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I want him to die

I had a couple of Barbie dolls, and a Sindy doll. I looked after the Barbies quite well but Sindy became my brothers and mine stunt dummy. We did all sorts of horrible things to her.
 
I don't understand a lot of these sims games because there doesn't seem to be any meaningful objectives. It seems to be an avenue for people to torment or cause harm to stuff, once they have anthropomorphized it.

A lot of the fun comes from creating your own stories. One of the reasons that SimCity 4 still has a thriving community is the fact that many people create long, elaborate City Journals chronicaling the history of their cities. Some are silly, some are historical, some are based on the real world, and some are labourously realistic. At the end of the day, though, they're all about creativity, and the wide range of things different people can do with the same basic set of tools. I think that's where the appeal of open-ended Sim games lies.
Now, when I first played the original SimCity (a port for the BBC Micro, no less :D) I never saw the appeal of using te game to create my own story - I just saw it as a city building simulator which was fun. I first really ever thought of my games as taking on such a life of their own by playing the space strategy game Stars! (a shareware gane in the style of Master of Orion), creating ships with their own histories, names and battles, founding colonies, etc. - but not really a sandbox game in the style of the Sim games.

To be honest, I still don't see it that way with the Sim games today, probably because from an immersive point of view, I feel a great deal of detachment when playing God games like this (I see it as a mere simulation and a game, rather than an epic adventure and a story). However, I do feel this phenomenon with games with greater personal involvement, such as some freeform RPGs and adventures, and the Elite-style subgenre of space combat/trading games - i.e. games where I have personal assets and attributes I cultivate, rather than have people and constructions I control with my will. But then I'm just like that. :)
 
Come to think of it, when I do play Sims 2 (and Sims 3 of late), I have a tendency to expand on the lives of the sims that I've created. I don't necessarily create stories to be published or anything like that. As I mentioned, I've played different generations of sims from elderlies, their adult offspring, and the younger generation. I've put them through college, got them jobs, got them married, retired them, and moved them into these elegant and well furnished homes. It's almost like being caught up in the game and living a part of the fantasy. How many of us can afford to live in 5,000-square-foot, multi-story houses with several bedrooms, bathrooms, an Olympic-size swimming pool in the backyard, large statues on the lawn, and exquisite decorations and state-of-the-art furniture and appliances in real life? Although I can't complain about living in a four-bedroom house with family members, it doesn't hurt to live out your fantasy, right? ;)

One time I was trying to kill off the characters in a household, and I was down to one person. Then I got this funny pop-up window saying, "There's more to this game than simulating death; it's also about life."
 
I think everyone who has played The Sims has locked their sim in an unfurnished room with no exit at one point. :lol:
I used to see how many sims I could fit in a pool, then take away all the ladders....I collected the gravestones and made an awesome graveyard.

Most of the time in Sims I'd just build castles. Then I'd have a town full of people named 'Peasant' that would notice the ladderless moat with a diving board....
I have just looked at 18 Ways to Kill Your Sims on Youtube and I was wondering if anyone here has managed to use all 18 methods?
I did the Satellite. Over and over again....
 
I don't understand the Rally Forth method. What exactly happened there?

Also, that video makes Sims 2 looks like a lot more fun than Sims 3.
 
I have all TS2 expansions, and I didn't even know other methods of death like Rally Forth, Wishing Well, Elevator Plummet, or Kite Flying. I like the pet Plant Cow though because that gives extra days' life to you other sims when they milk the plant and drink its juice.
 
I don't understand the Rally Forth method. What exactly happened there?

Yes, I was trying to work out what exactly killed her in Rally Forth. Also I thought it would have been better if the victim in Elevator Plummet has just staggered around and collapsed rather than look like she was unable to breathe.

I have all TS2 expansions, and I didn't even know other methods of death like Rally Forth, Wishing Well, Elevator Plummet, or Kite Flying.

Are you going to try them now that you know about them?
 
I think everyone who has played The Sims has locked their sim in an unfurnished room with no exit at one point. :lol:

First time I played the Sims I wanted to try out the gnome-making table thingy, but my Sim was having none of it. So I locked him in a doorless room with the table. He kept whinging that he was tired and wanted to pee. Eventually, he passed out in his own blue puddle of Sim urine.

I felt pretty guilty about it, actually. But he should have just made the fucking gnome.
 
Turn off their autonomy feature if you want full control of your sims. Personally, I like to give them some independence so that I don't have to micromanage everything.
 
I just played Sims 2: Apartment Life for about 20 minutes. I have some college kids in the university of one of the communities I created. I swear, even with the cheat codes, it's hard to manage everyone's needs within the dorm, especially when you're establishing their relationships. This is the third generation of college kids I'm playing, and I'm just tempted to feed them all to the Cow Plant. :lol:
 
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