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Mass Effect 2

^ Sounds good. I mean, it sounds terrible, but that's what you're going for, right? :lol:
Exactly! :D Have yet to decide on which of the two survivors will be my love interest, though I'm leaning towards Tali. Or maybe neither, since I think I may have established Ashley as a possibility for ME3 with this save by confiding to Kelly that I still have strong feelings for her.

I'm doing the opposite right now, btw. I already have a "perfect" Paragon playthrough with my main FemShep for ME3, but I want to do it again to make sure I didn't miss any assignments/N7 missions.
Nice. I'm going to do another run similar to that sometime after I finish the Halo: Reach campaign.
 
The Escort: Mordin (not loyal)
Result: Chakwas lives, Mordin dies

Biotic Specialist: Samara (not loyal)
My Team: Zaeed, Grunt
2nd Fireteam Lead: Jacob (not loyal)
Result: Jacob dies; Zaeed or Grunt dies

Hold the Line: Zaeed or Grunt (depending on who is still alive), Miranda, and Garrus - none loyal
Result: All should die
Two things:

1) Why send Mordin back? Mordin, as the "squishiest" character, would be better off holding the line while Zaeed and Grunt, as the strongest characters, would be likely to survive. Send Zaeed or Grunt back with Chakwas, they'll die, and keep Mordin at the line to lower the strength of that group.

2) Samara will survive the biotic section and hold the line with the rest of them.
 
I finally got to the point where the IFF installed and I lost the crew, since then I've done three or four N7 missions plus half of Firewalker and Lair of the Shadow Broker so Kelly should be soup by the time I arrive at the Reaper base.

The only real difference in doing LotSB before the suicide mission is that Liara talks to you about what happened on Horizon instead of the Collector Base and yes, you do see Nyxeris earwigging in the background if you haven't done the hacking mission. Haven't been back to Illum yet so no idea if she's still around. It'd be interesting if she if because it'd mean she's still working for Liara, only now she doesn't know it. ;) I have to admit, it would have been nice to so have seen her in that montage of SB agents when Liara takes over rather than just some random mercs.

Here's a strange thing though; when Liara comes aboard Normandy, she talks as if I'm in a relationship with Jack, though I'm not...yet...technically. Yet, sure enough, Ash's photo is turned down where it wasn't before.
 
Ok, I've made two attempts at the final mission and the best I can do so far is to get everyone bar Jack, Tali, Samara and Legion killed.

Lost Kasumi when the engine core went wonky, Thane got impaled on a support strut, sent Jacob into the vents (only way to get rid of him since he was loyal), brought Garrus and Miranda with a disloyal Samara through the seeker swarms that got Garrus carried off while Grunt got shot leading the second team (so far so good, most of the real fighters out of the picture) but when it came to holding the line, only Miranda and Mordin bought it while Legion and Samara (both disloyal) made it back to the ship.
The first time through I made the mistake of assigning Legion as the second team leader instead of Grunt and his presence on the line meant that only Mordin didn't make it.

I suppose I could try it again by taking Legion and Samara with me, but that runs the risk of loosing either or both my loyal crew members and/or having Miranda survive. What was the formula again for the last group on the line?
 
I'm thinking of doing a massacre playthrough now that everyone is talking about it.

The people I would want to survive could really cause problems through. Garrus, Tali and Mordin.

I'll have to give it some thought.
 
[...] Send Zaeed or Grunt back with Chakwas, they'll die, and keep Mordin at the line to lower the strength of that group.
Excellent point, thank you.

2) Samara will survive the biotic section and hold the line with the rest of them.
Well, whoever I use as the biotic specialist will survive, but I didn't think she'd be a likely candidate to survive the line. Of course, reading Reverend's situation does put that in a new light, as does looking at the flowchart and reviewing ME Wiki again.

Hmm... Since I'll send Zaeed or Grunt back with Chakwas, I could slot Samara into my team for the biotic section in place of the one who dies during the escort and instead use non-loyal Miranda as the specialist.

With your improvements, I think I'm much closer on my goal of killing at least most of my team. Thanks!

