I've been modeling my take on Phil Broad's Galileo shuttlecraft, and would really like to animate the retracting of the landing gear, both the front and the rear.
Here are a few shots of where I am so far.
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-4-874848964
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-9-876072766
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-15-878443697
I'd like to approach it in a similar way that CBS Digital did with their TOS remaster version, using 60 fps. See this youtube video starting at 1 minute 15 seconds in:
	
			
		
All I know about animation in Blender is that there are two options - either Inverse Kinematic, or key frames.
Beyond that, I'm clueless. Any suggestions?
	
		
			
		
		
	
				
			Here are a few shots of where I am so far.
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-4-874848964
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-9-876072766
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-15-878443697
I'd like to approach it in a similar way that CBS Digital did with their TOS remaster version, using 60 fps. See this youtube video starting at 1 minute 15 seconds in:
All I know about animation in Blender is that there are two options - either Inverse Kinematic, or key frames.
Beyond that, I'm clueless. Any suggestions?
			
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 (In the real world, naturally, the answer is it doesn't move--that part is there to give stability to the studio prop. But that's not what we're trying to depict, of course.)
