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JR Trek

On a rethink about the ship looking too much like a fighter with the nose/cockpit shape I can see the same thing with the USS Protostar from Prodigy and La Sirena from Picard. Seems that times are changing and what looked small is big now with the proper amount of detailing to put a bridge in the canopy area :)
 
caveat_imperator - The images are hosted by Imgbb, which has been having problems lately, but everything appears to be working now.

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That gets the bottom of the J. Hayes class done, except for whatever greeblies or other detailing I may add later. I'll go with "J. Hayes" class because the characters first name was never decided on, but could be either Joss, Jeremiah, or Jay. Abbreviating to "J" covers all the options, and it rhymes, which is always good.

The pod under the chin is the photon torpedo launcher. I'll have to find places for phaser turrets since it appears the Ganges has them . . . Somewhere . . .

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I've been reconsidering the storyline behind this - there's no reason for Archer to be at odds with Reid, and Admiral Archer would be the guy for advanced propulsion projects. It's a big oversight on the part of Discovery, Spore Drive should have been Archer's project. it will be in JR Trek.

How is this for an idea - instead of dying, or being snatched by Section 31, Commander Tucker's death was faked so he could go to Vulcan and secretly develop the Spore Drive (BTW I'm not using that name)?
 
On a rethink about the ship looking too much like a fighter with the nose/cockpit shape I can see the same thing with the USS Protostar from Prodigy and La Sirena from Picard. Seems that times are changing and what looked small is big now with the proper amount of detailing to put a bridge in the canopy area :)

I'm a little leery of only having glass between myself and Klingon disruptors, but I suppose it's transparent duranium and really half the ship should vaporize if the shields were down. Or maybe the whole ship, considering how a phaser makes an entire human disappear, not just part of the body.

I wasn't intending for the bridge area to be covered by a transparent dome, but I would like to be able to pan between the engineering section windows on the bottom of the saucer and the bridge of the warp delta. I mean, i won't ever be able to actually do that shot, but I'd like it to be possible.
 
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Got a chance to work on the J. Hayes again. Hopefully the cockpit has enough of a B2 vibe to imply a bigger ship. It will after the windows are in, but now I've got a problem with the surface treatment. The center is smooth and organic, but the wingtips and warp nacelles have a clunkiness more suitable to the post-Enterprise era. But wait, the passenger shuttle in the opening of Enterprise is pretty slick, so perhaps this could be too? What about the 60's vibe of the TOS era? I haven't considered that at all, but Enterprise didn't try either.
 
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Not sure about the mohawk window, but it gives the view I want of the saucer. It might be useful in one of those power down, life support only, hiding from the enemy situations that tend to come up. The Captain and engineer may need to communicate with hand signals while deep behind Klingon lines.

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Plenty of room for the bridge crew, but ramming would be a bad idea.
 
J. "Harrier" Hayes, taking out your Bird of Preys.

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The chin phaser visually fits the ship, but is the size of a shuttlecraft. I imagine it is close to the size of the Klingon disruptors we see in Enterprise, so perhaps this is not as unreasonable as I thought it might be. I bet it would make short work of NX-01.
 
The phaser/phase cannon? it's pretty close to the Enterprise version. I'm not really fond of the Enterprise phase cannons - they are rather vulnerable targets, sitting outside of the polarized hull plating and all. They've even got two fully exposed wires. But they're canon.
 
Since I've got the huge phaser under the nose, I thought about changing the wing root cannons into photon torpedo tubes. As luck would have it, the gun mockups were exactly the same size as the JR-Prise photon torpedo tubes. I mean, exactly!

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And check this out, the J. Hayes chin phaser fits the JR-Prise phaser banks too -

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All of a sudden I don't feel so bad about the size of the chin cannon.

Here are the two ships together -

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The J. Hayes bridge windows seem a little strange to me, but the Runabout and Delta Flyer have bridge windows far in the future.
 
The phaser/phase cannon? it's pretty close to the Enterprise version. I'm not really fond of the Enterprise phase cannons - they are rather vulnerable targets, sitting outside of the polarized hull plating and all. They've even got two fully exposed wires. But they're canon.

The NX-01 phase cannons only expose themselves when they need to fire so most of the time they are safe in the ship. I was just commenting that since you scaled yours up to be more imposing and mounted them externally then the mount should be imposing as well. More of an aesthetics thing than a functional thing although functionally it would have some plating to protect it. All IMHO.

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Cleaned up the outer portion of the wing and now I'm trying to figure out how the articulation of the warp nacelles works. It might be simpler if the nacelle rotates, instead of having the wing tip be a separate moving piece on the nacelle. That provides some justification for the chiller grill trench on the top of the nacelle - assuming it is important for the chiller grills to see each other, which it may not be; but the sight line is maintained by the top coolers when the nacelles are down. I'd say it is possible to go to warp without raising the nacelles, although once at warp you might want to raise the nacelles for faster speed.

The designed looked more agressive with the "post stage flux intercoolers" (fins on the back of the nacelle) upright, but it looks more stealthy with them on the inside. I think I'll keep them on the inside in the nacelle down position, since we get to see them upright in the nacelle up position. Variety is the spice of life.

