Can anyone confirm if it drops different types of seed for the different types of trees? Or is it just random which kind of tree you get?
The first time I loaded it up after the update, I was on the wrong side of the island from where I wanted to be with no Nether portal nearby, so I had to walk for about 10 minutes, and that's when the trees were being screwed up as I could hear the leaves rustling and popping, and they were leaving saplings all over the place. It was weird, it almost sounded like I was walking through a storm. Notch should introduce it as a feature.I generated a new world last night and all my trees look fine. However, the leaves start decaying immediately if you harvest the wood. The nice part about that is that it drops a whole bunch of saplings so I'll be all set to make an underground tree farm pretty soon.
Free cake is a lie?
Oh btw, I was browsing the minecraft forums last night and came upon this informative thread that might help explain the discoloured leaves:
http://www.minecraftforum.net/viewtopic.php?f=1020&t=136471&sid=c825d68a84555070ba3531d59ded38d6http://www.minecraftforum.net/viewtopic.php?f=1020&t=139965&sid=c825d68a84555070ba3531d59ded38d6
I just had one of those "I wish I'd been recording this" minecraft moments. I swear, I just saw a cow attack and kill a creeper!
There I was, 8 blocks above the ground building my new lava wall, a creeper vainly trying to get to me when a cow snuck up from behind and headbutted it into my lava wall. It's this kind of random crap that makes Minecraft great.
I wonder, has anyone suggested to Notch the possibility of an integrated recording feature for the final version?
I think most people just use FRAPS.
I just finished digging out a large area just above the bedrock. 100x50x2. Goddamn, that was a lot of work. Got lots of stuff out of it, though--not to mention a ton of cobblestone.
I think most people just use FRAPS.
I just finished digging out a large area just above the bedrock. 100x50x2. Goddamn, that was a lot of work. Got lots of stuff out of it, though--not to mention a ton of cobblestone.
Did you actually mine out the whole area? There are easier ways to do that, you know.
You can dye wool while it's still on the sheep?? That never would have occurred to me.That's hilarious!
^ I gotcha, then. I assumed you were just talking about straight-up mining, in which case hollowing the whole thing out would be terribly time consuming.
FWIW, I usually mine in a pattern with central 2X2 corridors, with 1X2 tunnels branching off, leaving two blocks in between each tunnel. That way you can see all the minerals without having to mine out every last damn block.
You can dye wool while it's still on the sheep?? That never would have occurred to me.That's hilarious!
Yeah, you can. It's pretty funny. My friend was showing me by dying a sheep yellow. And you know what else? I saw a black sheep, and my friend claimed that he didn't do anything, so with the advent of different coloured wool, there's a chance for black sheep to spawn. So, that's what got me thinking about mating. What would happen if a red sheep mates with a yellow one? Does that mean there's a chance of an orange one spawning? The possibilities.
^ I gotcha, then. I assumed you were just talking about straight-up mining, in which case hollowing the whole thing out would be terribly time consuming.
FWIW, I usually mine in a pattern with central 2X2 corridors, with 1X2 tunnels branching off, leaving two blocks in between each tunnel. That way you can see all the minerals without having to mine out every last damn block.
I'm told the most mathematically efficient way is to do what you described but leave three blocks between each branch tunnel. Since most veins are 2x2 you'll never miss any by leaving 3 blocks in between.
That is completely insane. I am not nearly dedicated enough to Minecraft to attempt something like that.![]()
^ I gotcha, then. I assumed you were just talking about straight-up mining, in which case hollowing the whole thing out would be terribly time consuming.
FWIW, I usually mine in a pattern with central 2X2 corridors, with 1X2 tunnels branching off, leaving two blocks in between each tunnel. That way you can see all the minerals without having to mine out every last damn block.
I'm told the most mathematically efficient way is to do what you described but leave three blocks between each branch tunnel. Since most veins are 2x2 you'll never miss any by leaving 3 blocks in between.
I suppose, but I think the completist in me would get annoyed at the hidden row.![]()
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