the only game I can think of that would justify a console is Rock Band. If there's 4 of you into music and shit, bam, you're set.
There's no comparison between it and a modern FPS
Perfect Dark did it betterThere's no comparison between it and a modern FPS
True, Goldeneye stands head and shoulders above most modern FPS titles.![]()
There's no comparison between it and a modern FPS
True, Goldeneye stands head and shoulders above most modern FPS titles.![]()
I guess I'm arguing the "good" qualifier. Maybe "playable"?
I mean, I will agree that as a proof of concept, it definitely worked. But the first game to do it "right" was that Alien game on PS1 when dual analog first came out and reviewers were crying about having to "look" and "aim" at the same time.
The first game to make it popular was Halo and made FPSes playable, to the point where everyone copied their control scheme.
Correct implementation of dual analog does not a great shooter make, as you seem to keep implying. But if you want to split hairs, Goldeneye and Perfect Dark both had a very good approximation of the dual-analogue setup, which could use either the d-pad or the C-buttons to move and strafe, and the analogue stick to look. It wasn't the default scheme, but it was the chosen one amongst veteran players.
Can I get some of the weed you're smoking?
Perfect Dark did it betterThere's no comparison between it and a modern FPS
True, Goldeneye stands head and shoulders above most modern FPS titles.![]()
![]()
Right, PD's feature set was ridiculously extensive and remains so even by the standards of today. Counter-Op mode in particular is still rather unique, I think there are only a couple other titles that've tried it. I've also yet to see an FPS that can match PD's weapons lineup, not only are there something like 50 weapons on offer, many of them such as the Farsight, Laptop Gun, Slayer, RCP-120, Dragon, etc. incorporate creative and unusual mechanics. I've seen individual weapons in other games as or more impressive, but not a stronger overall lineup.As a matter of fact, I'm STILL waiting for a modern console FPS to come with the level of customization and extra crap to do that was found in Perfect Dark
The thing was that it wasn't even Halo who got it to feel like the PC. Red Faction on the PS2 did it before Halo did and even before Red Faction, Time Splitters had done so on the PS2 as well. Don't get me wrong, Halo did have some new stuff (grenade button, bash button, and shields), but the basic meat and potatoes of the genre were already done earlier in other games. Even Halo's multi player was done better with games like Time Splitters and Perfect Dark, which put it to shame when it came to customization
Fucked if I know, looks like I missed the good console FPSes.I'm curious though, which game first used R1/2 to fire?
Im almost positive it was Time Splitters. Time Splitters is the first game I remember playing where you used both joysticks so firing would have to be controlled by r1and2.I'm curious though, which game first used R1/2 to fire?
By your statement, it's a single digital and a single analogue control scheme.![]()
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