I'm thinking about putting a retractable cover over the regular chiller grills when the nacelles are down. There is no reason to have them exposed when they're facing down, and the chiller grills make great targets for ground fire. Probably will also be necessary for the nacelle articulation to work.

I need to remove one of the photon torpedo tubes on each wing. Four forward facing tubes is too much - then again, there could be an option to fill the sponsoons with extra torpedos; and maybe these guys are built for a hit-and-run style of attack where they warp in, launch hundreds of torpedos in seconds, and warp out. For that mission you may see extra launchers in the front area of the sponsoon too. It might have sixteen or twenty forward facing tubes. If it had twenty launchers and could "full spread" launch in bursts of five, it could put 100 torpedos in the air in a second. If there are three of them and they each launch two full spreads from each launcher, than that would be 600 photon torpedos. Imagine having to suddenly defend against 600 photon torpedos.

The NX-01 phase cannons only expose themselves when they need to fire so most of the time they are safe in the ship. I was just commenting that since you scaled yours up to be more imposing and mounted them externally then the mount should be imposing as well. More of an aesthetics thing than a functional thing although functionally it would have some plating to protect it. All IMHO.

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So at 1:35 the phase cannon is retracted and protected, but then it extends, fires one shot, and gets blown up at 1:41 -

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I guess there are two arguments that could be made in it's favor - a) it didn't actually get blown up, even though it looks like it did or b) when this happens they eject the phase cannon and slide the next one in. It's so small, they could have ten spares lined up at each position. Probably not a good idea for situations when seconds count, but maybe it's as quick as chambering the next bullet for them.
 
We see a ventral phase cannon extend at 1:30. At 1:35 I don't see the phase-cannon. I see a phase-cannon beam fire from a point in front of the bridge. And again at 1:37 from a different point. And again at 1:38 from a different point. At 1:40, 2 phase cannons fire from the port and starboard dorsal sections flanking the bridge. At 1:41 an enemy beam strikes close to or directly the starboard phase cannon location. However if it like the port-side dorsal location it would suggest the phase cannon has already retracted. We're never close enough to definitely see the phase cannon get hit or destroyed.

But don't let that distract you as it's your ship. Build it the way that it makes sense to you :)
 
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At 1:35 the phase cannon is retracted, but you can see the Suluban shuttle fire on it and leave carbon scoring. At 1:40 the phase cannon has deployed and fires from the location where the carbon scoring from the previous shot can be seen. Another Suluban ship spots the phase cannon and takes it out.

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I don't have any doubt that this is the phase cannon blowing up. If you look at the speed of the phase cannon deploying at 1:28, it takes a little over 2 seconds to deploy the phase cannon, but there is only one second or less between the time the phase cannon fires at 1:40 and the time the Suluban ship fires on it.

Kudos to Foundation Imaging for attention to detail.
 
Anyone playing a Trek ship combat game? I used to play Legacy but I get the impression Bridge Commander has replaced it. I could try porting my Starglider over if anyone is interested in playing it. Will do the JR-Prise next if that goes well.
 
At 1:35 the phase cannon is retracted, but you can see the Suluban shuttle fire on it and leave carbon scoring. At 1:40 the phase cannon has deployed and fires from the location where the carbon scoring from the previous shot can be seen. Another Suluban ship spots the phase cannon and takes it out.

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I don't have any doubt that this is the phase cannon blowing up. If you look at the speed of the phase cannon deploying at 1:28, it takes a little over 2 seconds to deploy the phase cannon, but there is only one second or less between the time the phase cannon fires at 1:40 and the time the Suluban ship fires on it.

Kudos to Foundation Imaging for attention to detail.

I must have a faster stopwatch as I clocked the time to deploy and fire at 1.4 seconds. There is an earlier phase-cannon deployment that took ~4 seconds so it seems variable to me. In any case, whether it was destroyed or not it would seem then wouldn't having an exposed phase-cannon like the one on your ship makes it even more vulnerable?
 
The JR-Prise is right up there with Hunters as my favorite re-imaginings of the TOS.

His is more true to the original than mine, and better rendered. One of these days I'll do a higher rez version of the JR-Prise.

I must have a faster stopwatch as I clocked the time to deploy and fire at 1.4 seconds. There is an earlier phase-cannon deployment that took ~4 seconds so it seems variable to me. In any case, whether it was destroyed or not it would seem then wouldn't having an exposed phase-cannon like the one on your ship makes it even more vulnerable?

Discovery era has shields, doesn't it? Maybe I should spend more time visually differentiating my chin phaser from the Enterprise phase cannon. I haven't paid enough attention to Discovery to know if they have ball turret phasers or not. I assume that they do, but what do smaller ships have?

The chin phaser can fire from the retracted position. I was thinking it drops down for ground support missions, although I suppose you could use it that way in space too. It's likely the other phasers aren't as powerful, unless the wingtips have proto-megaphasers. I've been thinking the D7 could have megadisruptors, and that's why it's sometimes shown firing from the warp nacelles. Warp powered beam weapons might not be as uncommon as we thought.
 
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