Interesting. The direction you seem to be heading in seems like you could make some sort of Tron RPG, The dungeon made up of lightcycle trails or something.
Well, I assume those are just shapes and not the actual textures that will be used for the tiles, right, Jadzia?
Interesting. The direction you seem to be heading in seems like you could make some sort of Tron RPG, The dungeon made up of lightcycle trails or something.
I can visualise that. It's a nice idea.
I think that would be best made as a 3D game with a WoW-like camera.
I don't think plain/thin light cycle walls would look right in 2D, unless we downgrade to wireframe.
Interesting. The direction you seem to be heading in seems like you could make some sort of Tron RPG, The dungeon made up of lightcycle trails or something.
I can visualise that. It's a nice idea.
I think that would be best made as a 3D game with a WoW-like camera.
I don't think plain/thin light cycle walls would look right in 2D, unless we downgrade to wireframe.
True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D. Thin 3D walls, though I can imagine that would be even harder to do due to perspective and wanting everything to mesh together.
Weapons could be discs, with more powerful ones as you progress, with the goal to get to Tron, similar to the original movie, although I haven't seen it yet, I can imagine you could put some of the sequel's elements in it.
True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D.
Weapons could be discs, with more powerful ones as you progress, with the goal to get to Tron, similar to the original movie, although I haven't seen it yet, I can imagine you could put some of the sequel's elements in it.
think said:idea: sound interactive triggers??
anyway if you need graphic backgrounds I can let you have any of my fractals which are really four dimensional dungeons based on some math.
True, although the way I was thinking about it was to have the walls drawn from an isometric perspective, unless that's what you meant by 3D.
I'd call that isometric.
What I meant by 3D was polygon/model based with 3D camera, which is something I don't do.
I think in general there's been a lot of disagreement over the meaning of 2D and 3D. The term 2.5D was invented to help, but it has ended up being applied to pretty much everything that occurred between Pong and WoW.
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