Vektor proves yet again that there is absolutely nothing wrong with Matt Jefferies' original design and that it still works despite all the naysayers' claims to the contrary.
Abrams should be bloody ashaned of himself.
Seems to be a common theme these days...My main 3D modeling rig at home has been pretty much out of commission for a while now due to a nasty virus/malware infection. Got rid of the infection but the OS is pretty well hosed, so I need to re-install the whole rig before I can get back to any serious 3D modeling. When I do, this project is high on the list.
Yeah, that's pretty much how it seems to go all around... it's become a biannual ritual to reinstall Windows. Usually, at a time and under conditions of my choosing... and usually during a "major system upgrade" anyway.This has been the weirdest thing. That system first got infected with something about seven or eight months ago, which I managed to remove, or so I thought. Every few weeks since then it comes down with something new, and each time I've gone in and cleaned it out until every virus and/or malware scanner I can get my hands on says it's clean. The latest infection was actually a rootkit, or perhaps it was the original infection, I don't know. Again, the system appears to be clean, but the OS is unstable as hell and I've been advised that I should probably wipe it and re-install.
What's so bizarre is that I have three systems running here at home, all with pretty much identical protection software, and that's the only one that has ever had any problems. If anything, that system should be the least vulnerable of the three as I use it for almost nothing besides 3D modeling. It has only the OS and basic software installed and I rarely even use it for Web browsing.
Oh well, it was due for a 100,000 mile overhaul anyway.
Just to let you all know, I'm still working on this project and making some pretty good progress. I'm not actually going to show anything right now because... well, because I'm just perverse that way.
I do have a question I want to throw out to the group, though. I have removed all the windows because it's easier to make changes to the surrounding hull areas without having to work around them. I'm toying with the idea of taking this opportunity to scale the whole ship up a little bit, not as much as they did in the new movie, but some. Anybody think this is a good idea, and if so, how much should I scale it up?
As far as I know, there is no canonical (on-screen) reference to the ship's overall length or any other specific dimensions. Of course, we have the 947' measurement from Matt Jeffries and other documentary sources, but even that is subject to some debate. Regardless, this is a conjectural version of what the ship might have looked like and therefore is not bound by other references, canonical or otherwise.
Again, I'm not talking about doubling it in size or anything like that, but some extra scale would help in certain areas like the hangar deck, the concavity around the edge of the underside of the primary hull, and the infamous bridge turbolift disparity. I'm just interested to hear if anyone has some specific dimensions they'd like to throw out there and what their justifications are for them.
One thing I want to emphasize right now, though, is that I don't want to see this thread devolve into fanatical arguments over whether or not the bridge was rotated or who can cite more authoritative sources for one set of blueprints vs. another or whatever. I just don't care. I'm only interested in what will contribute to the quality of this design.
If you have something to offer in that regard, please sound off.
... given that, it is your vision of the ship. I can't imagine what more I could say on the subject than I've already shared (extensively), but if you aren't bound by anything then none of it matters anyways....
Regardless, this is a conjectural version of what the ship might have looked like and therefore is not bound by other references, canonical or otherwise.
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