I've taken a decent step forward with it tonight. My problems turned out to be a combination of 2, 3 and 4.
On 2, I've tweaked the camera position for ref 46 again and sure enough the specular is moving into the correct place on the saucer.
On 3, the following image helps determine where the floor is in relation to the model.
http://www.cloudster.com/Sets&Vehicles/STMPEnterprise/STMPent44.jpg
This helps the radiosity, as illumination from the studio light will bounce off the floor and onto the saucer.
On 4, I wasn't being brave enough with the contrast on the specular channel. On diffuse, I've tweaked the Phong falloff for the lighter shades. Now Cloudster images look a better match as well as the movie snapshot of the saucer bottom with spotlight.
One problem it does highlight is how basic my texturing is. I'll need to put in a lot more effort to break up that darned Aztec! The Cloudster images show a lot of different shades and some large scale patchiness.
Cheers,
S.O.
On 2, I've tweaked the camera position for ref 46 again and sure enough the specular is moving into the correct place on the saucer.
On 3, the following image helps determine where the floor is in relation to the model.
http://www.cloudster.com/Sets&Vehicles/STMPEnterprise/STMPent44.jpg
This helps the radiosity, as illumination from the studio light will bounce off the floor and onto the saucer.
On 4, I wasn't being brave enough with the contrast on the specular channel. On diffuse, I've tweaked the Phong falloff for the lighter shades. Now Cloudster images look a better match as well as the movie snapshot of the saucer bottom with spotlight.
One problem it does highlight is how basic my texturing is. I'll need to put in a lot more effort to break up that darned Aztec! The Cloudster images show a lot of different shades and some large scale patchiness.
Cheers,
S.O.