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Modern Warfare2 General Thread

Just got my second nuke. Well, first on PC. Like 2 games after I went ahead and unlocked it and set up the familiar harrier->chopper gunner->nuke setup. On bailout... it's nice to be familiar with the map already from Xbox, but the PC gamers have had it since Tuesday, so it's not like they were totally clueless :) Basically did a lap counter clockwise starting near the pool in a demolition match (in that grab bag stimulus package playlist). We were on defense, they had already gotten A (or maybe B, don't remember which is which) pretty quickly, which isn't too surprising since it's basically in the middle of the map. Equal parts FAMAS silencer/red dot and SPAS-12 working around to the other side of the map. It's fun flanking people by that window and staircase that leads up to what'd be point B in domination mode.. I think I was at 6 kills at that point, just kind of running back along that side of the map towards our spawn, getting shot in the back trying to reload, etc... barely made it around the corner and caught the guy chasing me only because he turned the wrong way after passing through the doorway for some reason... he thought I went to the room at the top of the ladder, where instead I ducked down the staircase that leads to like soda machines and a pool table. After shooting him in the back I was down to very little FAMAS ammo, but I had my Harrier ready, so I hid on top of a soda machine, as I knew others were about to poor through that door, and it's an awkward place to check. Called in the harrier... which got one guy with the bombs... two guys with the guns, then boom, some jackass with a stinger brings it down. I ventured in the middle street, towards the police car, saw two guys running across the street above, at this point I have 3 bursts left... I take a shot at the lead guy... hit him, he doesn't go down, second burst misses as he makes it around the corner, wanting no part of that firefight... the guy trailing him sees me shooting, takes a shot at me, missing, and with my last burst, I take him down with a headshot.

That gets me the chopper gunner, so I run back and hide on top of my soda machine, bust out the laptop... at this point they had B planted for a while... when the chopper comes online I can see all sorts of baddies camping it, unfortunately for them they were all out in the open, so I get like 5 kills right there, and my teammates disarm bomb B just in time to keep the round alive. From there... I don't know, they didn't have any cold-blooded I don't think. And the guy who shot down my harrier apparently couldn't get enough shots off against my chopper. I suppose I must've killed their entire 6 man team 3 times over with the chopper gunner, as I know I got my killstreak to 30. Boy is that fun!

Once the chopper is gone, the round was coming to an end, and I didn't know how the nuke worked in games like demolition. We were about to win, not much time left on the clock... I wasn't sure if I'd get to hold onto my Nuke once we switched to the attacking side. I figured we'd win round 1, then I'd nuke round 2, I just wasn't sure if we could do that. But they ended up planting before time ran out, so I just said screw it and launched my nuke just in case. Turns out that ended the round, and just skipped the second round and declared us the winners. So I suppose it was the right choice. I assume I'd have been able to hold my nuke across the break had I felt like it, but I guess I'd need confirmation on that before I'd ever try it.

Final round score, 48 kills, 5 deaths. It was totally worth getting the PC version and map pack on top of the Xbox version for me. I can play my aggressive style and keep a streak going since I'm no longer hampered by dual stick controls. MW2 has been out 6 months and I'm still not tired of it. As much hate as this game gets with the online community, it's still addicting as hell.
 
Well, it was $13.50 as a pre-order :)

I think I bought the hardened edition MW2 for Xbox for 70 bucks, but I think that came with a $20 amazon gift card, which for my purposes is as good as a $20 discount. Then I bought the map pack for $15. Then I bought MW2 for PC for $45 off Amazon, and the map pack for $13.50. So I've effectively spent what... $123.50 on MW2? Then I also bought CoD4 for both, and CoD2... I have CoD1 for Xbox from the hardened edition, and then I have the UO expansion on PC (which I used with a pirated version of the original, since it didn't check if your CoD key was valid when you booted CoD:UO :lol:). CoD3 and CoD:WaW both got single purchase treatment on Xbox.

I definitely understand why one wouldn't pay 15 bucks for 5 measly maps, and only 3 of them actually being new. But for me, it ends up being well under a dollar for every hour I spend on them, which for me I think is a pretty good value.

