I feel like there needs to be more gradations than, 'Yes', 'No', and 'Fence sitter'.
I guess if forced I'd have to take the middle ground, but I ere toward trying to keep as close to old lore/continuity as possible, whenever possible, unless it is somewhat absurd to do so. I've worked in an industry where people clove religiously to 'must preserve all canon' to the point of having to create duplicates of NPCs and other things in two different time periods, just because two different authors screwed up some dates. I'd rather stuff like that gets fixed, than, 'the same looking guy, with the same name, who did the same kinds of stuff, from the same exact empire, went to the same exact place... but it was two different guys, a few centuries apart... who weren't related at all'. And no, I'm not exaggerating - it was actually worse than that. Thats what happens when you have different authors writing in the same shared universe who don't even bother reading each other's stuff. And rather than fix it, the guys in charge at that time double-downed on it.
But the opposite is even worse, when you get an in-universe reboot, and simply give yourself the ability to rewrite everything that the giants before you created... shear hubris. And Star Trek certainly wasn't the first to get that treatment... its probably not even the 10th... or 20th. They think they're clever when they disguise the reboot by having a universe-changing event occur within the original universe's canon. But at the same time, if they do it right, and actually make changes that are more like 'fixes' to the canon (like Marvel had been doing with their movies, combining similar concepts from the comics to streamline the setting), than I think that's fine. Your making things better, rather than just changing it because you can. So stick hard to canon, unless you have a better way of explaining an event that happened that makes more sense than the canon, in such a way that it doesn't negate the canon. Confusing, I know. But that's called 'additive' design. Simply ignoring canon, or worse, getting rid of it, is 'subtractive design', and that's a piss-poor way to world-build.