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MW3

Well personally I'd say 31-10 is pretty frickin fantastic. :techman:

But trust me, my 16-3 was a VERY rare occurence, my overall k/d is setting at 0.65 now, and that's pretty representative of my true skill level. Everything just clicked for me in that particular round, including the aforementioned triple kill. I think it was a matter of me finding a lobby with some noobs. Once I got in there, I stayed in that group until I was done for the night. :lol:

Thanks. While that was a bit higher than usual, I seem to have no problem scoring 20+ kills in Kill Confirm and usually place in the top 2 overall. That's with a 1.04 K/D, too. I really fragged my K/D the first time through and it barely twitches now no matter how good I do.
 
i finished 30-15 in an MW2 Domination match on Crash the other day. had 2 care packs: a Pave Low and an AC130. i got about 9 kills with the AC130 and had a triple kill and a multi-kill. i was top scorer too. i promptly quit playing that day.

had another good match yesterday where i finished as top scorer with 20 and had a chopper gunner in my care pack.
 
Managed a 48-8 on Dome the other day. Got a MOAB and a 27 killstreak. Used the specialist strike package, it's awesome, especially when you get all the perks. Effectively turns you into a terminator!
 
Jesus.. what do you guys do to get such high kills?

I'm ok when i break the double digits but i usually am the guy who gets killed the most in any map :lol:

It helped a bit when i started to move more carefully but i still get shot in the back, hit by f...g campers and the occasional "real" sniper (as opposed to a camper) like there's no tommorrow.

Currently i'm trying SMGs and it has improved my k/d ratio a bit.. i'm not the most precise shot (i've seen guys who hit me the next millisecond they saw me.. amazing) so i'm wondering what are some basic tactics and weapons to improve my game (i know it's a very broad subject but still).
 
^I had a hard time finding "my gun" for the longest time, but I've grown really fond of the ACR Assault Rifle. It has just the right balance of accuracy, damage, and firerate, and the distance is pretty good too. I have been steadily improving my K/D since switching to it and I am rarely below 1:1 in a match (and this is coming from a guy who has never consistently exceeded 0.5:1 in any of the games).
 
well, my 30/15 was a result of playing Domination and getting a few kills first, then getting a 3 streak (hardline), care-pack with a Pave Low in. then getting a double kill and then a third. then got an AC130 in the second care pack. bob's your uncle, kills galore with both the PL and AC up at the same time.

the 20 match i had the other day, was largely due to getting about 8 kills in the Chopper Gunner I had in my care-pack.
 
Mine was on domination as well. All from the gun, except for the 6 from the MOAB.

Gun - I use the M4A1, with rds and extended mags. also use the L118A and the M7 when the situation requires. The M4's always been my favourite gun in CoD - perfectly balanced.
 
Jesus.. what do you guys do to get such high kills?

I'm ok when i break the double digits but i usually am the guy who gets killed the most in any map :lol:

I'm with you brother.

A couple of things I've done recently that seems to have helped me is that I'm using a silencer and the Assasin perk to try to stay off the enemies' radar. I still have a lot of same things happen to me that you listed in your post, but most of the time now, I'm getting about a 50/50 ratio, or maybe about 2-3 kills less than 50/50, with an occaisonal good round (postive k/d) thrown in.
 
Quickscoping is getting really frustrating as of late...

I don't mind it when people vary in class setup and rifles, but it gets on my nerves when I watch the killcam and see

MSR
FMG 81 Akimbo
Sleight Of Hand Pro
Quickdraw Pro
Steady Aim Pro
Tactical Insertion

The worst part is the tactical insertions, it seems that these quickscopers use their first prestige token to ensure that the TI is available to them throughout further prestige levels. Most of the quickscopers fail to gather any kind of impressive K/D at the end of the match - it's more about them spamming TI's in order to prevent Assault players building streaks and spawntrapping the rest of the team.
 