We'll see what happens come next map pack, that might end up being PC only, or I might grab it for both. After all, it's going to be a while until Respawn Entertainment puts out a worthy successor :)
 
i don't suppose you'd be up for playing a couple of the Spec Ops maps on PC would you? i wanna do the two 2-player ones on Alpha and i need to crack Homeland Security...
 
I finally got around to checking out the multiplayer for this game about a week or so ago. I'm usually not much for multiplayer, but I can't seem to get enough of this game.

I'm probably the worst player at online shooters ever, though I seem to be slowly getting better after following some of the advice in this thread about playing defensively and as I get to know the maps a little better.

Are there any particular modes that are more noob friendly? I've been spending most of my time in ground war. I seem to do okay in hardcore team deathmatch, but I'd like to try venturing out of those without being too detrimental to whatever team I'm on.
 
If you are talking XBOX try HQ Ricochet. Lots of room to learn. Teaches the maps pretty good. And it will train you not to shoot/grenade/flash/stun your teammates...
 
Yeah....I've already had one mishap in hardcore team deathmatch. Saw a sniper pop up in front of me, and he took up most of my screen. Didn't see the blue name over his head until I'd already knifed him. :lol:

EDIT - Thanks. I'll have to try some more HQ tonight. I think we did a couple of matches and it was pretty fun.
 
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From my group's private forum-MONARCH'S HQ Guide
Not all inclusive, but good to know! BTW, some of this information can help your other game play as well! Like Domination!


Contents Quick Summary:

01 – Game Description
02 – UAV (radar) Use
03 – Class / Team Setup Consideration
04 – Communication (Mic Users)
05 – Controlling (capturing) the HQ
06 – Holding the HQ
07 – Destroying the HQ
08 – Air Strike/Copter Use
09 – HQ Tips n Tricks
10 – Disclaimer


01 – Game Description
HQ is an team objective type game; the server will randomly select a pre-designated capture point (the HQ) and then the race begins. Each team (if they are smart) will start to run as fast as they can to gain control of the HQ position. There is a fixed amount of time that delays the actual capture. Once it changes from “Target” to “HQ”, a progress bar will show the necessary time needed to secure the HQ provided you are on the capture point. Then, once captured at every 5 second interval, points are awarded. However, it cannot be captured by both teams at the same time. So, whenever an enemy is in the “capture zone” of the HQ, the progress bar will stop progressing. If you leave (or die), the progress will be lost and the capture will have to start over.

For those that don’t know it, you get far more experience for capturing the HQ then getting kills. I always encourage to assist in capturing the HQ, then turn around (as a matter of speaking) and defend – this is your chance to rack up kills as the enemy run in over and over to destroy the HQ established. I can’t emphasize this enough, as I have beat numerous teams with 2x the kills of me or my own team; in HQ, capturing is worth more experience than kills. For example, I had a team mate camping the outer edges and getting a-lot of kills, I am sure his effort helped, however he had 32 kills and I only had 18, but I still had more Experience points because I helped capture most of the HQ’s. This is not the game to work on KDR (Kill – Death – Ratio).

In addition, those responsible for the capture (good on you) there is a bonus that gives you even more experience. The whole team gets points, but the individual(s) responsible get more than those not present at the time of capture.

02 – UAV (radar) Use
Watch your UAV (radar) for friendly (team mates) location. The radar is always up (except Hard Core) and will show enemy firing weapons (no suppressor) and when a “UAV” is called it will show the enemies location, provided they are not running with “Cold Blooded” perk. But don’t lose sight of the fact, it shows friendly location, which is valuable in an objective type game.

On one rare occasion, I glanced at the radar just in time to see a friendly (team mate) die and see it disappear on the radar, telling me where the enemy is approximately. I spun around and went a short distance in that direction and was able to kill the enemy. This was key as the enemy had intentionally ran all the way around to get behind us.

Note when a team mate is in the process of capturing the HQ; this is indicated by “flashing HQ symbol”. If it isn’t flashing, then the player may be under (two story building) or simply outside of the “capture zone”.

