The trouble with Star Trek: Voyager is that, occasional episodes of diamond in the rough aside, it took what should have been Star Trek's boldest premise, and by playing safe, utterly nullifyed any chance it had before it had even gone before the cameras.
The series bible sets us up for a show we never got.
It talks about the Maquis being an opportunity for conflict between the characters, but then does exactly nothing with it, absorbing them into the crew fully by midway through season 1. Yes, episodes like Prime Factors show what could have been, but they stand in isolation so much as it almost be the antithesis of the show's business as usual. It's doubly galling to consider the Maquis were specifically concieved for Voyager for this purpose, but they introduced them over on Deep Space Nine, and it's *that* show, through the character of Eddington, that ultimately made use of them, while the likes of Commander Chuckles and Lt Torres essentially just morph into generic little Starfleet crew for the most part.
They took the boldest risk of any Star Trek show -- removing anything remotely familiar, throwing the crew into an unsafe corner of the galaxy without backup or resources, and 'clearing the decks' of familiar elements from TNG and DS9 -- but by the third or fourth episode they've already encountered Romulans, and of course, they'd later fall back on the Borg as antagonists after the Kazon proved to be an even more embarrassing potential new menace than the Ferengi on TNG had. And, speaking of the Ferengi, like Enterprise later, the writers fell back on them too and figured out a way to do a Hilarious Ferengi Episode(tm), despite the ship being stuck in the Delta Quadrant a long way aways from Ferenginar. And then *Klingons* show up in Season 6 or 7. Yeah.
Even the very idea of the show seems to fly in the face of it's potential. If you're a Starfleet ship in unfriendly territory, but the whole idea is to "set a course.... for home", then every episode will inevitably become self contained, as rather than having to adapt to the Delta Quadrant and may be, I don't know, start to set down roots as the enormity of making it back alive with no resources to help keep things ship-shape and in Bristol fashion, hits the crew. Maybe somewhere in the second or third season Janeway has to bite the bullet and admit that getting home is a pipe dream. Instead, the reset button gets hit at the end of every episode, because they fundamentally always have to be leaving orbit and returning to their goal of heading home, leaving any civilizations we encounter to ultimately be Alien-Of-The-Week, never to be developed and never to be seen again.
Much has been said about how early episodes talk big about conserving power and replicator rations and having finite shuttlecraft and photon torpedoes, but eventually they just kind of forget all that, never fussing about torpedoes again and having Tom Paris literally able to magic up the Delta Flyer. Early on, they even find an excuse to make an exception for powering the holodeck, so that the writing staff can pitch all those 'TNG holodeck episodes' they didn't get produced before TNG left our screens. This doesn't speak well for a production team so comfortable in how to write Star Trek, that they literally decide that the holodeck is on it's own power grid, because we wouldn't want to stretch ourselves and have to be creative and write a show without all those wacky holodeck escapades, eh???
I'll leave aside that they set up several recurring characters, like Samantha Wildman or Lt Joe Carey, and then don't use them except in flashback because the writers were all so anti-continuity that they *literally* forgot they hadn't killed them off!!!
Compare to DS9, which introduced a colourful cast of non-regulars and then even managed to give them significant character growth that some of the *regular* characters across the franchise would envy. Heck, Morn doesn't even get dialogue, but feels more fleshed out than some of Star Trek's regulara.
And then we get to the series finale, Endgame, timeshifts past the crew arriving home and having to adapt back to a Federation changed by a brutal and bloody war, the whole God damn *idea* of the show, and instead shows us the crew in the future having already adjusted, before becoming a lame redux of TNG's All Good Things, right down to using the same future uniforms. After spending seven years waiting to see a counterpoint to the pilot episode, with the crew coming home, we watch as Voyager's triumphant arrivial home is shown as news footage on a small background screen in the future, and the episode literally ends with a fade to credits as the ship approaches Earth, the titles 'Executive Producers: Rick Berman & Branon Braga' appears, and the show ends before we even see USS Voyager re-enter orbit. Rendering our whole journey and investment in these characters for seven seasons *completely pointless*.