Jesus.. what do you guys do to get such high kills?
Practice. I'm sure I've dumped over 1,000 hours of my life into the COD series alone. Maybe 2,000. I'm not sure I want to know :lol: And that doesn't count all my multiplayer FPS training which dates back literally to Doom.
I'm ok when i break the double digits but i usually am the guy who gets killed the most in any map :lol:
In COD:UO back in the day, my goal was to be at the top of the kills list every game, and if that meant being tops in deaths, so be it :lol:
It helped a bit when i started to move more carefully but i still get shot in the back, hit by f...g campers and the occasional "real" sniper (as opposed to a camper) like there's no tommorrow.

Currently i'm trying SMGs and it has improved my k/d ratio a bit.. i'm not the most precise shot (i've seen guys who hit me the next millisecond they saw me.. amazing) so i'm wondering what are some basic tactics and weapons to improve my game (i know it's a very broad subject but still).
I feel like I could write a book on this. Maybe an incoherent mess of a book, but a book nonetheless...

Don't play like a bitch - That is, don't camp in the corner waiting for some poor bastard to run by. You'll never get any better playing that way. It sounds like you have that covered, but it bears repeating. If you go a full round of Team Deathmatch and end up like 4-1... despite the 4.00 KDR, you blow. You are useless, and you were mostly a non-factor in the mach. Don't be that guy.

Gear - Have good gear. This is maybe the easiest way to improve, well, if you have the will and the disposable income to improve your gear. I'm not sure if you're playing on console or PC, but either way the best way to go is a nice 1080p screen with low input lag (maybe even higher resolution on PC). I have an Asus VW246H which is pretty great for Xbox COD. And also a Dell U2412M. Turn the in game brightness up a bit. Beyond what the little configuration says... where it says "NOT VISIBLE" you want it to be decently visible. Not so the game looks annoyingly washed out... but you want it enough to where you can see enemies better in shadows. Also make sure your console is outputting 1080p, or whatever the native resolution of your screen is. You don't want your TV or monitor rescaling the game for you... let your PC or console handle it...trust me. A proper monitor will let you see enemies you would otherwise miss, and possibly shave 50ms off of your reaction time. That's pretty good for not having to make any actual improvements to your gameplay!

I also recommend headphones. For consoles there are even MW3 branded Turtle Beach brand headphones that should be pretty decent. I've done really well with an Astro Mixamp and some high-end Sennheiser headphones, but they sell an A40 package which is probably more convenient and better suited to games. Headphones of some kind are very important. Or maybe if you have a really nice 5.1 system that you can crank up which is also properly positioned and calibrated. If you can't tell exactly what direction peoples' shots are coming from by sound alone, you're doing it wrong. With SitRep Pro you can tell from footsteps alone exactly where enemy players are. Unless they are running Ninja. But very few do in Core gametypes. In public Team Deathmatch lobbies this is probably biggest advantage you can get over other players.

Ok, well, maybe not the biggest. I also run a Xim3 keyboard+mouse -> Xbox adapter. It's amazing for COD. Expensive, and a bit of work to set up properly, but it's basically as accurate as my computer mouse. I really didn't think it was possible. Failing that, maybe some FPS Freakz or whatever they're called. They're little thumbstick extenders that give you better accuracy in manipulating those contemptible little console joysticks. On the PC end don't underestimate a quality gaming mouse and pad. I'm a huge fan of the Mionix Naos 5000 on a Steelseries HD hard mouse pad. The thing moves like a hockey puck on fresh ice.

For controllers, you're not going to want to use the default sensitivity settings... You're going to want to crank them up a bit. It will take some getting used to, but you need to be able to turn faster than the default settings let you. If you are on Xbox defaults I suggest going to maybe 5/10, and sticking with it a while. You will be awful at first, but in the long run you'll probably be better. On the PC end crank your gaming mouse DPI as high as it'll go, and then adjust the mouse slider in game to get the preferred sensitivity. That should give you the best accuracy.

