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Looking forward to Hogwarts Legacy?

Apropos of absolutely nothing

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I found out that if you don’t like gear you’re wearing but want to keep the stats it gives you can select “change appearance” from the main gear menu.

it’s good because you can make yourself actually look like a Hogwarts student again rather than something out a discworld novel, it wrecked the experience a bit.
 
I appreciate the video, especially the discussion of "Oblivion", which was the first game of the PS3/360 generation I played. It and Skyrim and Fallout 3 defined RPG's for the modern era. Hogwarts Legacy might not be as groundbreaking as those games, but it is a worthy effort for all that.

On a humorous note, it hasn't resolved an issue that Oblivion had, way back when... when I created a character with long hair, his hair kept going through his scarf and hood. They still haven't created a mechanic for having the two coexist. One of the very few quibbles I have about the game.
 
I found out that if you don’t like gear you’re wearing but want to keep the stats it gives you can select “change appearance” from the main gear menu.

it’s good because you can make yourself actually look like a Hogwarts student again rather than something out a discworld novel, it wrecked the experience a bit.

Yes, that's quite cool. You can also have a class "look", and then change things up for when you're going on adventures, shopping in Hogsmeade, or out flying (you can't play Quidditch, but you can dress for it). Regardless, you keep your stats at max, and don't die in your next encounter with spiders or dark wizards or whatever.

Another interesting feature, at least on PS5, is that when you stroke a cat, the purring noise actually comes from your controller.
 
Yeah the controller on the Series X lags behind unfortunately, it's exactly the same as the previous generation.
 
I'm at the phase of the game where you're still unlocking new things, such as hippogriff mounts and turning the Room of Requirement into something resembling Newt's satchel. They made an effort to pack in the side quests.

After seven years and 4500+ hours in Destiny and D2, it's a refreshing change.
 
25-30 hours, I think I heard. If you're playing on Hard, you might need more time to level your character and replenish items like potions and attack plants.
 
So I finally learned Crucio thanks to the aforementioned friendship, im enjoying using it far too much…

A lot if the side quests are technically “core” as you’ll need the spells you learn to continue.
 
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It’s an absolutely beautiful looking game and it plays pretty well too. The only thing I’ve been frustrated by are the broom trials. Breezed through the first one, but moving the camera angle while trying to move the broom is annoying.

I haven’t got to the part where I’ve learned the unforgivable curses yet, I’ve just learned Alohamora and I’m just cutting about unlocking doors. And trying to collect as many field guide pages as possible. I’m literally the dude casting Revelio every two/three seconds.
 
Yeah Y-Axis control on a broom is a bitch, you'll get the hang of it though.
Pretty much. I still got a great sense of freedom when I took to the skies for the first time. Like a kid getting his first bike, or a teen his first car. You feel fast, and free, like you can go anywhere.
 
Unless it's the room of requirement (floo powder) I travel everywhere by broom, as much as it lets you anyway.
 
After a month or so with the game, I still love the game world, the atmosphere, the graphics, the outfit system... but barring some serious DLC fixes, it's not going to be a game I spend hundreds of hours with.

I think I've realized its main deficiency, at least from the Potterhead's perspective... there's really very little potential for actually existing within the framework of the world as a Hogwarts student.
* You only attend classes briefly, then you're out on your own. You can't roleplay being a real student by attending classes repeatedly. And the only place where you can eat anything but apples and peanuts is the sweet shop in Hogsmeade.
* There are quests where you interact with other students, but not really that many. It's hard to feel like you're a part of the community sometimes. A little opportunity for romance might have been nice, too. Say what you want about the cash gobbling mobile game Hogwarts Mystery, it was a game of friendships.
* The beast "rescue" sometimes feels like you're not much different from the poachers you're repeatedly beating down.
* Your actions don't change anything, even the dialogue. Whether you clear a camp through purely non-lethal means (Petrificus Totalis), general mayhem, or mass murder, the perception of your character doesn't seem to change that much.
* There's no hint that you made things better or worse. My first playthrough was pure boy scout: always help people, never demand excessive rewards, and don't even learn the unforgivable curses... but the legacy you hoped to leave, you didn't.
* Even when you own a store, you can't sell your excess materials. Do you really need 500 puffskein furs?

* On the upside, the power fantasy is great. You can go through camps of goblins, dark wizards, poachers, or other enemies and either demolish them through hit and run tactics or just mow them down. It's very satisfying... for awhile.

When the DLC comes, I will come back to Hogwarts. And I might even return before then. But for now... I expect I'm ready to play other things.
 
Yeah I know what you mean, shame it’s not more of a school simulator, I’ve done a good 30 hours in it but am starting to get bored of it now (but that’s much more than I normally do), when Fallen Order 2 comes out I’ll probably switch to that.
 
It really makes me think of the group fanfiction I founded, awhile back. Of the 20 or so characters we had, mine had by far the most violent character journey, but even he had time for classes, athletics, misadventures, detentions, friendships, romance, rivalries, fluff, angst, learning experiences, and character growth. I mean, a game can't be as extensive as an open-ended story, but it can offer more than puzzles and combat.
 
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