At the end of the day,
Voyager is a show with untapped potential coming out it's wazoo. But which so fundamentally scuppers that potential in every single way early on, that the few times it actually managed to live up to it's own premise end up looking like accidents, while everybody is too busy playing it safe.
The series bible sets us up for a show we never got.
It talks about the Maquis being an opportunity for conflict between the characters, but then does exactly nothing with it, absorbing them into the crew fully by midway through season 1. Yes, episodes like Prime Factors show what could have been, but they stand in isolation so much as it almost be the antithesis of the show's business as usual. It's doubly galling to consider the Maquis were specifically concieved for Voyager for this purpose, but they introduced them over on Deep Space Nine, and it's *that* show, through the character of Eddington, that ultimately made use of them, while the likes of Commander Chuckles and Lt Torres essentially just morph into generic little Starfleet crew for the most part.
They took the boldest risk of any Star Trek show -- removing anything remotely familiar, throwing the crew into an unsafe corner of the galaxy without backup or resources, and 'clearing the decks' of familiar elements from TNG and DS9 -- but by the third or fourth episode they've already encountered Romulans, and of course, they'd later fall back on the Borg as antagonists after the Kazon proved to be an even more embarrassing potential new menace than the Ferengi on TNG had. And, speaking of the Ferengi, like Enterprise later, the writers fell back on them too and figured out a way to do a Hilarious Ferengi Episode(tm), despite the ship being stuck in the Delta Quadrant a long way aways from Ferenginar. And then *Klingons* show up in Season 6 or 7. Yeah.
Even the very idea of the show seems to fly in the face of it's potential. If you're a Starfleet ship in unfriendly territory, but the whole idea is to "set a course.... for home", then every episode will inevitably become self contained, as rather than having to adapt to the Delta Quadrant and may be, I don't know, start to set down roots as the enormity of making it back alive with no resources to help keep things ship-shape and in Bristol fashion, hits the crew. Maybe somewhere in the second or third season Janeway has to bite the bullet and admit that getting home is a pipe dream. Instead, the reset button gets hit at the end of every episode, because they fundamentally always have to be leaving orbit and returning to their goal of heading home, leaving any civilizations we encounter to ultimately be Alien-Of-The-Week, never to be developed and never to be seen again.
Much has been said about how early episodes talk big about conserving power and replicator rations and having finite shuttlecraft and photon torpedoes, but eventually they just kind of forget all that, never fussing about torpedoes again and having Tom Paris literally able to magic up the Delta Flyer. Early on, they even find an excuse to make an exception for powering the holodeck, so that the writing staff can pitch all those 'TNG holodeck episodes' they didn't get produced before TNG left our screens. This doesn't speak well for a production team so comfortable in how to write Star Trek, that they literally decide that the holodeck is on it's own power grid, because we wouldn't want to stretch ourselves and have to be creative and write a show without all those wacky holodeck escapades, eh???
I'll leave aside that they set up several recurring characters, like Samantha Wildman or Lt Joe Carey, and then don't use them except in flashback because the writers were all so anti-continuity that they *literally* forgot they hadn't killed them off!!!

And then we get to the series finale, Endgame, timeshifts past the crew arriving home and having to adapt back to a Federation changed by a brutal and bloody war, the whole God damn *idea* of the show, and instead shows us the crew in the future having already adjusted, before becoming a lame redux of TNG's All Good Things, right down to using the same future uniforms. After spending seven years waiting to see a counterpoint to the pilot episode, with the crew coming home, we watch as Voyager's triumphant arrivial home is shown as news footage on a small background screen in the future, and the episode literally ends with a fade to credits as the ship approaches Earth, the titles 'Executive Producers: Rick Berman & Branon Braga' appears, and the show ends before we even see USS Voyager re-enter orbit. Rendering our whole journey and investment in these characters for seven seasons *completely pointless*.
At the end of the day,
Voyager is a show with untapped potential coming out it's wazoo. But which so fundamentally scuppers that potential in every single way early on, that the few times it actually managed to live up to it's own premise end up looking like accidents, while everybody is too busy playing it safe.