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Just Started Final Fantasy X

Really? What is more important, the defense stats? To lower the amount of damage in the first place?
 
Luck is definitely the most useful all-round, but it's also the hardest to raise. So most people just ignore it.

In that case, Agility is by far the most beneficial of the other stats, especially if you are good at planning ahead at making the most use of turns. This becomes even more evident once Tidus learns Hastega.

After that, Magic Defense. FFX is the one game in the series were magic tends to do more damage than physical attacks. Later in the game, there will be some monsters who can launch nasty magic chains that can really rip you to shreds.

There's been a lot of debate over the years on which is more beneficial: Defense of Evade. Again, FFX is really the only one of the series were Evade has a significant impact. (This excludes FFVI and its infamous bug.)

Some argue that just jacking up Defense and tanking hits is the way to go. But, with high enough evade, monsters miss enough that it's advantageous to have it higher. The thing with defense over evade is that monsters will still hit. Later in the game, most of them (especially bosses) have nasty side effect attached to their attacks in which case it's better to just avoid them all together.

There's actually an old trick that revolved around abusing Yuna, Tidus, and Lu's grids to jack up Evade really high. The evade slots are set-up such that, with lots and lots of special spheres, you can maximize everyone's evade rather easy. Of course, doing this means you have to play a helluva lot of Blitz to get all those special spheres.

I've never done it myself so I don't know that details. But I have seen videos of people who have. There's videos of a certain late-game boss (considered by most to be the hardest in the game) become laughably easy because it can't hit anyone.

After that you have strength/magic power (depending on who you're talking about obviously).

Then MP and HP. Yuna and Lu are really the only ones who need the HP. Everyone else (Especially Wakka and Auron!) need MP--the one exception is Rikku as she really has no use for MP.

See, the thing about hit points is the effect of raising the defensive stats is, over all, a small increase will go a much longer way. In other words, if you can raise your DEF by 1 or HP by 100, take the DEF.

Also, many of the late game monsters (espeically the secret/bonus ones) use gravity magic or attacks that reduce HP by a percentage, or put you in critical, or even reduce it all the way to 1. In such cases, your total HP is kind of irrelevant. For example, the difference in critical between a Max HP of 5000 and 7000 isn't that much. However, the difference of a defense of 50 and 60 is such that it'll mean whether you survive the next hit once in critical.

To put more of a point on it, at the the time everyone made a big deal because FFX was the first of the series that allowed HP to go beyond the 9999 maximum. However, a lot of us hard-core guys don't even bother with it--for myriad reasons I'll get into if you decide to do the side-quest stuff.
 
Well I've been plugging down every upgrade in the Sphere Grid as I move along, I've never been in danger of running out of spheres.
 
Its funny that this comes up since I was just getting into a Final Fantasy X mood recently. Its one of my favorite games of all time, I usually try to play it once a year :lol: While it may be more linear than just about every other final fantasy (except FFXIII apparently) it had one of the best stories in the franchise
 
I just found out that Seymour is *gasp* evil! With hair like who would have guessed? How the hell does he style it that way? I guess it takes magic power. My next thing is the game is the boss fight with him.
 
I think FF10 had the best ending for the series. I've finished the entire series now (except for 4 which I'm working through). That includes FF11.
 
Final Fantasy X has one of the most interesting and complex plots of the series, and is only the second or third installment (not sure which) in the franchise to incorporate themes of love and romance into its storyline as crucial elements (the first being Final Fantasy VIII).
 
This is weird there was a "shocking plot twist" that Yuna would die in the act of defeating Sin but I coulda sworn they already suggested that fact. Also at last... the appearance of a Cid!
 
(the first being Final Fantasy VIII).

Final Fantasy IV. ;)

While FFIV certainly does use the relationship between Cecil and Rosa to drive Cecil's characterization throughout the story, that particular plot element is only crucial and central to his characterization, not the entire story itself (which is really just a straight-up battle of good vs. evil).

Conversely, it is almost impossible to separate the relationships between Squall and Rinoa and Tidus and Yuna - and the ways in which said relationships drive the characterizations of Squall and Tidus - from the overall plots of their respective games (FFVIII and FFX). The relationship between Tidus and Yuna is also even more significant, in some ways, than the relationship between Squall and Rinoa, in that it either drives or is a crucial element of the narrative of not only FFX, but also of its sequel, FFX-2.
 
(the first being Final Fantasy VIII).

Final Fantasy IV. ;)

While FFIV certainly does use the relationship between Cecil and Rosa to drive Cecil's characterization throughout the story, that particular plot element is only crucial and central to his characterization, not the entire story itself (which is really just a straight-up battle of good vs. evil).
His relationship with Rosa effects his choices and drives his actions at every major plot-point.
 
His relationship with Rosa effects his choices and drives his actions at every major plot-point.

Hmm. From what I remember about FFIV, the relationship between Cecil and Rosa is part of the plot insofar as it concerns Cecil's characterization, but isn't central to its overall narrative structure, but I haven't played the most recent version of the game (the DS remake) so my memories may be off.
 
You should. It's excellent and IMO the best remake of any gave ever done.

But my the point I was trying to make is you could pretty much omit any other character with little impact on the story, but take Rosa out of the equation and the whole thing falls apart.
 
Since it sounds like you've played the remake and I haven't, it also sounds like you're more of an authority on whether or not the romance between Cecil and Rosa is more important to the plot of the game than I am, so I'll concede the point.

This does bring up an interesting question in my mind, though, but I think I'll save it for its own thread so that this doesn't get any more sidetracked than it already is.
 
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