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My only complaint with the scene was that there wasn’t anything said to the computer to indicate that it wasn’t supposed to be an A/M explosion, leading to the understandable question as to what exactly happened during the destruct sequence. I gather the only way to do that was to have Scotty go down to the containment bottles personally and flip the switch (as was implied in TMP).

Tangentially, I remember reading, in both the TSFS comic and novelization, that Kruge begrudgingly admired Kirk for scuttling Enterprise, preventing it from being taken, adding to Kirk’s renown and infamy amongst the Klingons. This was very minimally touched upon in the Federation Council testimony scenes in TVH.

Memory Alpha goes into it a little bit. Kirk's final choice 'destruct-0' determined it wasn't to be a warp core detonation. 'Destruct-1' would have been. Granted that's pulling from MSGTTE. *shrugs*
 
I arbitrarily made the hull 19 inches thick and each deck is a single assembly 120 inches thick. I spaced each deck assembly 12 inches apart. It seems to be working so far. What has everyone else used? Done?
For the one set of deck plans that I have completed, the hull plates are 50-cm, the deck plates are 25-cm, bulkhead (wall) plates are 12.5-cm, and ceiling heights are 275-cm.
 
Good day everyone and happy Canada Day (July 1) and Independence Day (July 4)
A lot to cover as I was hitting a wall of inspiration trying to figure out how everything is arranged. The FJ blueprints show lots of crew quarters and large rec areas, but as I posted before, it strikes me that the secondary hull should have cabins and facilities for VIP and Diplomatic missions and transport. If the ship had three of four shuttles as well, then I can't see them fitting into the space that FJ gives in his blueprints. So by playing around with cabin blocks I've come up with a satisfactory arrangement I think

Now here are the secondary decks as shown by the FJ Blueprints:
Consitution%20Class%20Deck%2015%20to%2019_zpsswzlaop2.jpg


Consitution%20Class%20Deck%2020%20to%2023_zpsv0ycjnno.jpg


So now I have Deck 14, fresh water storage and status room.
Deck%2014%20Fresh%20Water%20Storage_zps80nibqpx.jpg

Gangway allows access to lower decks and above to Interconnect decks.

Deck 15 is the machinery deck. Water distribution, environmental conditioning equipment, atmospheric storage tanks, battery rooms, etc.
Deck%2015%20Secondary%20Hull%20Machinery_zps1uch0gha.jpg

The two empty rooms would be maintenance workshops probably.

Deck 16 is the Secondary Bridge, Sick Bay and Secondary Hull Engineering
Deck%2016%20with%20Secondary%20Hull%20Bridge_zpskxq420bb.jpg


The main computer is now moved to Deck 17 along with passenger/crew cabins/quarters. This deck also accesses the Shuttle Bay Observation Gallery.
Deck%2017%20Passenger%20or%20Ancilliary%20Crew%20Quarters_zpsbz1djs8g.jpg

I 'm thinking that the narrow cabins along the forward elevators and the areas along the outer hull would be storage, security detail and support facilities for VIP's etc. that are staying on this deck.

Deck 18 is just starting to be blocked out:
Deck%2018%20initial%20layout%20with%20cargo%20bay%20behind%20the%20shuttle%20bay_zpsxkjilqqk.jpg

I see this deck having briefing/meeting rooms along with a formal dining room or hall. The space forward of the forward elevators would be the hydroponics/botany lab that FJ has on his Deck 18.

Deck 19 is now food prep, organic recycling and ship laundry. It also is the access to the Shuttle Hanger below the main shuttle bay.
Deck%2019%20with%20food%20prep%20laundry%20and%20material%20recycling_zps54dgizj3.jpg

I've blocked out the hanger gangways as shown here:
Shuttle%20Hanger%20showing%20three%20shuttles%20and%20entrance%20doors_zpsmu18o4od.jpg


Deck 20 is the waste recycling and material fabrication deck. Along the hull are frozen, refrigerated and bulk raw material storage.
Deck%2020%20with%20Waste%20Recycling%20plus%20Fabrication%20Bays_zpswv38btup.jpg