Learn the maps - And I mean, really learn them. You need to know what angles you are potentially going to be shot from at any given moment, and minimize them. You need to know where every bit of cover is, every cheap sniper spot. You need to know what your flanking options are for the guy you see right in front of you. You need to know if you're close enough to run to overhead cover when you see an enemy Predator missile pop up on your minimap. Also, at the start of a round it's nice to have an idea of when the first enemies will pop as you're rushing. Getting that first kill and breaking through their front line leads to nice flanking opportunities. If you understand the timing of the map well you will consistently put your team ahead early.

Watch the Killcam -
I can't stress that enough. This is your greatest learning tool. It'll help you learn the maps when you see some guy shooting you from a piece of cover you never noticed. Hell, just today, and keep in mind I'm closing in on 6 full days of in game time for MW3, I learned that you can shoot down through a certain window from the catwalk on Carbon. I had no idea.

But the killcam gives you a wealth of knowledge. You'll see the enemy's weapon and perk setup. Copy the good players. Maybe they have a combo you never considered that will work for you. Most importantly... figure out how you died! Sometimes it's lag, sometimes you just got out-aimed, but other times you can see mental mistakes you made which you can correct. Maybe you overstayed your welcome and your shots gave away your position making you incredibly easy to flank. Maybe he had superior cover. Maybe he had a better weapon for engaging at whatever distance you engaged at. Maybe you just left yourself exposed from too many sides.

Stay away from your teammates - Your teammates are idiots. Trust me. Expect them to do whatever idiotic thing is possible to get you killed at any given moment. My advice is to stay away from them as much as you can. If you have been watching the killcams, you will see how many times your idiot teammates get you killed through inaction or simply getting in your way. Running Blind Eye/Assassin/Ninja with a silencer? Too bad, because the moron two feet away from your made you collateral damage via a Predator, or he shot at absolutely nothing and put a nice red dot on everyone's map right where you are.

Keep him at a healthy distance, and his stupidity might even net you a few avenger kills. Teamwork doesn't really exist in pub lobbies. Don't think that you're magically going to make it work. The only one you can depend on is yourself.

Control the Engagement - If you are running an SMG spray n pray class, take tight corners, stay away from long sight lines, don't put yourself in a disadvantage. If you're running an Assault Rifle, go wider, use long sight lines, Aim Down the Sight aggressively, use cover, don't make it easy for some retard with FMG9 Akimbos to make you explode from two feet away. After you get a few kills, relocate, you have angry people respawning that know exactly where you are. And since this is MW3 they will spawn in completely random unpredictable places. You may only have two seconds to avert imminent disaster.

There is No Shame in Retreating - Fall back a few feet to reload. If you shoot a guy once or twice, and he shoots you once or twice, and you're one or two kills from a killstreak or something, there is no law which says you must take the 50/50 chance and finish the battle. Retreat. Flank. Run to the opposite side of the map behind all your teammates. You should be learning how to get the drop on people... at a certain point in your development as a COD player, a "fair fight" is really putting yourself at a disadvantage. Why play "next bullet wins" when you know how to flank him? When you know a more advantageous situation that you can flee to? No need to be a hero.

Learn the Game Mechanics in Depth - Google "Hey Den" and read that message board for a bit. Look at the recoil charts. The REAL weapon stats (the stupid sliders inside the game lie. They ALWAYS lie). There are worthless weapons in this game. There is no reason to use an SMG that isn't the MP7, the P90, or the PP90M1. Understand that an AR class gets more benefit from Stalker and Quickdraw than an SMG does because an SMG already moves quickly in ADS and has a faster ADS delay. Attachments don't always work the same on every gun. Did you know that Rapid Fire increases fire rate by over 30% on a PP90M1, but on the MP7 it's only some 18%? Do you know the difference between how the Kick proficiency and the Stability proficiency work? What idle sway is? How fast various weapons reload compared to others in their class? Do you know how to 'reload cancel' to finish your reload more quickly? You should! And these are not things that are in the instructions or in-game menus.

