at solid and NURBS modeling.
It's just as AnyStar says "trial and error" "and usually takes several tries"
Maybe one tip: try to avoid solids created by using part of elipses.
No it isn't
If you care, here is a link to my models ALL created in Acad and imported into 3dsmax, made up in solids for at least 99% (acad2004 did not have a loft command so sometimes I used a meshpart), my Ent is on page 2 and 3.
http://s131.photobucket.com/albums/p298/wjaspers/
Looked at your thread, and the Youtube vids, but it was very hard to make out how the sec hull should look like, ie give you a tip on how to do it.
You'll get no argument from me on that point. I know my exterior is not as accurate - I knew that would be the case from the moment I decided to build it from the inside out. This is outstanding work AnyStar. Again, please don't wait on me to start working on your interiors - the more the merrier.
i still love modeling in CAD, but its a completely different beast than most 3d modeling programs.
one of the most common commands/techniques i use in CAD is like you mentioned the lofting. primarily i'll work in sectionals, and when im done with the wireframe i'll turn cross sectional segments into regions, and either loft/extrude/sweep/revole to get the shape i need.
since control points are nearly non-existent in AutoCAD your only option for editing past that are boolean opreations, which luckily work far better than in Max. believe it or not, when i'm modeling in Autocad i'm constantly tweaking my objects, then making "moulds" of them with a series of booleans. because in order to keep refining you have to keep manipulating, but the way AutoCAD "remembers" the original shapes of your objects (despite deliberately turning off the option to retain it) it will eventually bug.
this is an old version of the fuselage for my x-wing project. you can see the evolution of the different parts, and the final digital "buck" from which i can just pop in a box shape and instantly boolean the final product to continue refining. its also in 4 parts, male and female so i could extract upper and lower halves separately.
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about 60-70% of my CAD models are created by this process.
you also have to plan out your "intermediate" steps and curves in advance as well with polylines or arcs, and use them with the path or guide options. it is always trial and error for me getting some of the more complex shapes. and usually takes several tries.
above all, the best tip i can give you for modeling in CAD:
when you get frustrated trying to get the shape you want (and you WILL) just set it aside and move on to a different part for a while.![]()
Rhinoceros is incredible at solid and NURBS modeling.
Yeah, CTM had similar difficulties but...(don't tell hi I said so) Yours from the outside is quite superior in detail and that's because I believe you modeled the outside first.
You'll get no argument from me on that point. I know my exterior is not as accurate - I knew that would be the case from the moment I decided to build it from the inside out. This is outstanding work AnyStar. Again, please don't wait on me to start working on your interiors - the more the merrier.
To tell you the truth what you're doing scares the Ba-Jesus out me. It's a monumental task. I wouldn't know where to start. MSD was the first step if the outside model goes as planned...then I might be so bold.
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