What was the formula again for the last group on the line?
If Zaeed and/or Grunt are still alive, they could potentially save the lives of others on the line (less likely in Grunt's case if he's disloyal, because he'll be too bloodthirsty to be much of a team player).

Non-loyal squad members will die first, then loyal ones in this order: Mordin, Tali, Kasumi, Jack, Miranda, Jacob, Garrus, Samara, Legion, Thane, Zaeed, Grunt.
Mass Effect Wiki said:
A 'defensive skill' value is calculated for the 'hold the line' group as a whole, based on a defensive value inherent to each character. Loyal characters gain a bonus to this value. If the 'defensive skill' check is not high enough to ensure all characters' survival, squad members will be designated to die based on their vulnerability, with Mordin taking priority if he is present. Leaving behind strong defenders, such as Grunt, Legion, and Zaeed will increase the group's odds of survival. In contrast, certain characters such as Jack, Tali and especially Mordin have less skill in holding their position and should be removed through escort duty or taken along. The entire group will survive as long as the combined defensive skill is high enough, otherwise the game picks a squad member to die based on the scenario of who was left behind and how loyal the group members are. (Squad members who are not loyal are most likely to survive here than anywhere else, provided the group's collective defense skill is high enough, although they will be the first to die if the skill is not.) Leaving behind two strong defenders like Legion, Grunt, or Zaeed should suffice, provided you haven't lost too many people.

The people I would want to survive could really cause problems through. Garrus, Tali and Mordin.
I don't think it would be too difficult.

First, make sure Garrus, Tali, and Mordin are all loyal, of course. Don't upgrade your armor: Jack dies. Don't upgrade your shields: Kasumi dies. Don't upgrade your cannon: Thane dies.

For the vents, send in Legion with any non-loyal squad member leading the second fireteam, resulting in Legion's death regardless of his loyalty. Don't send Tali unless the second team is led by another loyalist. For the crew escort, I'd send either Tali or Mordin back (Mordin does have the Incinerate ability, which would be useful fighting the Human-Reaper). For the long walk, do not bring Tali/Mordin or Garrus with you - put them on the second fireteam, with a non-loyal leader who will die. For your team, take two others you don't care about with a non-loyal biotic specialist so that the field fails and one of the two is taken by the swarm. For the final fight, make sure you take Garrus and Tali/Mordin with you, and leave the other survivors to hold the line. Depending on who is left, most if not all of that team should perish.
 
^ I love all this theorycrafting around the Suicide Mission - I'm not interested in doing a massacre playthrough at the moment, but I love reading about everyone's progress and thoughts. Theorycrafting is awesome :techman:
 
I wouldn't call mine a "massacre playthrough" exactly since the point is not only to get everyone killed but to also leave the galaxy in such a dire state as to make things (appear) really difficult in ME3. Of course Bioware aren't about to make it impossible to complete the game for people who didn't make enough "right" choices in ME2, but I'm hoping by screwing up badly enough it'll give me another way to play the third game other than continuing my (mostly) paragon FemShep and renegade MaleShep save files. Either way I'm letting it rest for now, there's only so many times one can play the same mission and I really don't want to make myself sick of ME2.

What I have done today though is reinstall ME1 and had a go at continuing one of my incomplete careers (a 100% paragon FemShep vanguard, colonist & war hero.) I plan to switch her class to sentinel when I eventually import her into ME2...that is the one with tech armour right? I had intended for her to romance Kaiden but then I spoke to him and I remembered how much I can't stand him so instead this FemShep is going to be chasing some blue Asari booty too. ;) Either that or leave her boring and celibate. Still, I'm pretty sure I'm going to allow Kaiden to survive Virmire (sorry Ash) but mostly so I can shout abuse at him later on Horizon...whiney little gitface. I may actually leave her unattached to anyone through both games in the hopes of some fresh meat in ME3. :evil:

