I've been modeling my take on Phil Broad's Galileo shuttlecraft, and would really like to animate the retracting of the landing gear, both the front and the rear.
Here are a few shots of where I am so far.
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-4-874848964
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-9-876072766
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-15-878443697
I'd like to approach it in a similar way that CBS Digital did with their TOS remaster version, using 60 fps. See this youtube video starting at 1 minute 15 seconds in:
All I know about animation in Blender is that there are two options - either Inverse Kinematic, or key frames.
Beyond that, I'm clueless. Any suggestions?
Here are a few shots of where I am so far.
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-4-874848964
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-9-876072766
https://www.deviantart.com/irishman20/art/Broad-Galileo-WIP-15-878443697
I'd like to approach it in a similar way that CBS Digital did with their TOS remaster version, using 60 fps. See this youtube video starting at 1 minute 15 seconds in:
All I know about animation in Blender is that there are two options - either Inverse Kinematic, or key frames.
Beyond that, I'm clueless. Any suggestions?
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