Nice design, but it feels a little too Star Wars like to me.
Matt Jefferies designs were very "submarine" like so I'd imagine that JJ would use that as a starting point, maybe a fusion of several submarines with ques from these ships may be more in kin to what we've seen of JJ's work.
What's making it look "Star Wars" is all the texturing all over the hull...looks very Star Destroyer. Smooth that out, tone it down and see where that puts you.
It looks like it could be a part of the BSG ragtag fleet.
What's making it look "Star Wars" is all the texturing all over the hull...looks very Star Destroyer. Smooth that out, tone it down and see where that puts you.
In defense of the texturing, it's supposed to make the ship look more "primitive" than the smooth-hulled 23rd century look. I may go back and tinker with using a little less or making it more subtle and see where that gets me.
Well now that does look more like the original there![]()
It doesn't have to be totally smooth...that's the TOS version...but what you've got there feels too much, too busy. Shoot for something in the middle. Don't just change patches at random. Find a logic to why it's "here" and not "there".
Being that the only portion of the Star Trek timeline that's changed is the 23rd century, anything from ENT or earlier has to remain the same or fans will gripe about continuity again. So the Botany Bay has to look just like it did on TOS, most likely with details not shown in TOS or TOSR.
But what you have going here would definately work for some other ship, like a cargo carrier or even some alien vessel. Paint it green and it just might work for the Gorn or even the Orions.![]()
Getting better. The textures and greeblies still feel a little overdone, but the logic is there - the pods are smoother and simpler, the ship proper has more detail.
It looks like it could be a part of the BSG ragtag fleet.
It doesn't have to be totally smooth...that's the TOS version...but what you've got there feels too much, too busy. Shoot for something in the middle. Don't just change patches at random. Find a logic to why it's "here" and not "there".
Ok, how does this strike you?
I changed to just one kind of greeble texture and took it off of everything but the engine, the forward "pod" and the spine, where I figure most of the systems that would piossibly need external access would be. The rest (cargo pods, tanks, connectors and engine vent) get a generic "weathering" texture just to add a little bit of visual "break up" to the components.
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