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Mass Effect Legendary Edition

For ME1 changes there's a lot of combat improvements to be had, but I hope they don't water down the RPG elements. I think the game's biggest unique strength is that they have three dimensional setpieces instead of linear corridors.

I don't have any problems with the boss fights in ME1, but Mako combat was awful and cover mechanics could be improved. And it was way too easy to be instakilled by stuff that didn't look remotely deadly.
 
For ME1 changes there's a lot of combat improvements to be had, but I hope they don't water down the RPG elements. I think the game's biggest unique strength is that they have three dimensional setpieces instead of linear corridors.

I don't have any problems with the boss fights in ME1, but Mako combat was awful and cover mechanics could be improved. And it was way too easy to be instakilled by stuff that didn't look remotely deadly.

Oh gods yes. I think almost everyone hates fighting with the Mako
 
https://www.ign.com/articles/mass-e...-a-remake-but-much-more-than-a-basic-remaster

A good article about the design choices for this remaster - they could have gone with the newer Unreal 4 engine but it would have meant to almost redo the entire game from scratch, especially ME1. They go in how they wanted to keep the original spirit of the game and whatnot but i don't buy it honestly.

They made a simple calculation - effort vs. projected earnings and decided it wasn't economical to switch to a more advanced engine. This i understand but don't give us some nebulous explanation why you made a good business decision.

That being said i am a little excited. Mass Effect is a fantastic game series, i even enjoyed Andromeda though it pales when compared to the epic story of the trilogy. How Hollywood never managed to get this as a movie project off the ground boggles my mind.

I didn't think i would return to this game franchise soon since i have so much on my plate gaming wise but i will buy it for nostalgia sake and to see what the remaster looks and feels like.
 
Oh I get that I really do but I still liked that first image more.

Haven't played any of the ME games in like forever. Hated the reaper minigame when you are looking for stuff on the map in ME3
Yeah, the ME3 default's head has always looked a little too much on the big side, and the lips have a weird pout going on. But at least they toned down the make-up. Always felt weird playing a soldier that looked made up to go out clubbing.
Oh gods yes. I think almost everyone hates fighting with the Mako
I honestly never had a problem with it; it just took a little getting used to. Mind you, I'm on PC so I have an advantage with mouse and keyboard. I don't know how it handles with a controller, but I can see how it could be a nightmare.
A good article about the design choices for this remaster - they could have gone with the newer Unreal 4 engine but it would have meant to almost redo the entire game from scratch, especially ME1. They go in how they wanted to keep the original spirit of the game and whatnot but i don't buy it honestly.

They made a simple calculation - effort vs. projected earnings and decided it wasn't economical to switch to a more advanced engine. This i understand but don't give us some nebulous explanation why you made a good business decision.
I don't disagree, but in fairness Walters seems to be upfront about the pragmatic realities of their decisions, both for keeping it in Unreal 3 and for electing not to tackle ME3MP. Let's also be honest; he's not wrong about altering the feel of the game if they had to rebuild it from scratch. How many times have remasters just felt...*off*?
For all the jank, ME1 in particular always did have a distinct feel from pretty much any other game, not just within the franchise, and that's the result of thousands of tiny decisions, most of which would be lost in a full rebuild.
 
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I don't disagree, but in fairness Walters seems to be upfront about the pragmatic realities of their decisions, both for keeping it in Unreal 3 and for electing not to tackle ME3MP. Let's also be honest; he's not wrong about altering the feel of the game if they had to rebuild it from scratch. How many times have remasters just felt...*off*?
For all the jank, ME1 in particular always did have a distinct feel from pretty much any other game, not just within the franchise, and that's the result of thousands of tiny decisions, most of which would be lost in a full rebuild.

Maybe i'm not understanding this correctly but changing an engine wouldn't necessarily change gameplay, would it? As far as i understand it it's mostly the technical aspect of the game and how the new engine creates the visuals and the leap from UE3 to UE4 may be too great to make economic sense. However the dialogue options with its massive effect on the game shouldn't be connected to engine issues, at least i think so but i may be wrong.
 
Maybe i'm not understanding this correctly but changing an engine wouldn't necessarily change gameplay, would it? As far as i understand it it's mostly the technical aspect of the game and how the new engine creates the visuals and the leap from UE3 to UE4 may be too great to make economic sense. However the dialogue options with its massive effect on the game shouldn't be connected to engine issues, at least i think so but i may be wrong.
UE3 and UE4 are so different that it wouldn't be possible to just port the old code to the new engine. They would have to take all the old assets and rebuild the game mechanics to match the original. So they could make it match how the old games played, but after doing so much work, what would the point be? I'd rather have them put that effort into a new game.
 