Don't waste anything in your custom classes - Make sure you have a good reason for every perk and attachment you use. Make combos that work together. On ARs I think Kick is the best proficiency by far, and in most cases I would put a silencer on top of that. On a Type 95 it would be rapid-fire. It's always tempting to put on a nice red dot sight, but as a red dot sight junkie I still say it's in your interest to learn to deal with iron sights. The silencer does keep you alive. I'd stay away from LMGs, Shotguns, and Sniper rifles altogether. LMGs really have nothing going for them. Massive ammo capacity I guess, but you move slow as shit, you generally have much more recoil, you don't do as much damage, and bullet penetration isn't as useful in MW3 as in previous MW games as best as I can tell. The maps are too small for sniping, and shotgun range is too limited, they're not even remotely useful until you spend a few hours leveling them to get the good proficiencies and attachments. Play those classes for fun, but don't expect to put up monster scores with them.

I guess my final random thoughts on class creation are as follows: Keep a Stinger class around to keep your team from getting dominated by attack helicopters. Suicide to get to it if you have to. Don't bother with pistol secondaries. Go FMG9s or MP9s akimbo if you want something for close range, and go MP9 with a red dot sight or silencer if you want to be able to handle medium range with your secondary in a pinch. Extreme Conditioning is a pretty useless perk. Overkill is a pretty useless perk. Marksman is ok, but only situationally. AR, larger map sight lines, and against teams without a lot of Assassin users. Ninja is really only useful in FFA and like S&D. In most of the other game types your footsteps just aren't going to give you away. Even though SitRep Pro is awesome, and I suggest you abuse it, the fact is very few people do use it. So Ninja only counters a pretty rare type of player. You want perks that help you against average idiots, because average idiots make up 90+ percent of the game population.
 
Don't play like a bitch - That is, don't camp in the corner waiting for some poor bastard to run by. You'll never get any better playing that way. It sounds like you have that covered, but it bears repeating. If you go a full round of Team Deathmatch and end up like 4-1... despite the 4.00 KDR, you blow. You are useless, and you were mostly a non-factor in the mach. Don't be that guy.
I'll disagree with this point to a degree..... while I agree that you won't get better in the long haul, the corner camper is more valuable than the guy who runs around and goes 17-15. Yeah, he's on the plus side of 1.0 and he got a lot more kills than the corner camper, but he also contributed a lot more deaths. If you're playing to try and help out your team, sometimes being a non-factor is more valuable to the group than being a run-and-gun death magnet.

Another big reason for watching the kill cams is to watch out for hackers and report them. IW is apparently taking hacking very seriously this go 'round and they're handing out 5000 day bans to confirmed hackers. So by watching and reporting, you're making it a better game for everyone. ;)

My recommendation is running a class with Blind Eye, Assassin, and Stalker with a gun that has at least a silencer on it. Through the first two games, I never played with any of that stuff, but in this game I got into it at the recommendation of one of my coworkers. I've been stunned at the difference it makes. Not only does it protect you from things such as helicopters, but you never show up as a red dot on the map. I've found more and more (and I've found that I do this too, though I just started consiously realizing it), but people will chase red dots around the map. By taking yourself off the map, you're less of a target. Added benefits to Assassin and Stalker is with Assassin Pro, your name won't appear over your head or crosshairs aimed on you won't turn red for the enemy, and with Stalker Pro, All the trip explosives (bouncing betties, IMS, claymores) are delayed for an extremely long time when you run through them. Honestly, you should never die because of those things ever again with that perk. The only time I've died is when I went into a room, tripped an IMS, and the lag-jumped into a corner where I couldn't get out in time.

(EDITED TO ADD) Also, Yoda is right about having either a launcher in your main class or a launcher class. It's extremely easy way to get XP points or to get kills to your killstreak count and it seems like no one actually bothers to carry launchers anymore. I've reached a point where I'm living long enough that I'll sometimes run out of ammo, so I swapped my stinger out for a sidearm, and my team got massacred with the first helicopter because no one had anything to counter it, and often times, a helicopter or UAV will stay in the air no matter how long it takes me to find a position to take it out because I'm the only launcher on the map.
 