Always assume an enemy is on the capture point unless you know it is clear YOURSELF, (even then be weary). Even from a distance as I run up to the HQ, I will cook a nade and throw it in. Can’t tell you how many times it saved the capture as no one knew the enemy was there and not showing up with UAV (Cold Blooded perk used).

This is key… let me re-emphasize this, “ALWAYS ASSUME THE ENEMY IS ON THE CAPTURE POINT”!!! If the symbol isn’t flashing, (flashing means a team mate is on the capture point) then throw a nade or flash/stun on the HQ.

*also see “UAV Tip” in section 09

03 – Class / Team Setup Consideration
This can be a broad subject, the forum is filled with suggested builds, so I will not go into specifics (don’t want to open this can of worms). However, I will list a couple suggestions, not just from me, but feedback I have received.

(Individual) These are only suggestions, but the main focus is to have a variety in case one or the other setup isn’t working out. i.e. I start with an “Aggressor Setup” and if the enemy is effective at using UAV and I start getting killed even before I get to them or the HQ, then I switch to something with Cold Blooded Perk and/or Martyrdom.

- Aggressor Setup, Fav Weapon w/ red dot sight, Second Weapon – Shotgun (or Akimbo), Flash or Stun, any Nade, Bling, Stopping Power, and Commando Pro.
- Stealth Setup, Fav Weapon w/ silencer, Second Weapon – G18 w/ FMJ, smoke, claymore (optional), Cold Blooded, Ninja Pro.
- Defender Setup, Light MG (or Fav Weapon), Second Weapon – Sparrow/Javalin, stun or flash, Scavenger Pro, Stopping Power, Commando.
- Sniper or Camper, Fav Weapon w/ scope, shotgun, smoke, claymores, stopping power or Cold Blooded, last stand or martyrdom

(Team) Again these are just suggestions, but you can tell from the list, if you are an organized clan/team, you can see how the setups will benefit each other.

The main note here is; have more than one setup that you like and gives you some flexibility. Have “smoke” on some setups and others stun/flash or what ever you prefer. The key is being able to change if you (or the team) is not doing well.

KillStreak Setup, as well. If the team were organized and discussed in advance who is using what Kill-Streaks.... for example, 2 players UAV, UAV Jammer, Pred missile, 1 (or two) with Care package, harrier strike or copter, and Pavelow and the last few teammates (perhaps the better players) with harrier strike, emergency airdrop, etc.. THE KEY, is to have a variety that the whole team will benefit from.

NOTE: I use “Martyrdom” on most of my HQ builds because it serves as a few purposes. 1) It may kill the person that got you. 2) It will slow their progress 3) If you are in the HQ, it will either kill the enemy or at the least make them step out for a sec and they may have to start their capture all over again. 4) You may clear away any satchels or claymores that were laid near or after your demise. 5) Final note – the Suicide run… I have gone up against a tough team and they were doing a good job of defending the HQ… well, with Martyrdom I run in do the most damage I can and expect them to cap me… the nade does the rest. Then of course I hope my fellow team mates capitalize on my suicide run and “Get in There”!

04 – Communication (Mic Users)
Obviously in Team DM and other games it isn’t as necessary to communicate, just play well and everyone will benefit; but in any objective type game (like HQ) “good communication” can really make a difference.

Announce (this one is obvious) the enemies location and especially if you see one (or more) entering the HQ. This is important, because some enemy will use Cold Blooded perk and start capture, while the rest of the team are a distraction, battling on the outer edges of the HQ.

Announce the progress on the capture; it sucks to be battling it out and just as a team mate dies the HQ is captured – now sitting it out spectating. (ref. 09 Capturing Tip w/ mic)

Announce when enemy Air Strike or Harrier or Copter are on the way. This “heads up” is really helpful to the team, especially when the Air Strike is yours. How many times have you heard... "Is that Friendly or Enemy??" Then the capture can take place under the cover fire of an Air Strike. NOTE: This is also key if you are in a Hard Core game and don’t want to hit friendlies, which would kill yourself (ricochet).

Identify enemy sniper/camper location. This happens to me all the time… there is an enemy sniper/camper racking up kills… you know who I mean… just look at the score from time to time. You should pin-point his/her location, maybe you or a fellow team mate can prevent or slow this person from getting Air Strike/Harrier or Copter several times. In other words, it doesn’t do you any good to complain about some “camper/sniper” killing you and you never identify the enemy location. Complaining just to hear yourself talk is not productive (I usually MUTE those players).