Deck 21 is the Bowling Ally and rec facilities. I've included two 7 person transporters along with the two emergency transporters, but I'm now rethinking this, as the space could be used for a gymnasium and the visicoms that the FJ plans have. We'll see.
Deck%2021%20Bowling%20and%20Transporter%20Deck_zpslhacs9j6.jpg


Deck 22 is cargo, raw material storage and cargo transporter.
Deck%2022%20Cargo%20and%20Raw%20Material%20Storage_zps4uvkbwwy.jpg


Now here are a couple of shots of the main shuttle bay. The first one shows the view looking back toward the rear wall. The two bay control pods or cabins gave me some problems in terms of access.

.
View%20into%20Shuttle%20Bay%20showing%20rear%20wall%20doors%20and%20cargo%20doors_zpsosveqmct.jpg


Here's a view showing the access ladders that allow the poor crewperson who drew launch control duty to climb into the booth.
Looking%20into%20Shuttle%20Bay%20from%20Rear%20of%20Observation%20Deck_zpsnoryyagh.jpg


Now after reading some of the threads dealing with the sets and how they redressed the crew quarters, I got thinking about how they could be arranged and set up for different situations and different crew ranks.
First here is a shot of the bits and pieces that I've built up to help design the decks:
Control%20Stations%20and%20Furnature%20Collection_zpsqssbwbsv.jpg


You can see I've got several doors, consoles, chairs and some crew standees. In terms of cabin arrangements, I worked up these three sets: First is for an Officer, VIP, Diplomat
Cabin%20Configuration%20One_zpsnpzqaxde.jpg

Double bed with living area.

Next up is the arrangement that FJ shows: Two single beds and attached living space.
Cabin%20Configuration%20Three_zps4z6lbbdc.jpg

Now here is an alternative arrangement, more university dorm like:
Cabin%20Configuration%20Two_zpsdh8nfnyb.jpg

An advantage would be each person gets their own half and as shown here:

Cabin%20showing%20divider%20panel_zpsohurmoen.jpg

You could put a sheet or something up to let your roomie know that you and Ensign Vern just might be getting lucky that night. Who knows?

In each version the cabins are all the same dimensions and would/could be rearranged as needed. Storing the furniture as a pattern for the replicator/stereo lithography unit to build would make even more efficient use of space.

I'll maybe post some of the individual bits and pieces I've built up to see what people think. but the work continues with more to come for sure.

All for now.
 
Yeah, exactly. The adjoining rooms don't make sense. Two beds in one room and a separate living room makes a little sense, perhaps, but separate bedrooms with no shared living room or restroom doesn't make any sense.

I pulled the crew quarters out of a set of deck plans that I drafted. I hope it gives you inspiration to improve your designs.


exOazmd.gif
 
Ok, so as
And nary a bathroom in sight. :)
here are the bathrooms:
Officer%20Head_zpsxeihtcgw.jpg

Officer/Guest/Important Person single bathroom or head


Enlisted%20Crew%20Head_zpst7jsccka.jpg

Everyone else has to share a shower and loo, though you get your own sink/vanity to store the personal care stuff.:whistle:

Now as to how they fit together I reworked things a little. Here is a pic of the cabin arrangements
Crew%20Quarter%20Layout_zpsc4duevvs.jpg

Top arrangement is for enlisted crew and the bottom arrangement is officers. The floor plans you posted Sgt.G looked good, I'd like to know what you created them in, but they seem too roomy for how I'm picturing things. I've rearranged the quarter/cabin blocks and now have Deck 17 arranged this way:
Deck%2017%20Passenger%20or%20Ancilliary%20Crew%20Quarters_zpsfb42bvuj.jpg

Storage and a mess area still to be added, but I'm happy with this layout. You can stuff the ambassadors and their staff here and on deck 18, as they tend to prefer shuttles, and have them surrounded with all the facilities they might need to keep them separate from the regular crew. Discrete security presence makes sure they don't wonder into the areas they shouldn't be and I think I have a workable solution.
More to come as I work it out.
 
