It ain't the same without that patch on the floorTime for another update.
The transporter room is finished. The layout of the entryway and "business end" of the room is based on the studio set blueprint. The elevation was worked out using the perforated strips as convenient rulers. The back end of the room tended to change with nearly every episode. No other room changed shape, or gained and lost convenient features as often. I settled on a representation of the Third Seaseon configuration with the wall geometries regularized. This also accounts for the lavender color scheme.
The button colors were worked out from screen shots, although some imagination was required.
Interesting points: I modeled the main console from some good earlier season screen caps. When I got around to colorizing the buttons and lights, I ran into a panel that didn't match the model. Sure enough, one of the "marble panels" on the right side was rotated 180 degrees sometime in the Third Season. Probably they removed it to replace a light bulb and installed it back upside down. Scotty doesn't seem to have noticed. I have restored it to the configuration it had throughout most of the show. Also, the targeting readout on the right side of the console is the same graphic that appears on the navigation side of the Helm. It is just colored with different gels here. The diagonal type was not readable, so I have inferred them as "Sinestral" and "Dextral" since they seem to indicate a leftward and rightward rotation. YMMV.
Here are the pics. Comments and critiques are welcome.
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An insanely great job.
There does seem to be one minor wall feature missing though
Some days I feel like i missed my calling as a QA inspector...Good catch BK613. I'll add it in.
Time for a big update.
My new 1701 exterior is completed. At this point, the windows are merely overexposed light sources, as they appeared in TOS; but I plan to eventually have interiors visible and lit appropriately. My goal is to see how the "real" ship would look under various natural lighting conditions.
Here's one of the classic TMOST views, in living color...
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And here's another one.
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So I've got a new ship, she should have somewhere to go. All the beautiful images of K7 that have surfaced over the last few years had me itching to re-visit that model. My earlier K7 was based in large part on Greg Jein's beautiful model for DS9; but now I wanted to make the original. Here is the result.
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Of course, I couldn't resist lighting up that open docking bay. This is my own concept, rather than the Jein version.
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And here's the classic approach angle:
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Both models are actual size, not studio size. One advantage is you can get an idea of true distances. Here is the Enterprise parked 2 kilometers from the station. This is the same distance that the Klingon vessel was mentioned to be in the episode. Interestingly, the camera angle can be nearly duplicated and the relative sizes are what we saw on the screen:
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Finally, here's the classic departure view:
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Distance info from episode does not support your 2 km distance statement:Both models are actual size, not studio size. One advantage is you can get an idea of true distances. Here is the Enterprise parked 2 kilometers from the station. This is the same distance that the Klingon vessel was mentioned to be in the episode. Interestingly, the camera angle can be nearly duplicated and the relative sizes are what we saw on the screen:
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...KIRK: What is the position of the Klingon ship?
CHEKOV: A hundred kilometres off K7. It's just sitting there.
...KIRK: Mister Lurry, there's a Klingon warship hanging one hundred kilometres off your station.
Captain's log, stardate 4524.2. A Klingon warship is hovering only a hundred kilometres from Deep Space Station K7 while its captain waits in the station manager's office. Their intentions are unknown.
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