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I'll just say that there's a difference between playing defensively in an area, and hopping on top of a couch in a dark corner and going full Venus Flytrap mode. The latter is a complete waste of time, and even if you do provide the margin of victory for your team, I just don't think it's worth it. A loss has more honor :-p

I like SitRep over Stalker Pro for dealing with Claymores and the like. Yeah, Stalker Pro saves your ass, but with SitRep you know ahead of time where that crap is. And also things like Portable Radar which seems to be gaining in popularity. Not only do you not get killed, but you get valuable info on enemy positioning. I had a good SitRep clip that I uploaded to YouTube, but of course Call of Duty Elite still doesn't seem to function properly and it never got processed. Hopefully that shows up at some point today.

One comment on the Stinger (I wouldn't bother trying to go anti-air with a SMAW or RPG or anything like that). It will get you killed. In killcam you'll see how much more visible it makes you. A lot of times the enemy wouldn't have even seen you if not for the big ass tube sticking out of your back. That's why I prefer to just suicide myself to switch to a Stinger class.
 
I'll disagree with this point to a degree..... while I agree that you won't get better in the long haul, the corner camper is more valuable than the guy who runs around and goes 17-15. Yeah, he's on the plus side of 1.0 and he got a lot more kills than the corner camper, but he also contributed a lot more deaths. If you're playing to try and help out your team, sometimes being a non-factor is more valuable to the group than being a run-and-gun death magnet.

I agree with you snowman, ultimately the positive number of kills you contribute is the best for your team. Which is why I really shouldn't play TDM since I'm negative so many times, but what can I say, it's my favorite mode. That being said, I can't say I disagree with Yoda's comment about "Don't be a bitch." :guffaw: (Of course I pretty much feel the same way about snipers. )

My recommendation is running a class with Blind Eye, Assassin, and Stalker with a gun that has at least a silencer on it. Through the first two games, I never played with any of that stuff, but in this game I got into it at the recommendation of one of my coworkers. I've been stunned at the difference it makes. Not only does it protect you from things such as helicopters, but you never show up as a red dot on the map. I've found more and more (and I've found that I do this too, though I just started consiously realizing it), but people will chase red dots around the map. By taking yourself off the map, you're less of a target. Added benefits to Assassin and Stalker is with Assassin Pro, your name won't appear over your head or crosshairs aimed on you won't turn red for the enemy, and with Stalker Pro, All the trip explosives (bouncing betties, IMS, claymores) are delayed for an extremely long time when you run through them. Honestly, you should never die because of those things ever again with that perk. The only time I've died is when I went into a room, tripped an IMS, and the lag-jumped into a corner where I couldn't get out in time.

I haven't added Stalker as a perk, but absolutely agree on using silencers and the assassin perk. I'm still struggling to achieve a positive k/d ratio, but I definitely improved dramatically when I made those two changes.

(EDITED TO ADD) Also, Yoda is right about having either a launcher in your main class or a launcher class. It's extremely easy way to get XP points or to get kills to your killstreak count and it seems like no one actually bothers to carry launchers anymore. I've reached a point where I'm living long enough that I'll sometimes run out of ammo, so I swapped my stinger out for a sidearm, and my team got massacred with the first helicopter because no one had anything to counter it, and often times, a helicopter or UAV will stay in the air no matter how long it takes me to find a position to take it out because I'm the only launcher on the map.

As I mentioned above, I probably hurt my team more than I help them in terms of k/d, but I've made it my mission to take out the air support kill streak rewards. So I run Blind Eye all the time and carry a stinger missile all the time, and the second a helicopter or Reaper shows it's face, I take them out. So I figure at least I'm helping the team by saving their lives that would have otherwise been lost to air support.
 
