

I actually was thinking about chunks of multiple sizes before you mentioned it! Since your levels are going to be gridlike to begin with you could get away with having chunks of any size. To keep things sane, you could require that they are all square, though rectangular chunks could allow for more variety--it would just make the random distribution trickier.

Interesting. The direction you seem to be heading in seems like you could make some sort of Tron RPG, The dungeon made up of lightcycle trails or something.
Well, I assume those are just shapes and not the actual textures that will be used for the tiles, right, Jadzia?
Interesting. The direction you seem to be heading in seems like you could make some sort of Tron RPG, The dungeon made up of lightcycle trails or something.
I can visualise that. It's a nice idea.
I think that would be best made as a 3D game with a WoW-like camera.
I don't think plain/thin light cycle walls would look right in 2D, unless we downgrade to wireframe.
Interesting. The direction you seem to be heading in seems like you could make some sort of Tron RPG, The dungeon made up of lightcycle trails or something.
I can visualise that. It's a nice idea.
I think that would be best made as a 3D game with a WoW-like camera.
I don't think plain/thin light cycle walls would look right in 2D, unless we downgrade to wireframe.
True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D. Thin 3D walls, though I can imagine that would be even harder to do due to perspective and wanting everything to mesh together.
Weapons could be discs, with more powerful ones as you progress, with the goal to get to Tron, similar to the original movie, although I haven't seen it yet, I can imagine you could put some of the sequel's elements in it.

True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D.
Weapons could be discs, with more powerful ones as you progress, with the goal to get to Tron, similar to the original movie, although I haven't seen it yet, I can imagine you could put some of the sequel's elements in it.
think said:idea: sound interactive triggers??

anyway if you need graphic backgrounds I can let you have any of my fractals which are really four dimensional dungeons based on some math.

True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D.
I'd call that isometric.
What I meant by 3D was polygon/model based with 3D camera, which is something I don't do.
I think in general there's been a lot of disagreement over the meaning of 2D and 3D. The term 2.5D was invented to help, but it has ended up being applied to pretty much everything that occurred between Pong and WoW.
I think of 3D as something with a moveable camera. That helps with the distinction, as something isometric usually is static. And I agree about the term 2.5D. I remember early 3D shooters such as Duke Nukem 3D often got the term 2.5D applied to them because they technically weren't real 3D compared to what we got later on, and instead used tricks, so the term got muddied even further.


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