05 – Controlling (capturing) the HQ
I refer to it as “controlling”, when it hasn’t been captured yet but the battle rages on to “control” the capture zone. The “capture zone” is an area around the HQ position. Sometimes the zone is large and other times you could be right next to it but on the other side of a wall with no effect. The focus however, is to control the area long enough to capture and prevent the enemy from slowing the capture or capturing as well.

NOTE: The more team mates capturing, the faster it gets cap’ed. However, you also don’t want to set yourself up for epic failure, so it will depend on the map and situation. I at least recommend 2 (minimum) players, apart from each other (like opposite corners of the room) doing the capture; the others defending the HQ outer edges.

It is best to set Claymores outside or just before the capture point. You don’t want to create a chain of explosions from an enemy grenade. Your satchel/claymore could wipe out your own team mates from a well placed enemy nade… and believe me, the nades will be coming. However, it doesn’t hurt to set a well placed claymore or satchel AFTER it has been captured and on your way out to defend the area.

During and immediately after capturing the HQ, also pay attention to the radar, your friendlies location, enemy location and all the openings/entrances. Doesn’t do any good to have the whole team watching the same door, only to have someone come in from behind. The little green “carrot” on the radar also shows the direction your team mates are looking.

*see “Capturing Tip w/ mic” below in section 09

06 – Holding the HQ
After it has been captured, this is your bread n butter, your earning points and you can now focus on getting kills and defending the HQ. The only drawback, once you die, you are spectating until the time runs out and/or the HQ is destroyed.

Check your radar once again, see how many “friendlies” and enemy you have to work with. Pick your “kill zone” and defend it. Remember to watch your back or team mates back.

07 – Destroying the HQ
Once the enemy has captured the HQ, all focus should be on destroying the HQ ASAP. The team that captured the HQ will not re-spawn once killed, so make every effort to kill the enemy and destroy their HQ. Remember, HQ is about points (and Exp points) don’t give the enemy any more than you have to. Get in there and destroy the HQ.

(Enemy Count) Another good action, is to occasionally check the player menu to see how many enemy are still alive. Nothing worse than standing in a circle with team mates (singing koom-by-ya) waiting for the destroy progress bar for the enemy HQ, then suddenly the last enemy throws a nade in and clears the room.

Don’t make it easy for them to build up kills (then Air Strike n Harrier or Copter). Throw everything you got, Smoke, Flares, Stun, Nades… they don’t do you any good dying with them still on your body. Also, spread out if you must, some teams (or players) are good at defense and rack up a lot of kills as the team rushes in over and over trying to get in and destroy the HQ. They will have their “kill zone” covered and as a team member runs in, BOOM, dead. And of course the worse thing you can do is run right back into it again. Sometimes, it is very handy to watch the “kill cam” and see the enemy location, don’t be in a rush to hit “X” and get back into the game.

(Spread Out) You only need 1 or 2 players to help destroy the HQ. Once this process has started (and you did your “enemy count”; see above) announce to the team to “spread out”. This can make a big difference in the time to get to and capture the next HQ.

08 – Air Strike/Copter Use
These are great at slowing the enemy, getting more kills, even making game changing events to the over-all score. But they need to be applied correctly.

(Air Strike) Is very handy to help capture the HQ under their cover. However, understand they can kill the person that called them in, they can really shake up the screen (very annoying) to the team, and some buildings they cannot penetrate. With this in mind, sometimes it is better to place the attack at the entrance or in path the enemy is using to the HQ. Also, DO NOT call in Air Strike if the HQ is already captured and there is less than 20 seconds on the counter and/or the enemy is about to destroy the HQ… the Air Strike will arrive with no one there. Save it for the next round/HQ.

(Harrier or Copter) Are very handy, and best used immediately in nearly every situation. Of course, if the HQ is about to change, then save it for a few seconds then call them in. If you get lucky, you may be able to work up Air Strike and/or Harrier or Copter real quick if these puppies do their job and you stay alive.

