Just in case some haven't heard already, the hammerhead DLC is due out towards the end of the month. I'm assuming it's just going to be a bunch of linear shooting gallery maps like the old feros & noveria driving sections, but it'll still be nice having something to ride around in again.
While we're on the subject, I've been wondering about the non-combat gameplay elements; I'm sure we all agree that neither the ME2 scanning nor the ME1 bouncy-flippy mako gameplay were quite right, I wonder if the solution would be a combination of the two. You'd still scan planets, but only for landing sights like with the N7 missions and once down you get your little patch of alien dirt to drive around on, but instead of relying on a limited range radar (and assuming the hover tank handles better than the mako) you have a directional scanner that'll let you home in on anomalies without having to tredge over every inch of dirt to make sure you don't miss anything. Perhaps add in some random encounters to keep things interesting?
Anyone else have an idea as to how to improve the non-shooter/non-talky-fetchy elements, aside from ditching them altogether?
While we're on the subject, I've been wondering about the non-combat gameplay elements; I'm sure we all agree that neither the ME2 scanning nor the ME1 bouncy-flippy mako gameplay were quite right, I wonder if the solution would be a combination of the two. You'd still scan planets, but only for landing sights like with the N7 missions and once down you get your little patch of alien dirt to drive around on, but instead of relying on a limited range radar (and assuming the hover tank handles better than the mako) you have a directional scanner that'll let you home in on anomalies without having to tredge over every inch of dirt to make sure you don't miss anything. Perhaps add in some random encounters to keep things interesting?
Anyone else have an idea as to how to improve the non-shooter/non-talky-fetchy elements, aside from ditching them altogether?