Maybe i'm not understanding this correctly but changing an engine wouldn't necessarily change gameplay, would it? As far as i understand it it's mostly the technical aspect of the game and how the new engine creates the visuals and the leap from UE3 to UE4 may be too great to make economic sense. However the dialogue options with its massive effect on the game shouldn't be connected to engine issues, at least i think so but i may be wrong.
It's all very technical, but the long and short of it is that there are some fundamental differences in how the two engines work (like for example using different visual scripting languages), which means that they would have to reconstruct the backend coding more or less from scratch. Imagine having to rebuild an antique clockwork pocket watch using the original face and casing, but replacing like 90% of the movement by refabricating it...by hand....and while converting it to metric.

It's non-trivial to say the least, but also since every kind of system has it's own quirks, a lot that's indefinable would be lost in the attempt. Compounding this is that ME1 was mostly put together by ambitious young designers that didn't know what they were doing was supposed to be impossible, making it very difficult to reproduce their results any other way. For example, the final level where the map flips 90 degrees and characters start flying off in zero G when hit is not something the engine was supposed to do...but they did it anyway.
 
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I honestly never had a problem with it; it just took a little getting used to. Mind you, I'm on PC so I have an advantage with mouse and keyboard. I don't know how it handles with a controller, but I can see how it could be a nightmare.

I also didn't have a problem with the Mako, I also played It on the Pc. Maybe we pc gamers are better gamers :devil: ;)
 
For example, the final level where the map flips 90 degrees and characters start flying off in zero G when hit is not something the engine was supposed to do...but they did it anyway.

Reminds me about Bumblebees - according to research and current understanding of biomechanics it shouldn't be able to fly yet it does, apparently nobody told it that it couldn't fly. :lol:

Thanks for the explanation. In the end doesn't matter - i'll be happy to replay one of the best gaming series with updated tech.
 
I actually enjoyed exploring areas with the Mako. But the way combat worked you were constantly moving slightly out of the enemy's range and waiting to regenerate shields.

I don't get why PC gamers think mouse and keyboard has a big advantage in games you don't need more buttons than are on the controller. Platformers especially I find much more difficult on keyboard, there's just a fraction of a second more delay between thought and action when you need to find a button on the keyboard.
 
I actually enjoyed exploring areas with the Mako. But the way combat worked you were constantly moving slightly out of the enemy's range and waiting to regenerate shields.

I don't get why PC gamers think mouse and keyboard has a big advantage in games you don't need more buttons than are on the controller. Platformers especially I find much more difficult on keyboard, there's just a fraction of a second more delay between thought and action when you need to find a button on the keyboard.

Precision tends to be better on PC when you have a decent mouse, so shooters tend to benefit from mouse/keyboard combos.
 
I found for Star Wars Squadrons mouse and keyboard were much harder, just because you always turned toward where you pointed the mouse, so you constantly overshot what you were trying to shoot just based on how hard it was to return the mouse exactly to the center on exactly the thing you were trying to shoot.
 
I found for Star Wars Squadrons mouse and keyboard were much harder, just because you always turned toward where you pointed the mouse, so you constantly overshot what you were trying to shoot just based on how hard it was to return the mouse exactly to the center on exactly the thing you were trying to shoot.

For something like Squadrons, for me, joystick all the way but for Mass Effect, I preferred mouse and keyboard.
 
Depends on the player. Personally, I can't stand controllers and only ever use them for older PS2 games.
I much prefer controler. I've only played a few PC games, but I find a keyboard and mouse set up a lot more confusing than a controller. If I were to play something like Mass Effect on my laptop, I would definitely find a controller for it first.
 
Depends on the player. Personally, I can't stand controllers and only ever use them for older PS2 games.

It absolutely depends on the gamer, but there's the stereotype of the 'PC master race' who think everything about their way of gaming is inherently superior.

PCs have slightly better graphics and performance, yes. The games aren't any more fun, and half the most fun games don't even need that performance.

And from a comfort standpoint, I'd much rather lounge back onto my couch than lean forward onto a keyboard. And also from gameplay standpoint, when I'm playing on a controller my fingers know instantly where to go from muscle memory even with a new game. With a keyboard, there's a fraction of a second where I need to remember which button to reach for and it takes playing the game for a long time to get past that. Not to mention needing to coordinate movements from multiple fingers to hit two buttons at the same time. Precision platforming I find nearly impossible on keyboard for that reason.
 
Controllers and M/KB both have their place. For example, when I play GTA games on my PC, driving/flying the vehicles is way more intuitive with a controller, but the gunplay is much better using M/KB.
 
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