Much better, but I would nudge the restroom size a bit larger to get rid of the indent in the corridor. That, or wall it off to make a void to run the plumbing.
 
Good day everyone. Its been a long time since the last post and I've been pulled in all the different directions that family, work and life pulls you in. But I've gotten back to the deck plans and have started to add detail and furniture. Outfitting each deck with all the equipment they are suppose to have.
So working from the bottom up, we have Deck 22
Deck%2022%20Outfitted_zps1xtd46ok.jpg

Cargo holds and climate controlled raw material storage cells, in blue. The large block at the front is the Tractor Beam Emitter housing.

Now Deck 21:
Deck%2021%20Outfitted_zpsueclyxct.jpg

The Bowling Alley is in along with a rec/event space with cantina and lounge. On this deck are the Emergency Transporters , Tractor Beam Auxiliary Control Room, VR rooms and control rooms for the raw material storage cells on the deck above and below.

Deck 20:
Deck%2020%20Outfitted_zps9bjex39i.jpg

We have the fabrication deck(3D printer/ Replicator) units in two sizes. The empty room at the front will be the waste recycling systems.

Deck 19:
Deck%2019%20Outfitted_zpsglzgdehu.jpg

Have only started to detail this deck but it contains the main galley/preparation, ships laundry, and organic material reclamation. The three doors at the rear are to the Shuttle Hanger.

Now decks 18 and 17 are accommodations for ship passengers, diplomatic guests and those special persons that require the VIP treatment. Part of the role I see the Enterprise filling is showing off what the Federation has achieved and represents; so a lot of its missions could be diplomatic. So you have to have the space and accommodations those VIP's would demand.
Deck 18:
Deck%2018%20Outfitted_zpszt8iylue.jpg

You can see the direct access to the Shuttle Bay that the important people would want. The forward two rooms would house Hydroponics and Botany Labs.

Deck 17 has been worked on the most:
Deck%2017%20Outfitted_zpsjyyvvm6b.jpg

The forward room houses the Secondary Hull Main Computer Room, separate from the rest of the VIP quarters and meeting rooms. So far I've used red for doors that are for ship personnel only and blue for civilian/guest access. The conference room is used by both and could be locked out when needed. It also allows access to the Shuttle Bay Observation Gallery.

Last for tonight is Deck 16:
Deck%2016%20Outfitted_zpszwlqulgh.jpg

Secondary Bridge, Medical and Secondary(Warp) Engineering. I added the Dylithium crystal housing here and not in the Primary Hull because that's where I think it should go. The crystals act as a amplifier/regulator for a control plasma circuit that in turn controls the main plasma flow in the Warp Engines. Like relays where a smaller current is used to control a larger current. I think.

Anyway more to come as I've also got the Primary Hull started with the bottom three decks(Decks 11, 10, 9) detailed as well.

All for now.
 
Ok so here are Decks 11 and 10.
Deck 11
Deck%2011%20Outfitted_zps1v6mof1a.jpg

In this version I have Auxiliary Fire Control and a Computer Room that would be used for pre-processing raw sensor data before sending the data to the Main Computers for analysis. .

Deck 10
Deck%2010%20Outfitted_zpsweqhjndo.jpg

Now Deck 10 opens up with cargo storage and raw material storage (Blue)
The red areas house the main forward phasers and equipment associated with them.

Working on the decks, I started looking at them as physical sets, with the characters moving through the corridors and rooms. Now thinking of them as sets I can see how certain elements could be reused in different ways. In the Auxiliary Control Room I used the dylithium crystal housing from engineering to represent a part of the main phaser power system.

Now I found an extension for Sketchup, called Twilight Render, and rendered a view of Deck 10 looking into Aux. Fire Control:
Deck%2011%20Render%20Test_zpsmcmqqxpq.jpg


This is the first time at rendering anything and I'm happy to achieve this basic level of detail. Any tips and suggestions from anyone who has used Twilight Render would be very much appreciated.

Until the next post.
 
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