Yes, at the end of Prime you get a short, few second long teaser for the next game. Your point is defeating itself, you don't lose out on anything siginificant story wise if you don't finish it to 100%. Metroid is actually a great example, because it's an inherent part of the forumla to have a percentage counter and to give little extras to people who unlock everything. How could you not expect that with Prime?
Arrqh said:
Fusion equally does not give you any real story information for different completeness. It does give you different images of Samus depending on your completeness levels, same as all the other Metroid games.
Allow me to clarify.
I was speaking of the experience I had. When I bought Metroid Prime and Metroid Fusion, I had no idea what the endings were or that there were different endings. But, the game guides and other people spoke of them and hinted about them, and that it was important. I tried my best but lost patience for the damn time limits and gave up, then gave up on the series if they really expected the fans to devote themselves that much.
Now, I know that you are correct and the extra ending doesn't really matter, and the endings to Fusion are all just her getting more naked (I could go on for
hours how much I hate the fact Samus becomes more and more a sex symbol, didn't she used to be the powerhouse in armor that didn't even indicate what sex she was? But I digress, that's a topic for another thread. Parenthesis ends now).
When I learned that, I was upset that I put in a few more hours trying to get plot I thought was locked away when in reality I was just trying to unlock useless things that other people may care about, but I don't. So the Metroid series is pretty dead to me for a variety of reasons. I was OK with slightly different endings, but the game instruction book flat out lied to me in both those games.
As for your other question, it isn't always an option to say "No, I won't play this" because sometimes they apply this to my favorite game series. Metroid used to be one, and even my beloved Lufia series got bogged down in collect-a-thons and time limits to unlock secret endings (admittingly, it was after the so-so third installment and most of the fans lost interest).
You know, I realize now a lot of the reason I hate unlocking stuff is because 90% of the time it's based on a stupid arbitrary time limit and I can't stand that. Ironically, I'm a patient guy, and rushing me, making me lose patience, makes me angry and frustrated. I wouldn't mind doing challenges like a shooting gallery or something that takes real finite skill that unlock things, not just following a FAQ with a lot of quick saves, or something that takes too much time, or otherwise just feels like a chore.
I can't think of any games like that off the top of my head, but I'll get back to you. All I'm saying is if I have to collection 100 or 10,000 more useless fucking McGuffins, I'm going to snap.