In the sense of helping your team win, knocking down enemy air support is huge. Against a bad team, if I'm in my assault strike package, I'll have Hardline on, and it will take 4 kills to get a predator, which has a strong chance of getting me my next 2 kills unleashing the Attack Helicopter, which will net 4 kills easy and next thing you know I have an AC130 having only personally shot four players. Heck, with Hardline Pro I may have even gotten a freebie point streak from an assist. Or since my assault class is usually also my Stinger class, I get a point toward my streak right off the bat. I've gotten AC130s in this game before with nothing but Stinger (lol strafe run) and kill streak kills.

I had a heck of a run to finish off my MW3 session tonight. I was playing ok with my M14 class... just had a little bit of experience on it left to go to get the level 31, gold camo, emblem, etc... and as soon as I finished I put a red dot SCAR on that class. I go 38-0 on Interchange (we win 75-45), I got a MOAB maybe halfway through the round. I got my best kill streak (which doesn't count the MOAB kills or any killstreak kills) at 34.

After that game a new batch of players come in with matching clan tags, and I think to myself, quit while you're ahead... but they were voting for Resistance which is one of my favorite maps, so I figure what the heck. Turns out that they were mostly snipers, and not entirely incompetent, and I get off to a not great start, like 2-3 or something, but I get a feeling for how they are playing and build up a specialist kill streak, only to be cut down by Mr Blind Eye Pro/Assassin Pro/Ninja Pro G36C+Silencer... grrr.. Oh well, I start building up another streak, run out of ammo with my primary before I unlock Scavenger... and of course this is a class where I just have the default USP secondary because I was too lazy to set up my classes properly on this prestige, so I end up having to get 5 kills with my pistol before I have a second to switch back to my SCAR and reload it. Long story short I get to the MOAB 3 kills before the game ends, set it off, and finish 45-5 (we won 75-62). Two games, a combined 83-5 while the rest of my teams went negative, and two MOABs. It's all downhill from here :lol:
 
i don't really give a shit about my KDR. all i care about is getting kills and my team winning. preferably with me getting some care packs and some other streak rewards in the process.
 
A different spin on launchers - no one in our team carries one as we all run with blind eye, assassin and suppressors. They can have as much air support in the air as they like, makes no difference to us. Its actually advantageous as the opposition wastes killstreak rewards on things that can't hurt us.

You can only imagine the other team's disappointment when they get a UAV and no one shows up on radar at all. Likewise when the enemy calls in a predator missile, we all go stationary if we can. Similar with AC-130s.

Also, enemy strafe run + friendly EMP = good times! :lol:
 
yeah that sounds about right! :lol:

Once we played village and all got up on top of the tree stump in the cave, just to see how long it would take them to find us. Turned out to be quite a while! :lol:
 
I
I had a heck of a run to finish off my MW3 session tonight. I was playing ok with my M14 class... just had a little bit of experience on it left to go to get the level 31, gold camo, emblem, etc... and as soon as I finished I put a red dot SCAR on that class. I go 38-0 on Interchange (we win 75-45), I got a MOAB maybe halfway through the round. I got my best kill streak (which doesn't count the MOAB kills or any killstreak kills) at 34.

What's your Gamertag? I ask only so I can leave the lobby immediately when I see you show up. :eek: (well unless you're on my team of course, :lol:)
 
Yeah, it's a shame that the MOAB doesn't count towards your streak, but strictly speaking it's not from your weapon I suppose so it's no different to your other reward kills not counting. Still, t'would be a nice reward for actually getting the damned thing!

34's a great knock just from the gun. I actually prefer the streak thing calculating this way, stops people from employing the old MW2 tactic of camping to your first reward and then just camping out while they wreak havoc one after the other. I remember getting a 42 streak on MW2, within minutes of the game starting. Got a predator within the first minute, then used that to pick up the additional kills for a harrier, and then that got me four more for chopper gunner and from there it was plain sailing to 42. Felt great at the time, but bull$hit in hindsight.
 
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