It's tough going so far since I'm having to relearn the ME1 control scheme and i have to admit, I didn't realise until today just how HORRIBLE the combat and AI is in the first game. I'd take planetary scanning any day if it means enemies don't run right up to me or I can avoid the loot micro-management. I don't know why people focused so much of their criticism on the Mako when just the basic combat was such a chore. ME2 was a HUGE improvement! On the positive side though, since the reinstall the sound isn't glitching as much as it did last time, I can even walk into flux without having to mute the speakers (the music used to get into this tight little recursive loop that kept making me think the game was crashing!)
The people I would want to survive could really cause problems through. Garrus, Tali and Mordin.
Keeping them alive is easy. The trick (as I can attest) is getting everyone else killed. For the first part it's just a matter of making sure they're all loyal (naturally), sending Mordin back as escort for the crew (assuming you want them to survive that is) while the other two stick with you for the final battle.
Zaeed, Grunt and Legion are the best defenders so getting them killed before The Line is the main priority. After that it's a matter of waiting to see if the remainder are weak enough to all die or if some will make it.
 
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Hey has anyone played a version of Mass Effect 2 with the Council dead and Anderson being chosen as the new Council chairman, if so are there any perks to this arrangement. I'm doing a replay of Mass Effect and am thinking about doing the Paragon ending with the dead council.
 
I don't have any ME1 save files with that arrangement, but I doubt there'd be any advantages to it. If you let the Council die at the end of ME1, there is no way to regain Spectre status in ME2 period, regardless of whether Udina or Anderson has been named to the Council. Beyond that, I can't think of any non-background type of impact the Council dying has directly on ME2 (by "background," I am referring to news reports, conversation dialog, and so on).
 
Hey has anyone played a version of Mass Effect 2 with the Council dead and Anderson being chosen as the new Council chairman, if so are there any perks to this arrangement. I'm doing a replay of Mass Effect and am thinking about doing the Paragon ending with the dead council.
I went this route. There wasn't anything different as far as perks go. The state of the universe is different though so it'll be interesting to see how the story fully pans out in ME3. I'm personally hoping for the rise of a new human empire.
 
I don't have any ME1 save files with that arrangement, but I doubt there'd be any advantages to it. If you let the Council die at the end of ME1, there is no way to regain Spectre status in ME2 period, regardless of whether Udina or Anderson has been named to the Council.
Incorrect. In one of my playthroughs, my Shepard was a Paragon who let the Council die in ME1, then nominated Anderson to head up the new Council. In ME2, the new Council didn't want to see Shepard because of what happened, but my Shepard still got her Spectre status reinstated because Anderson was on the Council. If the Council died in ME1 and you picked Udina to join it in ME2, you don't get your Spectre status back.
 
I thought I had read on one of the guides that there was no way if you let the Council die, so it's good to hear Anderson makes it happen anyways.
 
^Actually, on my latest play-through I did exactly that. What's even more astonishing is I also sacrificed Ash on Virmire instead of Kaiden. Mostly just for the sake of doing things differently than I had before. Incidentally I also saved the council and (after importing to ME2) was able to get my Spectre status reinstated (not that it makes any real difference in the short term.) So the governing factors appear to be Anderson and the old council. Have either one or both and you get re-Spectrefied, have none and no dice.

Speaking of that playthrough, I can't believe how difficult it was letting Ash die. I mean it was almost physically painful. Also, I don't recommend switching from ME1 to ME2 in the same afternoon; the different control schemes totally mess you up. I was still pressing the wrong buttons even four missions in.

Oh and here's something else I noticed; despite the fact my femshep never had "relations" with Liara (crazy woman turned her down en-route to Illos) a photo of the blue scaley one nevertheless appeared in her quarters on the SR-2. Weird.

So yeah, between choosing Udina, saving Kaiden and turning down Liara I think I'll call this my "mentally damaged femshep." ;)
Hmm...perhaps once I'm done, I'll reimport her for a renegade playthrough (she was pure Paragon in ME1) and alter her appearance to make her look like a Bizzaro version of herself, as if she came back all "wrong" and unstable...
 
Well thanks for the info it's really helpful. One other question, do husks count as synthetics or organics? I ask because they kind of look technorganic and I was wondering what kind of ammo works best on them.
 
^When it comes to Husks, shotguns and biotics are probably the best way to deal with them. Shockwave works best I find, so unless you're a Vanguard it's best to keep Jack with you on missions where you're likely to run into them. At a pinch, anything like concussion shot or inferno grenade will do too. Also, if they get to close, don't be afraid to smack them in the face. ;)
 
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