I love the scale on this, by the way. About 100 meters long, which is about the same size as Beverly's medical ship in Season 3 of PIC.
I think there's a very very VERY wide gap between "Not how I would have done it" and that.CBS and TOS-R haven’t got an ounce of credibility.
Many of the TOS-R exterior shots made the Enterprise look like '90s videogame renderings—high contrast, shiny, metallic hull plates.If you’re claiming to respect the original work and source material then you do it.
Jefferies was playing around with a ringship concept when he was developing the design for the TOS E. So he already had the idea in mind back in the mid ‘60s.I'm not sure how using the robot ship from TAS is any different than using rings on a ship that's supposed to be WNMHGB's Valiant. Both are post-TOS ideas.
https://www.trekbbs.com/threads/unseen-tos.307165/page-92#post-14588671
Many of the TOS-R exterior shots made the Enterprise look like '90s videogame renderings—high contrast, shiny, metallic hull plates.
The original TOS Enterprise composites had an almost pastel look because of the fill light needed to extract clean mattes from the bluescreen background. Intentional or not, that dovetailed with the costumes, sets and lighting of the interiors. It made a unified production design.
The artists for Star Trek Continues managed to maintain this "pastel" look for their exterior renderings.
Mmmmmaybe. I was doing a lot of 3D rendering (medical animations) in the mid-to-late '90s with ElectricImage, then reputed to be the fastest renderer on the planet. The hardware was everyday Macintoshes—no tricked out SGI machines with Incredible Hulk GPUs and enough RAM to split the case. Just everyday Macs. (That is, I had one machine as my primary, authoring machine, and two beige generation Macs as my "render farm.")I think the STC artists had the benefit of newer renderers and faster hardware than what the TOS-R artists (CBS Digital) had almost a decade? earlier.
Back in the ‘70s they were whole hog on reimagining what the Star Trek universe looked like because they were convinced the look of TOS could not work on the big screen. But decades later, despite me loathing the JJtrek films, it did show that something like the TOS style could work on the big screen.I have no special knowledge of the TOS-R pipeline, but my gut feeling is that they were either very rushed (on a project like that?), made some bad artistic judgments, or some producer/director stuck their oar in the water and made some bad decisions. (It happens; it's not always the artists.)
Indeed. There is limitations and expectations set. As with all products.I always approach TOS R with the firm reminder to myself that they did what they did under conditions that most people here never have (especially me): a budget and a schedule.
CBS and TOS-R haven’t got an ounce of credibility.
Mmmmmaybe. I was doing a lot of 3D rendering (medical animations) in the mid-to-late '90s with ElectricImage, then reputed to be the fastest renderer on the planet. The hardware was everyday Macintoshes—no tricked out SGI machines with Incredible Hulk GPUs and enough RAM to split the case. Just everyday Macs. (That is, I had one machine as my primary, authoring machine, and two beige generation Macs as my "render farm.")
I believe ElectricImage is what ILM used for the Star Wars "special editions." So the pipeline was well able to do images like those seen in Star Trek Continues. I have no special knowledge of the TOS-R pipeline, but my gut feeling is that they were either very rushed (on a project like that?), made some bad artistic judgments, or some producer/director stuck their oar in the water and made some bad decisions. (It happens; it's not always the artists.)
They certainly had a different objective: try to make the new fit more seamlessly with the old in terms of overall aesthetic. They weren’t perfect, but they were way ahead of TOS-R.I wonder if the STC artists had more time...
Yes, they do. They have a different approach to this project.I wonder if the STC artists had more time...
...I really like and at times love the 1701-A bridge built for TFF and find it superior to the bridge made using its components for TUC.
It's a great bridge. It's a natural extension of the TVH bridge with the original Okudagrams. But there was no way Nick "Submarine in SPACE" Meyer was going to go with that carpet.Speaking of a ship named Enterprise I really like and at times love the 1701-A bridge built for TFF and find it superior to the bridge made using its components for TUC. The smooth flatscreen control interfaces and simple feel to this bridge along with the color pallette heavy in cool blues and greens really add to the cozy feel of this design. A bridge I wish had carried over into the sixth film but after the fifth failed at the box office and became so unpopular I get why they wanted to change as many details as possible the next time they assembled these set pieces.
Such a nice design.
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