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My Pre TOS ship Deckplans

I would say that torpedoes must be fired more or less in the direction of the target, but missiles can turn soon after leaving the launch tube. Also, you can only load one torpedo per tube at a time, but missiles can be loaded on a rotating rack for faster firing rate. I also subscribe to the ST:TOS/ST:TAS and Star Fleet Battles view that photon torpedoes are energy weapons, not human-coffin sized physical objects a la Wrath of Kahn.
 
I would say that torpedoes must be fired more or less in the direction of the target, but missiles can turn soon after leaving the launch tube. Also, you can only load one torpedo per tube at a time, but missiles can be loaded on a rotating rack for faster firing rate. I also subscribe to the ST:TOS/ST:TAS and Star Fleet Battles view that photon torpedoes are energy weapons, not human-coffin sized physical objects a la Wrath of Kahn.

Personally, (just to offer another opinion) I prefer that photon torpedoes are energy bundles rather than space coffins, too, but the on-screen cannon says otherwise. Even going back to The Making of Star Trek you can read the physical casing v. totally energy weapon wording either way. I also love the SFB setting, but it's a separate universe from on-screen Trek and therefore can do its own super cool, yet unrelated things.

As for a definition between missiles and torpedoes, I would point out that torpedoes can steer just a freely as missiles, as, indeed, we see one do this exactly in Star Trek VI. I suggest the the defining difference between the two may well be how they are launched: a torpedo requiring some sort of launcher mechanism which gives it its initial acceleration and then onboard engines simply steer/sustain this momentum while missile may not require any parent device and are launched simply using their own on-board engines.


--Alex
 
That one "torpedo" in ST:TUC was supposed to be a science probe. Somewhere along the line, the script changed the scene from being on Sulu's Excelsior, which was on a mission to study gaseous anomalies, to being on Kirk's Enterprise. The original plan was to put an explosive charge in a science probe, but it somehow became adding a tracking sensor on a torpedo, a sensor package that was on the OTHER ship.

And for those who don't know SFB, another difference between photon torpedoes and missiles (call "drones" in the game) is photons are fast -- so very fast they're basically instantaneous like phasers -- but missiles are slower and must track and run the target down.
 
I'm of the thought that a photon torpedo is super fast and requires its main power from the launcher and has MINIMAL course correction (say a few degrees) before either hitting its target or completely passing it, but this is based on the fact that they are usually near light speed weapons. So torpedo launchers don't HAVE to face directly forward or aft, but it helps.

Missiles on the other hand are self powered and follow a target by changing its course in pursuit of a moving target.

I do believe a Photon torpedo with its guidance package altered as in TUC, could be fired a bit slower and then auto course correct to find it target, but would be significantly limited as to how much because it is not designed to do that.

That's my justification to that scene anyways...
 
Well I always figured the Torpedoes WERE energy weapons, with the casing housing some kind of mechanism to hold the plasma in place and any other components needed for guidance, probably something to do with magnetic fields, considering how plasma behaves.
 
Alright, based on things seen on screen, I've always assumed the torpedoes were solid "coffin-like" as we see them, but are then SURROUNDED by energy when fired. Not sure how this would work, but that's my opinion. Maybe the energy is produced by the launcher, or maybe the energy is produced by the "coffin". Maybe both.
 
One idea that I liked is that there is a small, size of a breadbox, device that is inserted into the torpedo tube before arming. This device creates the force-field that encapsulates the warp-plasma energy ball, and is also the sensor / proximity fuse that releases the charge.
 
Well it has been months since i worked on this, but i just had the urge to do some more. Mainly been working on the Secondary Hull at the rear, filling in some space.

Let me know what you think please, still a WIP....
daedalus_class_deck_i_20170311_by_admiraldanev-db1wwjv.png


http://admiraldanev.deviantart.com/art/Daedalus-Class-Deck-I-20170311-668342731
Daedalus-Class-Deck-I-20170311-668342731
 
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That's a hefty amount of engineering machinery in the Engineering Hull - perfect! :techman:
Thanks! Thats the idea! I want this ship to be cramped and small, buuuuuut I also want to see if it can possibly fit room for 230 crew as stated in TNG. I have half that number of beds at the moment, and I reckon i could fit more "barracks" style in the Engineering section (but the ship doesnt require the full 230 crew normally.)
 
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Been fleshing out some more of D Deck tonight. this deck is more focused on crew recreational amenities. It has the Mess, Gym, Chapel, oh and the Transporter.

Let me know what you think.

daedalus_class_deck_d_20170326_by_admiraldanev-db3kyts.png
 
The captain's private dining room is a nice reflection of the era.

How experimental is the Transporter in this time period? It seems very compact too
 
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