(Defense on Harrier or Copter) If the enemy call in Harrier or Copter, here are a couple tips: 1) Switch to a build that has the Sparrow Missile or similar to bring it down 2) Open fire with your weapon, this will take longer but it still works. 3) Hide, stay in-doors, why help the enemy get more kills. 4) Switch to a class build with “Cold Blooded” to reduce your visibility to them.

09 – HQ Tips n Tricks
(Capturing Tip w/ mic) Announce to team mates your progress on the capture. i.e. 50%, 75%, 90% - Don’t Die. This helps in several ways: 1. Your team mates know you are capturing and can focus on preventing the enemy from getting in there (smoke, stun, shooting enemy, etc..), 2. I always run into the gun fight over and over, this friendly warning, I slow it down some and get more defensive as the HQ is about to be captured, and finally, 3. If the whole team is coordinated, then 1 or 2 capture and the rest take up defensive positions to prevent the enemy from even getting to the HQ. Otherwise, if it isn’t announced, then there is greater confusion and more players trying to get on the HQ which leaves you and the team with no “real” defense as the enemy does the same and runs in with nades and noob-tubes being fired. Good communication is key to winning!

(Defending Tip w/ mic) Announce the number of enemy you see entering the capture point and from what direction. I mention “number” because obvious the more enemy, the more of a threat….and the faster they can capture or destroy. Another trick and for some unknown reason this seems to go un-noticed by a-lot of players, the HQ symbol will flash (or fade in and out) when a team mate is capturing the HQ; in the reverse, after you have captured the HQ, as soon as an enemy starts to destroy the HQ (now green), it will flash. A good trick is to get out and away from the HQ (not too far), and wait for the symbol to start flashing… that’s when you throw in a nade or rush in to clear the area.

(Trap it Up) Placing satchels in the corners or stick it to the roof is handy. Leave, guard a direction (kill zone) and when the HQ symbol starts to flash… double click “X” and BOOM… the HQ symbol should stop flashing.

(Don’t always fight) I have been in situations where the enemy is doing a good job of defending the capture point, but I was able to slip in past their defense. If I shoot someone in the back or open fire for any reason, it gives away the fact I am capturing the HQ without their knowledge. Sometimes I will just hide near the capture point as long as they are not capturing as well. Have you ever noticed after a few minutes of dying your team starts to spawn further away or near the person that has been alive the longest (usually that camper, or away from controller (AFC) in the game); well, if you stay alive long enough (I assume you have Cold Blooded perk) your team will soon spawn near you.

(Hiding in Captured HQ) There are only a few maps this can be done, but a good trick to get more points, you hide inside the “capture zone” and don’t leave (or die). When the enemy starts to destroy the HQ, their progress bar doesn’t move. Of course experienced players will know this and start a frantic hunt for you, but I have pulled this off several times with great success.

(UAV Tip) At some point in the game (in only takes a couple seconds), I will look at the whole map or when the friendly UAV Plane is up. I note the location of the enemy, but more importantly, HOW MANY I see. If there are only 4 or 5 enemy dots (versus 6 – whole team), then you know a player or two has Cold Blooded. I will also announce this to the rest of the team.

(Air Strike/Copter Trick) Once you get a care package, hopefully you will an Air Strike or other useful attack that may get you closer to the next package or “kill streak” reward. It is best to call the Harrier or Copter right away, but another step is to kill yourself (nade, claymore, satchel, etc) then call the Harrier or Copter. There is a good chance (with some skill) to build up another 5 or 7 kills again. HOWEVER, this of course does not work if your team captures the HQ, because death = spectating at this point.

(Kill Builder) A tactic (I don’t totally approve of) you will see from time to time, is the whole team capturing HQ after HQ as quickly as possible. Then, the last HQ they do their best to guard and NOT capture (of course this is assuming they have a healthy point lead). This is where they start to camp and build up kills. Watch out for this tactic. Not much you can do. I however, will switch to Stealth setup or a “noob tube” just to annoy them and maybe capture the HQ under their noses.

(Nuke Player) There are some players that are in the game for themselves and will camp the whole game trying to build up a Nuke. Watch out for these, from time to time check the game roster and keep track of kills. If you see a player with a high kill-death-ratio (KDR), warn the other players and go hunt that suka’ down. I have lost a few HQ games with a commanding lead, only to hear the enemy has launched a nuke.

10 –Disclaimer.

Hope you like the guide, I had fun putting it together and of course, feel free to provide input/feedback. Some of the views here are the culmination of several players and my own observations. Some will work and some won’t, but the main focus is to provide some insight to those less experienced players.

oops-forgot to give credit to the author!
 
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I had two Nuke fails last night... *sigh*

First one, at 23 kills in a CTF match... was running towards their flag, went through a doorway, saw a guy on the left, shot him with my G18 sidearm (my primary, and another primary I picked off a corpse had both run out at this point), got kill 24 but then boom, a guy I didn't see was camping the other side of the doorway with an AA-12, which he spammed into my spine. *sigh*

Then on Wasteland in a FFA, I'm at 23 kills with my chopper gunner still in the air... I see a guy, shoot him... get two hits, and boom, someone had taken the chopper down, so I'm sure he was just sitting there with red splotches all over his screen, thankful to somehow still be alive. Put the laptop away just as a guy is crossing my field of view, take him out for kill 24, start taking sniper fire from a guy ducking by one of those buildings... you know... the one spot where someone is always prone trying to snipe people.... but a three round burst RIGHT ON HIM, he somehow survives, and before I can get burst two off, boom, one shot kill. That one reaaaally pissed me off... I was essentially at 24.9 kills!
 
New maps coming in just a few weeks for Xbox! I get the feeling I'll buy them on Xbox, and then again a month or so later when it hits for PC.

I have way too much fun with this game online.
 
New maps coming in just a few weeks for Xbox! I get the feeling I'll buy them on Xbox, and then again a month or so later when it hits for PC.

I have way too much fun with this game online.

I'll be passing on the REGURGENCE pack as well as I have a feeling it will be overpriced too.

But hey you never now, they may give you a really super good deal and give you both maps packs for $30.00!!!
 
2 of the maps are Vacant and Shipment from MW1. Another would seem to be set in Washington DC. Plus 2 others I only have names for.
 
Shipment? WTF... that qualifies as a map now? Vacant was pretty good though. Then again they could bring just about anything back from CoD4 and it'll be better than fucking Overgrown if you ask me.
 
Funny enough, the first map pack were discounted on Steam when they were first released. Steam is good like that - their sales encourage people to pick up something the day it is released (or months later when no one is buying stuff anymore). I would say MS should do the same thing, but people are going to buy it regardless so... oh well.

But Shipment with an AC130? Yeah, that will be "fun".
 
Funny enough, the first map pack were discounted on Steam when they were first released. Steam is good like that - their sales encourage people to pick up something the day it is released (or months later when no one is buying stuff anymore). I would say MS should do the same thing, but people are going to buy it regardless so... oh well.

Well, I did get a free week of Gold membership from MS for buying the map pack on release day.
 
That's because they fucked up the launch, not because they were rewarding people. :lol:

Even Rocket Knight Adventures - 12 bucks on Steam launch day. I think that's the way to get day one sales anyway.
 
Map pack details have emerged...

http://www.joystiq.com/2010/05/14/modern-warfare-2-resurgence-map-pack-detailed-by-bowling/

5 maps again - 2 CoD4, 3 new. 1200 points again, too.

Vacant -- the wide open Russian office complex from CoD4
Strike -- the urban town surrounded by hotels from CoD4
Carnival -- an abandoned carnival area with a Ferris wheel, fun house and other attractions
Trailer Park -- full of "super tight corridors" and featuring a pool ("Mobile Estates," Bowling calls it)
Fuel -- a "sniper haven" based in and around an oil refinery
 
2 regurgitated maps and 3 new ones for $15.00, sad just sad.

The level of greed Activision’s part is just staggering.
At this point if the map packs dropped to $10.00 I still would not buy them, I think I’m officially boycotting Activision all together.
I just can’t get on board with someone that blatantly want to F@#k their loyal customers.
If they release a game I really want to play I’ll pick it up use so they don’t see the revenue from it.
 
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